Sha256: 45e7875e4a2a1d96b266bd4975af653a9d7062cb86504a6717d86428be59bd25

Contents?: true

Size: 1.53 KB

Versions: 3

Compression:

Stored size: 1.53 KB

Contents

    //This file is automatically rebuilt by the Cesium build process.
    /*global define*/
    define(function() {
    "use strict";
    return "float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material)\n\
{\n\
return czm_getLambertDiffuse(lightDirectionEC, material.normal);\n\
}\n\
float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material)\n\
{\n\
return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess);\n\
}\n\
vec4 czm_phong(vec3 toEye, czm_material material)\n\
{\n\
float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material) + czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material);\n\
float specular = czm_private_getSpecularOfMaterial(czm_sunDirectionEC, toEye, material) + czm_private_getSpecularOfMaterial(czm_moonDirectionEC, toEye, material);\n\
vec3 ambient = vec3(0.0);\n\
vec3 color = ambient + material.emission;\n\
color += material.diffuse * diffuse;\n\
color += material.specular * specular;\n\
return vec4(color, material.alpha);\n\
}\n\
vec4 czm_private_phong(vec3 toEye, czm_material material)\n\
{\n\
float diffuse = czm_private_getLambertDiffuseOfMaterial(czm_sunDirectionEC, material);\n\
float specular = czm_private_getSpecularOfMaterial(czm_sunDirectionEC, toEye, material);\n\
vec3 ambient = vec3(0.0);\n\
vec3 color = ambient + material.emission;\n\
color += material.diffuse * diffuse;\n\
color += material.specular * specular;\n\
return vec4(color, material.alpha);\n\
}\n\
";
});

Version data entries

3 entries across 3 versions & 1 rubygems

Version Path
cesium-0.23.0 app/assets/javascripts/Shaders/Builtin/Functions/phong.js
cesium-0.22.0 app/assets/javascripts/Shaders/Builtin/Functions/phong.js
cesium-0.21.1 app/assets/javascripts/Shaders/Builtin/Functions/phong.js