[SS:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"SkinnedMeshRenderer: nameI" Base:ET: sizeiú: indexi: flagsi€S; ;i;i;F; I"unsigned int; T; I"m_ObjectHideFlags; T; i ; i;iS; ;i;i;F; "PPtr; I"m_PrefabParentObject; T; i; i;iS; ;i;i;F; I"int; T; " m_FileID; i ; i;iS; ;i;i;F; I" SInt64; T; " m_PathID; i ; i ;iS; ;i;i;F; I"PPtr; T; I"m_PrefabInternal; T; i; i ;iS; ;i;i;F; @; " m_FileID; i ; i ;iS; ;i;i;F; @; " m_PathID; i ; i ;iS; ;i;i;F; I"PPtr; T; I"m_GameObject; T; i; i ;iAS; ;i;i;F; @; " m_FileID; i ; i;iAS; ;i;i;F; @; " m_PathID; i ; i;iAS; ;i;i;F; I" bool; T; I"m_Enabled; T; i; i;iS; ;i;i;F; I" UInt8; T; "m_CastShadows; i; i;iS; ;i;i;F; @'; "m_ReceiveShadows; i; i;iS; ;i;i;F; @'; "m_MotionVectors; i; i;iS; ;i;i;F; @'; "m_LightProbeUsage; i; i;iS; ;i;i;F; @'; "m_ReflectionProbeUsage; i; i;i@S; ;i;i;F; I" vector; T; "m_Materials; iú; i;iS; ;i;i;T; I" Array; T; @5; iú; i;iS; ;i;i;F; @; I" size; T; i ; i;iS; ;i;i;F; I"PPtr; T; I" data; T; i; i;iS; ;i;i ;F; @; " m_FileID; i ; i;iS; ;i;i ;F; @; " m_PathID; i ; i;iS; ;i;i;F; @2; "m_SubsetIndices; iú; i;iS; ;i;i;T; @5; @5; iú; i;iS; ;i;i;F; @; @7; i ; i;iS; ;i;i;F; @ ; @:; i ; i;iS; ;i;i;F; I"PPtr; T; "m_StaticBatchRoot; i; i ;iS; ;i;i;F; @; " m_FileID; i ; i!;iS; ;i;i;F; @; " m_PathID; i ; i";iS; ;i;i;F; @E; "m_ProbeAnchor; i; i#;iS; ;i;i;F; @; " m_FileID; i ; i$;iS; ;i;i;F; @; " m_PathID; i ; i%;iS; ;i;i;F; @; "m_LightProbeVolumeOverride; i; i&;iS; ;i;i;F; @; " m_FileID; i ; i';iS; ;i;i;F; @; " m_PathID; i ; i(;iS; ;i;i;F; I" float; T; "m_ScaleInLightmap; i ; i);i€S; ;i;i;F; @$; "m_PreserveUVs; i; i*;i€S; ;i;i;F; @$; "%m_IgnoreNormalsForChartDetection; i; i+;i€S; ;i;i;F; @$; "m_ImportantGI; i; i,;i€S; ;i;i;F; @$; "m_SelectedWireframeHidden; i; i-;i@€S; ;i;i;F; @; "m_MinimumChartSize; i ; i.;i€S; ;i;i;F; @X; "m_AutoUVMaxDistance; i ; i/;i€S; ;i;i;F; @X; "m_AutoUVMaxAngle; i ; i0;i€S; ;i;i;F; "PPtr; "m_LightmapParameters; i; i1;i@€S; ;i;i;F; @; " m_FileID; i ; i2;i€S; ;i;i;F; @; " m_PathID; i ; i3;i€S; ;i;i;F; @; "m_SortingLayerID; i ; i4;iS; ;i;i;F; I" SInt16; T; "m_SortingOrder; i; i5;i@S; ;i;i;F; @; "m_Quality; i ; i6;iS; ;i;i;F; @$; "m_UpdateWhenOffscreen; i; i7;iS; ;i;i;F; @$; "m_SkinnedMotionVectors; i; i8;iHS; ;i;i;F; "PPtr; " m_Mesh; i; i9;iS; ;i;i;F; @; " m_FileID; i ; i:;iS; ;i;i;F; @; " m_PathID; i ; i;;iS; ;i;i;F; @2; " m_Bones; iú; i<;i@S; ;i;i;T; @5; @5; iú; i=;iS; ;i;i;F; @; @7; i ; i>;iS; ;i;i;F; @E; @:; i; i?;iS; ;i;i ;F; @; " m_FileID; i ; i@;iS; ;i;i ;F; @; " m_PathID; i ; iA;iS; ;i;i;F; @2; "m_BlendShapeWeights; iú; iB;iS; ;i;i;T; @5; @5; iú; iC;iS; ;i;i;F; @; @7; i ; iD;iS; ;i;i;F; @X; @:; i ; iE;iS; ;i;i;F; @E; "m_RootBone; i; iF;iS; ;i;i;F; @; " m_FileID; i ; iG;iS; ;i;i;F; @; " m_PathID; i ; iH;iS; ;i;i;F; I" AABB; T; " m_AABB; i; iI;iS; ;i;i;F; I" Vector3f; T; " m_Center; i; iJ;i S; ;i;i;F; @X; "x; i ; iK;i S; ;i;i;F; @X; "y; i ; iL;i S; ;i;i;F; @X; "z; i ; iM;i S; ;i;i;F; @”; " m_Extent; i; iN;i S; ;i;i;F; @X; "x; i ; iO;i S; ;i;i;F; @X; "y; i ; iP;i S; ;i;i;F; @X; "z; i ; iQ;i S; ;i;i;F; @$; "m_DirtyAABB; i; iR;i@