require_relative 'module' module Deliver class SubmitForReview def submit!(options) app = options[:app] select_build(options) UI.message("Submitting the app for review...") submission = app.create_submission(platform: options[:platform]) # Set app submission information # Default Values submission.content_rights_contains_third_party_content = false submission.content_rights_has_rights = true submission.add_id_info_uses_idfa = false # User Values if options[:submission_information] options[:submission_information].each do |key, value| UI.message("Setting '#{key}' to '#{value}'...") submission.send("#{key}=", value) end end # Finalize app submission submission.complete! UI.success("Successfully submitted the app for review!") end private def select_build(options) app = options[:app] app_version = options[:app_version] v = app.edit_version(platform: options[:platform]) if options[:build_number] && options[:build_number] != "latest" UI.message("Selecting existing build-number: #{options[:build_number]}") if app_version build = v.candidate_builds.detect { |a| a.build_version == options[:build_number] && a.train_version == app_version } else build = v.candidate_builds.detect { |a| a.build_version == options[:build_number] } end unless build UI.user_error!("Build number: #{options[:build_number]} does not exist") end else UI.message("Selecting the latest build...") build = wait_for_build(app, app_version) end UI.message("Selecting build #{app_version} (#{build.build_version})...") v.select_build(build) v.save! UI.success("Successfully selected build") end def wait_for_build(app, app_version) UI.user_error!("Could not find app with app identifier") unless app start = Time.now build = nil use_latest_version = app_version.nil? loop do # Sometimes candidate_builds don't appear immediately after submission # Wait for candidate_builds to appear on App Store Connect # Issue https://github.com/fastlane/fastlane/issues/10411 if use_latest_version candidate_builds = app.latest_version.candidate_builds else candidate_builds = app.tunes_all_builds_for_train(train: app_version) end if (candidate_builds || []).count == 0 UI.message("Waiting for candidate builds to appear...") if (Time.now - start) > (60 * 5) UI.user_error!("Could not find any available candidate builds on App Store Connect to submit") else sleep(30) next end end latest_build = find_build(candidate_builds) # if the app version isn't present in the hash (could happen if we are waiting for submission, but didn't provide # it explicitly and no ipa was passed to grab it from), then fall back to the best guess, which is the train_version # of the most recently uploaded build app_version ||= latest_build.train_version # Sometimes latest build will disappear and a different build would get selected # Only set build if no latest build found or if same build versions as previously fetched build # Issue: https://github.com/fastlane/fastlane/issues/10945 if build.nil? || (latest_build && latest_build.build_version == build.build_version && latest_build.train_version == app_version) build = latest_build end return build if build && build.processing == false if build UI.message("Waiting App Store Connect processing for build #{app_version} (#{build.build_version})... this might take a while...") else UI.message("Waiting App Store Connect processing for build... this might take a while...") end if (Time.now - start) > (60 * 5) UI.message("") UI.message("You can tweet: \"App Store Connect #iosprocessingtime #{((Time.now - start) / 60).round} minutes\"") end sleep(30) end nil end def find_build(candidate_builds) if (candidate_builds || []).count == 0 UI.user_error!("Could not find any available candidate builds on App Store Connect to submit") end build = candidate_builds.first candidate_builds.each do |b| if b.upload_date > build.upload_date build = b end end return build end end end