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Contents

/* ----------------------------------------------------------------------------
 * This file was automatically generated by SWIG (http://www.swig.org).
 * Version 4.0.2
 *
 * This file is not intended to be easily readable and contains a number of
 * coding conventions designed to improve portability and efficiency. Do not make
 * changes to this file unless you know what you are doing--modify the SWIG
 * interface file instead.
 * ----------------------------------------------------------------------------- */

#ifndef SWIG_Gosu_WRAP_H_
#define SWIG_Gosu_WRAP_H_

namespace Swig {
  class Director;
}


class SwigDirector_TextInput : public Gosu::TextInput, public Swig::Director {

public:
    SwigDirector_TextInput(VALUE self);
    virtual ~SwigDirector_TextInput();
    virtual std::string filter(std::string text) const;
};


class SwigDirector_Window : public Gosu::Window, public Swig::Director {

public:
    SwigDirector_Window(VALUE self, int width, int height, unsigned int window_flags = Gosu::WF_WINDOWED, double update_interval = 16.666666);
    virtual ~SwigDirector_Window();
    virtual void show();
    virtual bool tick();
    virtual void close();
    virtual void update();
    virtual void draw();
    virtual bool needs_redraw() const;
    virtual bool needs_cursor() const;
    virtual void lose_focus();
    virtual void release_memory();
    virtual void button_down(Gosu::Button arg0);
    virtual void button_up(Gosu::Button arg0);
    virtual void gamepad_connected(int index);
    virtual void gamepad_disconnected(int index);
    virtual void drop(std::string const &filename);
};


#endif

Version data entries

1 entries across 1 versions & 1 rubygems

Version Path
gosu-1.2.0 src/RubyGosu.h