/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.physics3d.constraints; import toxi.geom.AABB; import toxi.geom.Ray3D; import toxi.geom.Vec3D; import toxi.physics3d.VerletParticle3D; /** * * @author tux */ public class BoxConstraint implements ParticleConstraint3D { /** * */ protected AABB box; /** * */ protected Ray3D intersectRay; private float restitution = 1; /** * * @param box */ public BoxConstraint(AABB box) { this.box = box.copy(); this.intersectRay = new Ray3D(box, new Vec3D()); } /** * * @param min * @param max */ public BoxConstraint(Vec3D min, Vec3D max) { this(AABB.fromMinMax(min, max)); } @Override public void apply(VerletParticle3D p) { if (p.isInAABB(box)) { Vec3D dir = p.getVelocity(); Vec3D prev = p.getPreviousPosition(); if (prev.isInAABB(box)) { dir.invert(); } intersectRay.set(prev); intersectRay.setDirection(dir); Vec3D isec = box.intersectsRay(intersectRay, 0, Float.MAX_VALUE); if (isec != null) { isec.addSelf(box.getNormalForPoint(isec).scaleSelf(0.01f)); p.setPreviousPosition(isec); p.set(isec.sub(dir.scaleSelf(restitution))); } } } /** * * @return */ public AABB getBox() { return box.copy(); } /** * * @return */ public float getRestitution() { return restitution; } /** * * @param box */ public void setBox(AABB box) { this.box = box.copy(); intersectRay.set(box); } /** * * @param restitution */ public void setRestitution(float restitution) { this.restitution = restitution; } }