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/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #import <Foundation/Foundation.h> #import "ccMacros.h" #ifdef __CC_PLATFORM_IOS #import <OpenGLES/ES2/gl.h> #endif // __CC_PLATFORM_IOS @class CCGLProgram; /** CCShaderCache Singleton that stores manages GL shaders @since v2.0 */ @interface CCShaderCache : NSObject { NSMutableDictionary *_programs; } /** returns the shared instance */ + (CCShaderCache *)sharedShaderCache; /** purges the cache. It releases the retained instance. */ +(void)purgeSharedShaderCache; /** loads the default shaders */ -(void) loadDefaultShaders; /** returns a GL program for a given key */ -(CCGLProgram *) programForKey:(NSString*)key; /** adds a CCGLProgram to the cache for a given name */ - (void) addProgram:(CCGLProgram*)program forKey:(NSString*)key; @end
Version data entries
8 entries across 4 versions & 1 rubygems