/////////////////////////////////////////////////////////////////////// // File: varabled.cpp // Description: Variables Editor // Author: Joern Wanke // Created: Wed Jul 18 10:05:01 PDT 2007 // // (C) Copyright 2007, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// // // The variables editor is used to edit all the variables used within // tesseract from the ui. #ifndef GRAPHICS_DISABLED #ifndef VARABLED_H #define VARABLED_H #include "elst.h" #include "scrollview.h" #include "varable.h" class SVMenuNode; // A list of all possible variable types used. enum VarType { VT_INTEGER, VT_BOOLEAN, VT_STRING, VT_DOUBLE }; // A rather hackish helper structure which can take any kind of variable input // (defined by VarType) and do a couple of common operations on them, like // comparisond or getting its value. It is used in the context of the // VariablesEditor as a bridge from the internal tesseract variables to the // ones displayed by the ScrollView server. class VariableContent : public ELIST_LINK { public: // Compare two VC objects by their name. static int Compare(const void* v1, const void* v2); // Gets a VC object identified by its ID. static VariableContent* GetVariableContentById(int id); // Constructors for the various VarTypes. VariableContent() { } VariableContent(STRING_VARIABLE* it); VariableContent(INT_VARIABLE* it); VariableContent(BOOL_VARIABLE* it); VariableContent(double_VARIABLE* it); // Getters and Setters. void SetValue(const char* val); const char* GetValue() const; const char* GetName() const; const char* GetDescription() const; int GetId() { return my_id_; } bool HasChanged() { return changed_; } private: // The unique ID of this VC object. int my_id_; // Whether the variable was changed_ and thus needs to be rewritten. bool changed_; // The actual vartype of this VC object. VarType var_type_; STRING_VARIABLE* sIt; INT_VARIABLE* iIt; BOOL_VARIABLE* bIt; double_VARIABLE* dIt; }; ELISTIZEH(VariableContent) // The variables editor enables the user to edit all the variables used within // tesseract. It can be invoked on its own, but is supposed to be invoked by // the program editor. class VariablesEditor : public SVEventHandler { public: // Integrate the variables editor as popupmenu into the existing scrollview // window (usually the pg editor). If sv == null, create a new empty // empty window and attach the variables editor to that window (ugly). VariablesEditor(ScrollView* sv = NULL); // Event listener. Waits for SVET_POPUP events and processes them. void Notify(const SVEvent* sve); private: // Gets the up to the first 3 prefixes from s (split by _). // For example, tesseract_foo_bar will be split into tesseract,foo and bar. void GetPrefixes(const char* s, STRING* level_one, STRING* level_two, STRING* level_three); // Gets the first n words (split by _) and puts them in t. // For example, tesseract_foo_bar with N=2 will yield tesseract_foo_. void GetFirstWords( //copy first N words const char *s, //source string int n, //number of words char *t //target string ); // Find all editable variables used within tesseract and create a // SVMenuNode tree from it. SVMenuNode *BuildListOfAllLeaves(); // Write all (changed_) variables to a config file. void WriteVars(char* filename, bool changes_only); ScrollView* sv_window_; }; #endif #endif