Sha256: 451645188052bc7813e8347e0a213dd24ff42823fa8ab18222e6d79a8c775b52
Contents?: true
Size: 1.75 KB
Versions: 3
Compression:
Stored size: 1.75 KB
Contents
#pragma once #include <string> namespace Gosu { /// Changes the current directory to the result of resource_prefix(). void use_resource_directory(); /// Builds a filename for reading (not writing) game resources. /// An image file can be loaded as e.g. Gosu::Image(Gosu::resource_path("gfx/image.png")). /// /// This function will use the following directory: /// <ul> /// <li> Windows: The parent directory of the executable. /// <li> macOS, iOS: The 'Resources' directory inside the .app bundle, or the current directory /// if this code is not being run from an .app bundle. /// <li> Linux: The current directory (empty string). /// </ul> /// /// Note: This uses SDL_GetBasePath internally. https://wiki.libsdl.org/SDL2/SDL_GetBasePath std::string resource_path(const std::string& relative_filename = ""); /// Builds a filename for reading or writing game settings. This method will automatically /// create all intermediate directories needed to save files at the returned path. /// /// Preferences might be saved using e.g.: /// Gosu::save_file(buffer, Gosu::user_settings_path("MyStudio", "MyGame", "settings.ini")). /// /// This function will use the following directory: /// <ul> /// <li> Windows: The "organization/application" folder in %APPDATA%. /// <li> macOS: "~/Library/Application Support/organization/application". /// <li> Linux: "~.local/share/application". /// </ul> /// /// Note: This uses SDL_GetPrefPath internally. https://wiki.libsdl.org/SDL2/SDL_GetPrefPath std::string user_settings_path(const std::string& organization, const std::string& application, const std::string& relative_filename = ""); }
Version data entries
3 entries across 3 versions & 1 rubygems
Version | Path |
---|---|
gosu-2.0.0.pre8 | include/Gosu/Directories.hpp |
gosu-2.0.0.pre7 | include/Gosu/Directories.hpp |
gosu-2.0.0.pre6 | include/Gosu/Directories.hpp |