GOMOKO CREATIVE COMPUTING MORRISTOWN, NEW JERSEY WELCOME TO THE ORIENTAL GAME OF GOMOKO. THE GAME IS PLAYED ON AN N BY N GRID OF A SIZE THAT YOU SPECIFY. DURING YOUR PLAY, YOU MAY COVER ONE GRID INTERSECTION WITH A MARKER. THE OBJECT OF THE GAME IS TO GET 5 ADJACENT MARKERS IN A ROW -- HORIZONTALLY, VERTICALLY, OR DIAGONALLY. ON THE BOARD DIAGRAM, YOUR MOVES ARE MARKED WITH A '1' AND THE COMPUTER MOVES WITH A '2'. THE COMPUTER DOES NOT KEEP TRACK OF WHO HAS WON. TO END THE GAME, TYPE -1,-1 FOR YOUR MOVE. WHAT IS YOUR BOARD SIZE (MIN 7/ MAX 19)? 7 WE ALTERNATE MOVES. YOU GO FIRST... YOUR PLAY (I,J)? 1,1 1 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 YOUR PLAY (I,J)? 2,2 1 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 YOUR PLAY (I,J)? 3,3 SQUARE OCCUPIED. TRY AGAIN... YOUR PLAY (I,J)? 4,4 1 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 1 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 YOUR PLAY (I,J)? 5,5 1 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 1 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 YOUR PLAY (I,J)? Error on line 310: No more input