Sha256: 44a6975e79d9529890759360acfa1d4e99e9274abd3dd4af11223cbfb8fbfc4a

Contents?: true

Size: 1.37 KB

Versions: 2

Compression:

Stored size: 1.37 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1389617750.586484:@value"{I"
class:ETI"BundledAsset;FI"logical_path;TI"-Shaders/Materials/RimLightingMaterial.js;TI"
pathname;TI"f/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js;FI"content_type;TI"application/javascript;TI"
mtime;TI"2014-01-13T10:29:06+01:00;TI"length;TiI"digest;TI"%0e2f6b60941f387a0ee181360210c3bd;FI"source;TI"    //This file is automatically rebuilt by the Cesium build process.
    /*global define*/

    define(function() {
    "use strict";
    return "uniform vec4 color;\n\
uniform vec4 rimColor;\n\
uniform float width;\n\
\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
    czm_material material = czm_getDefaultMaterial(materialInput);\n\
\n\
    // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html\n\
    float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));\n\
    float s = smoothstep(1.0 - width, 1.0, d);\n\
\n\
    material.diffuse = color.rgb;\n\
    material.emission = rimColor.rgb * s; \n\
    material.alpha = mix(color.a, rimColor.a, s);\n\
\n\
    return material;\n\
}\n\
";
});
;TI"required_assets_digest;TI"%5516d627b80b3fff7a1ea15d2b8a7d12;FI"
_version;TI"%6776f581a4329e299531e1d52aa59832;F

Version data entries

2 entries across 2 versions & 1 rubygems

Version Path
cesium-0.25.0 test/dummy/tmp/cache/assets/BF9/AE0/sprockets%2F9368350e9f18f633d29435164053903b
cesium-0.24.1 test/dummy/tmp/cache/assets/BF9/AE0/sprockets%2F9368350e9f18f633d29435164053903b