/* * SHA-1 hash in C * * Copyright (c) 2014 Project Nayuki * http://www.nayuki.io/page/fast-sha1-hash-implementation-in-x86-assembly * * (MIT License) * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * - The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * - The Software is provided "as is", without warranty of any kind, express or * implied, including but not limited to the warranties of merchantability, * fitness for a particular purpose and noninfringement. In no event shall the * authors or copyright holders be liable for any claim, damages or other * liability, whether in an action of contract, tort or otherwise, arising from, * out of or in connection with the Software or the use or other dealings in the * Software. */ #include void sha1_compress(uint32_t state[5], const uint8_t block[64]) { #define SCHEDULE(i) \ temp = schedule[(i - 3) & 0xF] ^ schedule[(i - 8) & 0xF] ^ schedule[(i - 14) & 0xF] ^ schedule[(i - 16) & 0xF]; \ schedule[i & 0xF] = temp << 1 | temp >> 31; #define LOADSCHEDULE(i) \ schedule[i] = \ (uint32_t)block[i * 4 + 0] << 24 \ | (uint32_t)block[i * 4 + 1] << 16 \ | (uint32_t)block[i * 4 + 2] << 8 \ | (uint32_t)block[i * 4 + 3]; #define ROUND0a(a, b, c, d, e, i) LOADSCHEDULE(i) ROUNDTAIL(a, b, e, ((b & c) | (~b & d)) , i, 0x5A827999) #define ROUND0b(a, b, c, d, e, i) SCHEDULE(i) ROUNDTAIL(a, b, e, ((b & c) | (~b & d)) , i, 0x5A827999) #define ROUND1(a, b, c, d, e, i) SCHEDULE(i) ROUNDTAIL(a, b, e, (b ^ c ^ d) , i, 0x6ED9EBA1) #define ROUND2(a, b, c, d, e, i) SCHEDULE(i) ROUNDTAIL(a, b, e, ((b & c) ^ (b & d) ^ (c & d)), i, 0x8F1BBCDC) #define ROUND3(a, b, c, d, e, i) SCHEDULE(i) ROUNDTAIL(a, b, e, (b ^ c ^ d) , i, 0xCA62C1D6) #define ROUNDTAIL(a, b, e, f, i, k) \ e += (a << 5 | a >> 27) + f + UINT32_C(k) + schedule[i & 0xF]; \ b = b << 30 | b >> 2; uint32_t a = state[0]; uint32_t b = state[1]; uint32_t c = state[2]; uint32_t d = state[3]; uint32_t e = state[4]; uint32_t schedule[16]; uint32_t temp; ROUND0a(a, b, c, d, e, 0) ROUND0a(e, a, b, c, d, 1) ROUND0a(d, e, a, b, c, 2) ROUND0a(c, d, e, a, b, 3) ROUND0a(b, c, d, e, a, 4) ROUND0a(a, b, c, d, e, 5) ROUND0a(e, a, b, c, d, 6) ROUND0a(d, e, a, b, c, 7) ROUND0a(c, d, e, a, b, 8) ROUND0a(b, c, d, e, a, 9) ROUND0a(a, b, c, d, e, 10) ROUND0a(e, a, b, c, d, 11) ROUND0a(d, e, a, b, c, 12) ROUND0a(c, d, e, a, b, 13) ROUND0a(b, c, d, e, a, 14) ROUND0a(a, b, c, d, e, 15) ROUND0b(e, a, b, c, d, 16) ROUND0b(d, e, a, b, c, 17) ROUND0b(c, d, e, a, b, 18) ROUND0b(b, c, d, e, a, 19) ROUND1(a, b, c, d, e, 20) ROUND1(e, a, b, c, d, 21) ROUND1(d, e, a, b, c, 22) ROUND1(c, d, e, a, b, 23) ROUND1(b, c, d, e, a, 24) ROUND1(a, b, c, d, e, 25) ROUND1(e, a, b, c, d, 26) ROUND1(d, e, a, b, c, 27) ROUND1(c, d, e, a, b, 28) ROUND1(b, c, d, e, a, 29) ROUND1(a, b, c, d, e, 30) ROUND1(e, a, b, c, d, 31) ROUND1(d, e, a, b, c, 32) ROUND1(c, d, e, a, b, 33) ROUND1(b, c, d, e, a, 34) ROUND1(a, b, c, d, e, 35) ROUND1(e, a, b, c, d, 36) ROUND1(d, e, a, b, c, 37) ROUND1(c, d, e, a, b, 38) ROUND1(b, c, d, e, a, 39) ROUND2(a, b, c, d, e, 40) ROUND2(e, a, b, c, d, 41) ROUND2(d, e, a, b, c, 42) ROUND2(c, d, e, a, b, 43) ROUND2(b, c, d, e, a, 44) ROUND2(a, b, c, d, e, 45) ROUND2(e, a, b, c, d, 46) ROUND2(d, e, a, b, c, 47) ROUND2(c, d, e, a, b, 48) ROUND2(b, c, d, e, a, 49) ROUND2(a, b, c, d, e, 50) ROUND2(e, a, b, c, d, 51) ROUND2(d, e, a, b, c, 52) ROUND2(c, d, e, a, b, 53) ROUND2(b, c, d, e, a, 54) ROUND2(a, b, c, d, e, 55) ROUND2(e, a, b, c, d, 56) ROUND2(d, e, a, b, c, 57) ROUND2(c, d, e, a, b, 58) ROUND2(b, c, d, e, a, 59) ROUND3(a, b, c, d, e, 60) ROUND3(e, a, b, c, d, 61) ROUND3(d, e, a, b, c, 62) ROUND3(c, d, e, a, b, 63) ROUND3(b, c, d, e, a, 64) ROUND3(a, b, c, d, e, 65) ROUND3(e, a, b, c, d, 66) ROUND3(d, e, a, b, c, 67) ROUND3(c, d, e, a, b, 68) ROUND3(b, c, d, e, a, 69) ROUND3(a, b, c, d, e, 70) ROUND3(e, a, b, c, d, 71) ROUND3(d, e, a, b, c, 72) ROUND3(c, d, e, a, b, 73) ROUND3(b, c, d, e, a, 74) ROUND3(a, b, c, d, e, 75) ROUND3(e, a, b, c, d, 76) ROUND3(d, e, a, b, c, 77) ROUND3(c, d, e, a, b, 78) ROUND3(b, c, d, e, a, 79) state[0] += a; state[1] += b; state[2] += c; state[3] += d; state[4] += e; }