Sha256: 44a6975e79d9529890759360acfa1d4e99e9274abd3dd4af11223cbfb8fbfc4a
Contents?: true
Size: 1.37 KB
Versions: 2
Compression:
Stored size: 1.37 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1389617750.586484:@value"{I" class:ETI"BundledAsset; FI"logical_path; TI"-Shaders/Materials/RimLightingMaterial.js; TI" pathname; TI"f/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js; FI"content_type; TI"application/javascript; TI" mtime; TI"2014-01-13T10:29:06+01:00; TI"length; TiI"digest; TI"%0e2f6b60941f387a0ee181360210c3bd; FI"source; TI" //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 color;\n\ uniform vec4 rimColor;\n\ uniform float width;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html\n\ float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));\n\ float s = smoothstep(1.0 - width, 1.0, d);\n\ \n\ material.diffuse = color.rgb;\n\ material.emission = rimColor.rgb * s; \n\ material.alpha = mix(color.a, rimColor.a, s);\n\ \n\ return material;\n\ }\n\ "; }); ; TI"required_assets_digest; TI"%5516d627b80b3fff7a1ea15d2b8a7d12; FI" _version; TI"%6776f581a4329e299531e1d52aa59832; F
Version data entries
2 entries across 2 versions & 1 rubygems