Sha256: 47362e54fe78544631dc68853c02b440b0bf1af1cdd57c503a7d04fa23fa7719
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Versions: 4
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Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1362249882.8944252:@value"�{I" class:EFI"BundledAsset;FI"logical_path;FI")Shaders/Materials/BumpMapMaterial.js;TI" pathname;FI"Z/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js;TI"content_type;FI"application/javascript;FI" mtime;FI"2013-02-24T17:37:41+01:00;FI"length;Fi�I"digest;F"%e2d5ca6bed3bfc444657be41eb0b27abI"source;FI"�// This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform sampler2D image;\n\ uniform float strength;\n\ uniform vec2 repeat;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ vec2 st = materialInput.st;\n\ \n\ vec2 centerPixel = fract(repeat * st);\n\ float centerBump = texture2D(image, centerPixel).channel;\n\ \n\ float imageWidth = float(imageDimensions.x);\n\ vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0)));\n\ float rightBump = texture2D(image, rightPixel).channel;\n\ \n\ float imageHeight = float(imageDimensions.y);\n\ vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight)));\n\ float topBump = texture2D(image, leftPixel).channel;\n\ \n\ vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0)));\n\ vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\ \n\ material.normal = normalEC;\n\ material.diffuse = vec3(0.01);\n\ \n\ return material;\n\ }"; }); ;FI"required_assets_digest;F"%894aa7de0b9341ddfe00e4f1c69c7964I" _version;F"%6776f581a4329e299531e1d52aa59832
Version data entries
4 entries across 4 versions & 1 rubygems