Sha256: 45e7875e4a2a1d96b266bd4975af653a9d7062cb86504a6717d86428be59bd25
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Size: 1.53 KB
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Contents
//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material)\n\ {\n\ return czm_getLambertDiffuse(lightDirectionEC, material.normal);\n\ }\n\ float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material)\n\ {\n\ return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess);\n\ }\n\ vec4 czm_phong(vec3 toEye, czm_material material)\n\ {\n\ float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material) + czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material);\n\ float specular = czm_private_getSpecularOfMaterial(czm_sunDirectionEC, toEye, material) + czm_private_getSpecularOfMaterial(czm_moonDirectionEC, toEye, material);\n\ vec3 ambient = vec3(0.0);\n\ vec3 color = ambient + material.emission;\n\ color += material.diffuse * diffuse;\n\ color += material.specular * specular;\n\ return vec4(color, material.alpha);\n\ }\n\ vec4 czm_private_phong(vec3 toEye, czm_material material)\n\ {\n\ float diffuse = czm_private_getLambertDiffuseOfMaterial(czm_sunDirectionEC, material);\n\ float specular = czm_private_getSpecularOfMaterial(czm_sunDirectionEC, toEye, material);\n\ vec3 ambient = vec3(0.0);\n\ vec3 color = ambient + material.emission;\n\ color += material.diffuse * diffuse;\n\ color += material.specular * specular;\n\ return vec4(color, material.alpha);\n\ }\n\ "; });
Version data entries
3 entries across 3 versions & 1 rubygems