/* graphene-ray.h: A ray emitted from an origin in a given direction * * Copyright 2015 Emmanuele Bassi * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef __GRAPHENE_RAY_H__ #define __GRAPHENE_RAY_H__ #if !defined(GRAPHENE_H_INSIDE) && !defined(GRAPHENE_COMPILATION) #error "Only graphene.h can be included directly." #endif #include "graphene-types.h" #include "graphene-vec3.h" GRAPHENE_BEGIN_DECLS /** * graphene_ray_t: * * A ray emitted from an origin in a given direction. * * The contents of the `graphene_ray_t` structure are private, and should not * be modified directly. * * Since: 1.4 */ struct _graphene_ray_t { /*< private >*/ GRAPHENE_PRIVATE_FIELD (graphene_vec3_t, origin); GRAPHENE_PRIVATE_FIELD (graphene_vec3_t, direction); }; GRAPHENE_AVAILABLE_IN_1_4 graphene_ray_t * graphene_ray_alloc (void); GRAPHENE_AVAILABLE_IN_1_4 void graphene_ray_free (graphene_ray_t *r); GRAPHENE_AVAILABLE_IN_1_4 graphene_ray_t * graphene_ray_init (graphene_ray_t *r, const graphene_point3d_t *origin, const graphene_vec3_t *direction); GRAPHENE_AVAILABLE_IN_1_4 graphene_ray_t * graphene_ray_init_from_ray (graphene_ray_t *r, const graphene_ray_t *src); GRAPHENE_AVAILABLE_IN_1_4 graphene_ray_t * graphene_ray_init_from_vec3 (graphene_ray_t *r, const graphene_vec3_t *origin, const graphene_vec3_t *direction); GRAPHENE_AVAILABLE_IN_1_4 void graphene_ray_get_origin (const graphene_ray_t *r, graphene_point3d_t *origin); GRAPHENE_AVAILABLE_IN_1_4 void graphene_ray_get_direction (const graphene_ray_t *r, graphene_vec3_t *direction); GRAPHENE_AVAILABLE_IN_1_4 void graphene_ray_get_position_at (const graphene_ray_t *r, float t, graphene_point3d_t *position); GRAPHENE_AVAILABLE_IN_1_4 float graphene_ray_get_distance_to_point (const graphene_ray_t *r, const graphene_point3d_t *p); GRAPHENE_AVAILABLE_IN_1_4 float graphene_ray_get_distance_to_plane (const graphene_ray_t *r, const graphene_plane_t *p); GRAPHENE_AVAILABLE_IN_1_4 bool graphene_ray_equal (const graphene_ray_t *a, const graphene_ray_t *b); GRAPHENE_AVAILABLE_IN_1_4 void graphene_ray_get_closest_point_to_point (const graphene_ray_t *r, const graphene_point3d_t *p, graphene_point3d_t *res); GRAPHENE_END_DECLS #endif /* __GRAPHENE_RAY_H__ */