/* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef GRPC_CORE_LIB_IOMGR_UDP_SERVER_H #define GRPC_CORE_LIB_IOMGR_UDP_SERVER_H #include #include #include "src/core/lib/iomgr/endpoint.h" #include "src/core/lib/iomgr/ev_posix.h" #include "src/core/lib/iomgr/resolve_address.h" /* Forward decl of struct grpc_server */ /* This is not typedef'ed to avoid a typedef-redefinition error */ struct grpc_server; /* Forward decl of grpc_udp_server */ typedef struct grpc_udp_server grpc_udp_server; /* An interface associated with a socket. udp server delivers I/O event on that * socket to the subclass of this interface which is created through * GrpcUdpHandlerFactory. * Its implementation should do the real IO work, e.g. read packet and write. */ class GrpcUdpHandler { public: GrpcUdpHandler(grpc_fd* /* emfd */, void* /* user_data */) {} virtual ~GrpcUdpHandler() {} // Interfaces to be implemented by subclasses to do the actual setup/tear down // or I/O. // Called when data is available to read from the socket. Returns true if // there is more data to read after this call. virtual bool Read() = 0; // Called when socket becomes write unblocked. The given closure should be // scheduled when the socket becomes blocked next time. virtual void OnCanWrite(void* user_data, grpc_closure* notify_on_write_closure) = 0; // Called before the gRPC FD is orphaned. Notify udp server to continue // orphaning fd by scheduling the given closure, afterwards the associated fd // will be closed. virtual void OnFdAboutToOrphan(grpc_closure* orphan_fd_closure, void* user_data) = 0; }; class GrpcUdpHandlerFactory { public: virtual ~GrpcUdpHandlerFactory() {} /* Called when start to listen on a socket. * Return an instance of the implementation of GrpcUdpHandler interface which * will process I/O events for this socket from now on. */ virtual GrpcUdpHandler* CreateUdpHandler(grpc_fd* emfd, void* user_data) = 0; virtual void DestroyUdpHandler(GrpcUdpHandler* handler) = 0; }; /* Create a server, initially not bound to any ports */ grpc_udp_server* grpc_udp_server_create(const grpc_channel_args* args); /* Start listening to bound ports. user_data is passed to callbacks. */ void grpc_udp_server_start(grpc_udp_server* udp_server, const std::vector* pollsets, void* user_data); int grpc_udp_server_get_fd(grpc_udp_server* s, unsigned port_index); /* Add a port to the server, returning port number on success, or negative on failure. Create |num_listeners| sockets for given address to listen on using SO_REUSEPORT if supported. The :: and 0.0.0.0 wildcard addresses are treated identically, accepting both IPv4 and IPv6 connections, but :: is the preferred style. This usually creates |num_listeners| sockets, but possibly 2 * |num_listeners| on systems which support IPv6, but not dualstack sockets. */ /* TODO(ctiller): deprecate this, and make grpc_udp_server_add_ports to handle all of the multiple socket port matching logic in one place */ int grpc_udp_server_add_port(grpc_udp_server* s, const grpc_resolved_address* addr, int rcv_buf_size, int snd_buf_size, GrpcUdpHandlerFactory* handler_factory, size_t num_listeners); void grpc_udp_server_destroy(grpc_udp_server* server, grpc_closure* on_done); #endif /* GRPC_CORE_LIB_IOMGR_UDP_SERVER_H */