--- layout: default title: Master Code - Play Rock Paper Scissors Game permalink: /Code.html --- Master Code =========== **The master code will look like this:** > Note: the code is an executable and from my [RubyGem](https://rubygems.org/gems/PlayRockPaperScissorsGame) [//]: # (`$ rps`) [//]: # (`> rps`) __`% rps`__ ```ruby #!/usr/bin/env ruby =begin |====================================| | Req Ruby Ver | Req Ruby Gems Ver | |--------------|---------------------| | >= v2.0.0 | >= v2.6.0 | |====================================| =end class PlayRockPaperScissorsGame # define master class module RockPaperScissors VERSION = "2.5.3" # define version constant end # intiate the colorize gem require "colorized_string" ColorizedString.colors # import colors; ex: red, green, blue ColorizedString.modes # import modes; ex: bold, italic, underline module Constants NTRY_TO_SYM = { # define entry to symbol (key to value) 'p' => :PAPER, 'r' => :ROCK, 's' => :SCISSORS } VALID_ENTRIES = NTRY_TO_SYM.keys # create valid entries COMPUTER_CHOICES = NTRY_TO_SYM.values # define computer choices WINNERS = [ # define winners # format: player choice, computer choice [:SCISSORS, :PAPER], [:PAPER , :ROCK], [:ROCK , :SCISSORS] ] LOSERS = WINNERS.map { |player_choice,computer_choice| [computer_choice,player_choice] } # this will take the original WINNERS array and flip the symbols, thus returning a loss for the user/player INIT_STRINGS = [ ColorizedString["You are about to enter a rock-paper-scissors best of 3 match."].colorize(:green), ColorizedString["Press the return/enter key to continue..."].colorize(:green), "" ] end protected_methods :Constants # make the constants module protected class << self # define a self calling method within the parent class def continue(str1,str2,str3) # pass in 3 parameters puts str1 print str2 gets # press enter or return to continue puts str3 end end continue(Constants::INIT_STRINGS[0], Constants::INIT_STRINGS[1], Constants::INIT_STRINGS[2]) # call continue method def initialize # initialize variables @player_score = @computer_score = @ties = 0 end def play(winning_score) while @player_score < winning_score && @computer_score < winning_score # both the computer's score and the player's score have to be less than the value passed in for the winning score at the end puts ColorizedString["Player score: #{@player_score}, "].colorize(:blue) + ColorizedString["Computer score: #{@computer_score}, Ties: #{@ties}"].colorize(:blue) player = PrivateMethods.player_choice computer = Constants::COMPUTER_CHOICES.sample # chooses a "random" option puts ColorizedString["\nPlayer chooses #{player.to_s.downcase}"].colorize(:blue) puts ColorizedString["Computer chooses #{computer.to_s.downcase}"].colorize(:blue) case PrivateMethods.player_outcome [player, computer] # define a reference call for player and computer for the arrays called in the player_outcome method when :WIN puts ColorizedString["#{player.to_s.capitalize} beats #{computer.to_s.downcase}, player wins the round"].colorize(:red) @player_score += 1 # @player_score = @player_score + 1 when :LOSE puts ColorizedString["#{computer.to_s.capitalize} beats #{player.to_s.downcase}, computer wins the round"].colorize(:red) @computer_score += 1 else # since there is only 1 option left, there is no need to define when :TIE puts ColorizedString["Tie, choose again"].colorize(:red) @ties += 1 # since tie is not in the original pass-in argument for the while loop, it will not be affected by the winning score end end puts ColorizedString["\nFinal score: player: #{@player_score}, "].colorize(:blue) + ColorizedString["computer: #{@computer_score} (ties: #{@ties})"].colorize(:blue) # define a case for the final outcomes case PrivateMethods.final_outcome(@player_score, @computer_score) when :WIN puts ColorizedString["Player wins!"].colorize(:red) when :LOSE puts ColorizedString["Computer wins!"].colorize(:red) else puts ColorizedString["It's a tie!"].colorize(:red) end gets end module PrivateMethods class << self # make all methods below self calling methods of this class (PlayRockPaperScissorsGame) so that the other methods will not to call their parents of these methods def player_choice loop do # for loop with no arguments passed in print ColorizedString["Choose rock (r), paper (p) or scissors (s): "].colorize(:green) choice = gets.chomp.downcase # read user input and convert all to lower case # define valid and invalid entries by using an if else-if statement(s) if Constants::NTRY_TO_SYM.key?(choice) # if the NTRY_TO_SYM array's key is one of the keys defined in the original array return Constants::NTRY_TO_SYM[choice] # return the users choice elsif choice != Constants::VALID_ENTRIES # else if it is not one of the valid entries... puts ColorizedString["That entry is invalid. Please re-enter."].colorize(:red) # return an error message end # # one may also do this (albeit more useless): # case # when Constants::NTRY_TO_SYM.key?(choice) # return Constants::NTRY_TO_SYM[choice] # when choice != Constants::VALID_ENTRIES # puts ColorizedString["That entry is invalid. Please re-enter."].colorize(:green) # end end end def player_outcome(plays) # define method for the player's outcome while passing in a parameter of type array return :WIN if Constants::WINNERS.include?(plays) # return a win if the one of the sub-arrays in the winners array is called return :LOSE if Constants::LOSERS.include?(plays) # return a loss if any of the mapped sub-arrays in the losers constant is present return :TIE if !:WIN | !:LOSE # return a tie if not (!) win or if not lose end def final_outcome(pl,co) # define final outcome method return :WIN if pl > co return :LOSE if pl < co # there will never be a tie due to the code in the play() method end end end private_methods :PrivateMethods # make the PrivateMethods module private end PlayRockPaperScissorsGame.new.play(2) # call the play method and pass in 3 (0, 1, 2) for the winning score ``` ______________ Site Nav -------- [Home](./) | [Comparing Code](Comparing_Code) | [How to Test](Testing) | [How to Build](How_to_Build)