# frozen_string_literal: true # Matches if/unless conditions inside classes and attempts to process only # one branch (by evaluating the condition if possible). # # @example A simple class conditional # class Foo # if 0 # # This method is ignored # def xyz; end # end # end class YARD::Handlers::Ruby::ClassConditionHandler < YARD::Handlers::Ruby::Base handles meta_type(:condition) namespace_only process do condition = parse_condition if condition.nil? # Parse both blocks if we're unsure of the condition parse_then_block parse_else_block elsif condition parse_then_block else parse_else_block end end protected # Parses the condition part of the if/unless statement # # @return [true, false, nil] true if the condition can be definitely # parsed to true, false if not, and nil if the condition cannot be # parsed with certainty (it's dynamic) def parse_condition condition = nil # Right now we can handle very simple unary conditions like: # if true # if false # if 0 # if 100 (not 0) # if defined? SOME_CONSTANT # # The last case will do a lookup in the registry and then one # in the Ruby world (using eval). case statement.condition.type when :int condition = statement.condition[0] != "0" when :defined # defined? keyword used, let's see if we can look up the name # in the registry, then we'll try using Ruby's powers. eval() is not # *too* dangerous here since code is not actually executed. arg = statement.condition.first if arg.type == :var_ref name = arg.source obj = YARD::Registry.resolve(namespace, name, true) begin condition = true if obj || (name && Object.instance_eval("defined? #{name}")) rescue SyntaxError, NameError condition = false end end when :var_ref var = statement.condition[0] if var == s(:kw, "true") condition = true elsif var == s(:kw, "false") condition = false end end # Invert an unless condition if statement.type == :unless || statement.type == :unless_mod condition = !condition unless condition.nil? end condition end def parse_then_block parse_block(statement.then_block, :visibility => visibility) end def parse_else_block if statement.else_block parse_block(statement.else_block, :visibility => visibility) end end end