Sha256: 447c0d920f20a66f22b0a26b9ec28511fe923dfb8e3f10b00e512edc8bf0612f
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Size: 1.73 KB
Versions: 2
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Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1380709797.661458:@value"�{I" class:ETI"BundledAsset;FI"logical_path;TI")Shaders/Materials/BumpMapMaterial.js;TI" pathname;TI"b/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-02T12:16:28+02:00;TI"length;Ti~I"digest;TI"%213c1fcba4570233d81aa580c50ae555;FI"source;TI"~ //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform sampler2D image;\n\ uniform float strength;\n\ uniform vec2 repeat;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ vec2 centerPixel = fract(repeat * st);\n\ float centerBump = texture2D(image, centerPixel).channel;\n\ float imageWidth = float(imageDimensions.x);\n\ vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0)));\n\ float rightBump = texture2D(image, rightPixel).channel;\n\ float imageHeight = float(imageDimensions.y);\n\ vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight)));\n\ float topBump = texture2D(image, leftPixel).channel;\n\ vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0)));\n\ vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\ material.normal = normalEC;\n\ material.diffuse = vec3(0.01);\n\ return material;\n\ }\n\ "; }); ;TI"required_assets_digest;TI"%415012ccbcc1ce4022ad08d5462cfca5;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems