Sha256: 4a6fc8af00bc11f7cfce497c5812a977c0f8657780f1122eb034936a542fffb8

Contents?: true

Size: 1.1 KB

Versions: 2

Compression:

Stored size: 1.1 KB

Contents

require "colorized_string"
ColorizedString.colors   
ColorizedString.modes  
module Constants 
  CHOICES = [['r', 'rock'], ['p', 'paper'], ['s', 'scissors']]
  NTRY_TO_SYM = { # define entry to symbol (key to value)
    CHOICES[0][0] => :ROCK    , CHOICES[0][1]     => :ROCK    ,
    CHOICES[1][0] => :PAPER   , CHOICES[1][1]     => :PAPER   ,
    CHOICES[2][0] => :SCISSORS, CHOICES[2][1]     => :SCISSORS
  } 
  VALID_ENTRIES = NTRY_TO_SYM.keys # create valid entries
  COMPUTER_CHOICES = NTRY_TO_SYM.values # define computer choices
  WINNERS = [
    # format: player choice, computer choice
    [:SCISSORS, :PAPER   ], 
    [:PAPER   , :ROCK    ], 
    [:ROCK    , :SCISSORS]
  ] 
  LOSERS = WINNERS.map { |winning_choice,losing_choice| [losing_choice,winning_choice] } # this will take the original WINNERS array and flip the symbols, thus returning a loss for the user/player
  INIT_STRINGS = [
    ColorizedString["You are about to enter a rock-paper-scissors best of 3 match."].colorize(:green), 
    ColorizedString["Press the return/enter key to continue..."].colorize(:green), 
    ""
  ]
end

Version data entries

2 entries across 2 versions & 1 rubygems

Version Path
rpsg-0.0.2 lib/Constants.rb
rpsg-0.0.1 lib/Constants.rb