module CyberarmEngine class Animator def initialize(start_time:, duration:, from:, to:, tween: :linear, &block) @start_time = start_time @duration = duration @from = from.dup @to = to.dup @tween = tween @block = block end def update @block.call(self, @from, @to) if @block end def progress ((Gosu.milliseconds - @start_time) / @duration.to_f).clamp(0.0, 1.0) end def complete? progress >= 1.0 end def transition(from = @from, to = @to, tween = @tween) from + (to - from) * send("tween_#{tween}", progress) end def color_transition(from = @from, to = @to, _tween = @tween) r = transition(from.red, to.red) g = transition(from.green, to.green) b = transition(from.blue, to.blue) a = transition(from.alpha, to.alpha) Gosu::Color.rgba(r, g, b, a) end def color_hsv_transition(from = @from, to = @to, tween = @tween) hue = transition(from.hue, to.hue, tween) saturation = transition(from.saturation, to.saturation, tween) value = transition(from.value, to.value, tween) alpha = transition(from.alpha, to.alpha, tween) Gosu::Color.from_ahsv(alpha, hue, saturation, value) end # NOTE: Use this for future reference? https://github.com/danro/easing-js/blob/master/easing.js def tween_linear(t) t end def tween_ease_in_out(t) (-0.5 * (Math.cos(Math::PI * t) - 1)) end end end