/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.geom.mesh; import toxi.geom.Triangle3D; import toxi.geom.Vec2D; import toxi.geom.Vec3D; /** * * @author tux */ public class Face { public Vertex a, /** * */ /** * */ b, /** * */ /** * */ c; public Vec2D uvA, /** * */ /** * */ uvB, /** * */ /** * */ uvC; /** * */ public Vec3D normal; /** * * @param a * @param b * @param c */ public Face(Vertex a, Vertex b, Vertex c) { this.a = a; this.b = b; this.c = c; normal = a.sub(c).crossSelf(a.sub(b)).normalize(); a.addFaceNormal(normal); b.addFaceNormal(normal); c.addFaceNormal(normal); } /** * * @param a * @param b * @param c * @param uvA * @param uvB * @param uvC */ public Face(Vertex a, Vertex b, Vertex c, Vec2D uvA, Vec2D uvB, Vec2D uvC) { this(a, b, c); this.uvA = uvA; this.uvB = uvB; this.uvC = uvC; } /** * */ public void computeNormal() { normal = a.sub(c).crossSelf(a.sub(b)).normalize(); } /** * */ public void flipVertexOrder() { Vertex t = a; a = b; b = t; normal.invert(); } /** * * @return */ public Vec3D getCentroid() { return a.add(b).addSelf(c).scale(1f / 3); } /** * * @param verts * @return */ public final Vertex[] getVertices(Vertex[] verts) { if (verts != null) { verts[0] = a; verts[1] = b; verts[2] = c; } else { verts = new Vertex[] { a, b, c }; } return verts; } /** * * @return */ @Override public String toString() { return getClass().getName() + " " + a + ", " + b + ", " + c; } /** * Creates a generic {@link Triangle3D} instance using this face's vertices. * The new instance is made up of copies of the original vertices and * manipulating them will not impact the originals. * * @return triangle copy of this mesh face */ public Triangle3D toTriangle() { return new Triangle3D(a.copy(), b.copy(), c.copy()); } }