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* Pass `static: false` in case you don't want initial states to be forced. e.g. ```ruby # will set the initial machine state @machines.initialize_states(@object) # optionally you can pass the attributes to have that as the initial state @machines.initialize_states(@object, {}, { state: 'finished' }) # or pass set `static` to false if you want to keep the `object.state` current value @machines.initialize_states(@object, { static: false }) ```
Version data entries
1 entries across 1 versions & 1 rubygems
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state_machines-0.1.4 | Changelog.md |