module Uv def Uv.foreground bg fg = "#FFFFFF" 3.times do |i| fg = "#000000" if bg[i*2+1, 2].hex > 0xFF / 2 end fg end def Uv.alpha_blend bg, fg unless bg =~ /^#((\d|[ABCDEF]){3}|(\d|[ABCDEF]){6}|(\d|[ABCDEF]){8})$/i raise(ArgumentError, "Malformed background color '#{bg}'" ) end unless fg =~ /^#((\d|[ABCDEF]){3}|(\d|[ABCDEF]){6}|(\d|[ABCDEF]){8})$/i raise(ArgumentError, "Malformed foreground color '#{fg}'" ) end if bg.size == 4 tbg = (fg[1,1].hex * 0xff / 0xf).to_s(16).upcase.rjust(2, '0') tbg += (fg[2,1].hex * 0xff / 0xf).to_s(16).upcase.rjust(2, '0') tbg += (fg[3,1].hex * 0xff / 0xf).to_s(16).upcase.rjust(2, '0') bg = "##{tbg}" end result = "" if fg.size == 4 result += (fg[1,1].hex * 0xff / 0xf).to_s(16).upcase.rjust(2, '0') result += (fg[2,1].hex * 0xff / 0xf).to_s(16).upcase.rjust(2, '0') result += (fg[3,1].hex * 0xff / 0xf).to_s(16).upcase.rjust(2, '0') elsif fg.size == 9 if bg.size == 7 div0 = bg[1..-1].hex div1, alpha = fg[1..-1].hex.divmod( 0x100 ) 3.times { div0, mod0 = div0.divmod( 0x100 ) div1, mod1 = div1.divmod( 0x100 ) result = ((mod0 * alpha + mod1 * ( 0x100 - alpha ) ) / 0x100).to_s(16).upcase.rjust(2, '0') + result } else div_a, alpha_a = bg[1..-1].hex.divmod( 0x100 ) div_b, alpha_b = fg[1..-1].hex.divmod( 0x100 ) alpha = alpha_a + alpha_b * (0x100 - alpha_a) 3.times { div_b, c_b = div_b.divmod( 0x100 ) div_a, c_a = div_a.divmod( 0x100 ) result = ((c_a * alpha_a + ( 0x100 - alpha_a ) * alpha_b * c_b ) / alpha).to_s(16).upcase.rjust(2, '0') + result } end #result = "FF00FF" else result = fg[1..-1] end "##{result}" end def Uv.normalize_color settings, color, fg = false if color if fg alpha_blend( settings["foreground"] ? settings["foreground"] : "#000000FF", color ) else alpha_blend( settings["background"] ? settings["background"] : "#000000FF", color ) end else color end end end