# Bowling Score a bowling game. Bowling is a game where players roll a heavy ball to knock down pins arranged in a triangle. Write code to keep track of the score of a game of bowling. ## Scoring Bowling The game consists of 10 frames. A frame is composed of one or two ball throws with 10 pins standing at frame initialization. There are three cases for the tabulation of a frame. * An open frame is where a score of less than 10 is recorded for the frame. In this case the score for the frame is the number of pins knocked down. * A spare is where all ten pins are knocked down by the second throw. The total value of a spare is 10 plus the number of pins knocked down in their next throw. * A strike is where all ten pins are knocked down by the first throw. The total value of a strike is 10 plus the number of pins knocked down in the next two throws. If a strike is immediately followed by a second strike, then the value of the first strike cannot be determined until the ball is thrown one more time. Here is a three frame example: | Frame 1 | Frame 2 | Frame 3 | | :-------------: |:-------------:| :---------------------:| | X (strike) | 5/ (spare) | 9 0 (open frame) | Frame 1 is (10 + 5 + 5) = 20 Frame 2 is (5 + 5 + 9) = 19 Frame 3 is (9 + 0) = 9 This means the current running total is 48. The tenth frame in the game is a special case. If someone throws a strike or a spare then they get a fill ball. Fill balls exist to calculate the total of the 10th frame. Scoring a strike or spare on the fill ball does not give the player more fill balls. The total value of the 10th frame is the total number of pins knocked down. For a tenth frame of X1/ (strike and a spare), the total value is 20. For a tenth frame of XXX (three strikes), the total value is 30. ## Requirements Write code to keep track of the score of a game of bowling. It should support two operations: * `roll(pins : int)` is called each time the player rolls a ball. The argument is the number of pins knocked down. * `score() : int` is called only at the very end of the game. It returns the total score for that game. ## Testing In order to run the tests for this track, you will need to install DUnitX. Please see the [installation](http://www.exercism.io/languages/delphi/installing) instructions for more information. ### Loading Exercises into Delphi If Delphi is properly installed, and `*.dpr` file types have been associated with Delphi, then double clicking the supplied `*.dpr` file will start Delphi and load the exercise/project. `control + F9` is the keyboard shortcut to compile the project or pressing `F9` will compile and run the project. Alternatively you may opt to start Delphi and load your project via. the `File` drop down menu. ### When Questions Come Up We monitor the [Pascal-Delphi](https://gitter.im/exercism/Pascal-Delphi) support room on [gitter.im](https://gitter.im) to help you with any questions that might arise. ### Submitting Exercises Note that, when trying to submit an exercise, make sure the exercise file you're submitting is in the `exercism/delphi/` directory. For example, if you're submitting `ubob.pas` for the Bob exercise, the submit command would be something like `exercism submit /delphi/bob/ubob.pas`. ## Source The Bowling Game Kata at but UncleBob [http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata](http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata) ## Submitting Incomplete Solutions It's possible to submit an incomplete solution so you can see how others have completed the exercise.