--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko Something is poking out from this shelf." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak It's a tube of glitter glue." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@kip You can have that if you want!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink Never know when you need to glitter things up, right?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Oh! Are you sure?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink Yeah! I have tons of those!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Thank you!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 44 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_scenery pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: true walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 27 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: screwdriver "y": 13 x: 14 id: 5 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - disable_travel indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: indoor graphic "y": 21 x: 12 id: 6 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 112 - 27 - 15 - 2 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: south door "y": 19 x: 15 id: 1 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 27 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: coals "y": 13 x: 13 id: 7 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 112 - 28 - 15 - 2 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: south door "y": 19 x: 16 id: 2 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 27 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: coals "y": 13 x: 15 id: 8 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 23 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 199 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@kip You should hold on to that amber, okay?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I will!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: - "@kip_huh ....oh?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_pout T...\\.that's....." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip2 How...\\.did you get this?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko This robot lady in the Barrens gave it to me!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak She looked... kinda like you?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_sigh I see..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 25 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@kip_sad ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: SilverPoint pitch: 90 indent: 2 code: 241 - class RPG::EventCommand: parameters: - "@kip_sigh Sigh. \\>\\nIt was supposed to be such a breakthrough, y'know?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_pout I even based her on myself so I'll KNOW it works!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Break...through?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip2 We wanted to build a robot that acts like a person, thinks like a person..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_pout ...a robot that isn't bound by its own code." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_sigh But turns out, you can't really BUILD something like that." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_pout Too many contradictions in the code... made her unstable." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_sad ...that was the only time I've ever seen a robot go rogue." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_sigh Scariest day of my life, tell you what!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak ...rogue?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko But...\\|\\@niko2 she seemed so nice when we talked!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...even if she talked a little weird..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip2 Ah, she's been repaired for some time now." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_pout My friend was able to stabilize her volatile state through his own means." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip2 A real miracle worker, that..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_pout After he was through, she ended up turning out just like how I wanted." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_sad ...but the damage was already done." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_sigh ...\\|I gave up on her back then... we all did." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_pout I'm sure she realized that...\\n\\>\\@kip_sigh and now she won't ever come back." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_sad She won't even answer my letters..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I'm sorry..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip_pout Ah, sorry for rambling." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip You should hold on to that amber, okay?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I will!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 199 - 199 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 51 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@kip Oh! I see you put your own photo on there!\\>\\n\\@kip_wink Does that mean your name is Kip now?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@kip ...that was a joke." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 62 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 0 - 64 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@kip Is there anything else you need?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko Nope!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink Well, feel free to stick around if you want!" indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - "@kip Oh hey, you're back!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip Can I help you with anything else?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko Yeah..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko Do you know how I can get a library card?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh A library card?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip You'll have to ask the library for that!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I tried..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko I need it to see the head librarian, but I can't get to see her without a library card" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...but at the same time, she's the one who gives out library cards..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh Really..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh Heh...that sounds like George alright!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh I'm sorry you caught her on a bad day!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko Aw..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip2 ...wait, I know!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink I can just give you my library card!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip It won't be hard for me to get another one." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Wow, thanks!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - 46 - 0 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 100 indent: 4 code: 249 - class RPG::EventCommand: parameters: - 64 - 64 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - "@kip There! You're all set, I think..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh Wait." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh Shoot!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh I forgot...the front desk library bots have facial recognition" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh And my photo on the card won't match you..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink ...unless I tape a photo of my face to your face!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko Um-" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip That was a joke." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip2 Who knows, maybe you'll get lucky and the robot will take it anyway!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip Worse comes to worse, you can always find somewhere to take a photo." indent: 4 code: 101 - class RPG::EventCommand: parameters: - 62 - 62 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: - 70 - 70 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 2 - A - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@kip_wink Don't overwork yourself, okay?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip Your journey is just as important as your end goal." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink Cliche, but true!" indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - "@kip So..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink You've been walking all over the world, huh?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko M-hm!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip Geez...I can't imagine..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh Do you get really tired sometimes?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Kinda..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak But I don't mind!\\n\\@niko_pancakes It's actually really pretty!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink Haha, I'm glad you think so!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip Even with the sun gone, the world is still a beautiful place." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak What did the world look like with the sun?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh Oh, \\>\\@kip2 uh..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_sigh ...y'know, it's kind of embarassing to admit how little of it I have actually seen." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak ...oh?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh Ironic, isn't it?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip2 Even though I'm the world's leading researcher...\\>\\n\\@kip_sigh ...All I do is stay here and build robots." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_sigh They're the ones exploring the world, I just write down the data, crunch numbers, generate graphs..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko Right... \\.\\.\\@niko_speak I've been seeing robots everywhere!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko I just thought it was cuz the world was too dangerous for most people to explore..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip2 That's not far from the truth, actually." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip But I know someone who still does his research firsthand!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip2 ...even after segments of land started collapsing and access to the more remote areas became difficult." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh I mean, he outright built a machine that could fly! \\>\\n\\@kip_huh Something we all thought was not physically possible!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh! That's..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip I asked him about working with us, so he provides us with all sorts of insights from time to time." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh ...but for some reason, he REALLY didn't want to build robots." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_sigh Or, more specifically, coding them." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak How come?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip2 Beats me!\\> \\@kip_huh I mean, he's happy to work with robots!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip In fact, he even- \\.\\@kip2 ..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh ...ah. It's been a while since we last talked.\\@kip \\>\\nHe must be busy with his books now, yeah." indent: 4 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 4 code: 123 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_kip pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: kip "y": 14 x: 17 id: 3 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 26 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: coals "y": 13 x: 10 id: 9 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko ...Hello?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 3 - 2 indent: 0 code: 207 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - 62 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@kip_huh Oh, shoot!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh If I had known you would be here so soon, I would've turned off the darned lock!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip Hello there!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh Sorry about the weird... security measures." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko It's okay!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko \\p helped me solve it!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip Did they now!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip So... can I help you with anything?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Yeah..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Do you know how I can get a library card?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh A library card?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip You'll have to ask the library for that!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I tried..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I need it to see the head librarian, but I can't get to see her without a library card" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...but at the same time, she's the one who gives out library cards..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh Really..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink Heh...that sounds like George alright!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh I'm sorry you caught her on a bad day!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Aw..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip ...wait, I know!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink I can just give you my library card!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip It won't be hard for me to get another one." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Wow, thanks!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 46 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 100 indent: 1 code: 249 - class RPG::EventCommand: parameters: - 64 - 64 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - "@kip There! You're all set, I think..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh Wait." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh Shoot!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh I forgot...the front desk library bots have facial recognition." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh And my photo on the card won't match you..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_wink ...unless I tape a photo of my face to your face!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Um-" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip That was a joke." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip2 Who knows, maybe you'll get lucky and the robot will take it anyway!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip Worse comes to worse, you can always find somewhere to take a photo." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 62 - 62 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 70 - 70 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@kip_huh Oh, shoot!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh If I had known you would be here so soon, I would've turned off the system!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip Hello there!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_heh Sorry about the weird... security measures." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko It's okay!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko \\p helped me solve it!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip Did they now!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip So... can I help you with anything?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Yeah, where's the library?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip_huh The library? That's all the way on the other side of town!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip2 The fastest route is where you take the shortcut through the backalley, but..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I think that's how we got here, actually!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip Oh good!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip2 You should head back to that direction and walk to the east a bit." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@kip You'll find it eventually!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Thank you!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 63 - 63 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 63 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: first meeting "y": 8 x: 19 id: 4 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 26 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: coals "y": 13 x: 11 id: 10 tileset_id: 14 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - - - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 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