# ContractedValue Library for creating contracted immutable(by default) value objects This gem allows creation of value objects which are - contracted (enforced by [`contracts.ruby`](https://github.com/egonSchiele/contracts.ruby)) - immutable (enforced by [`ice_nine`](https://github.com/dkubb/ice_nine)) See details explanation in below sections ## Status [![GitHub Build Status](https://img.shields.io/github/actions/workflow/status/PikachuEXE/contracted_value/tests.yaml?branch=master&style=flat-square)](https://github.com/PikachuEXE/contracted_value/actions/workflows/tests.yaml) [![Gem Version](http://img.shields.io/gem/v/contracted_value.svg?style=flat-square)](http://badge.fury.io/rb/contracted_value) [![License](https://img.shields.io/github/license/PikachuEXE/contracted_value.svg?style=flat-square)](http://badge.fury.io/rb/contracted_value) [![Code Climate](https://img.shields.io/codeclimate/maintainability/PikachuEXE/contracted_value.svg?style=flat-square)](https://codeclimate.com/github/PikachuEXE/contracted_value) [![Coverage Status](http://img.shields.io/coveralls/PikachuEXE/contracted_value.svg?style=flat-square)](https://coveralls.io/r/PikachuEXE/contracted_value) > The above badges are generated by https://shields.io/ ## Installation Add this line to your application's Gemfile: ```ruby # `require` can be set to `true` safely without too much side effect # (except having additional modules & classes defined which could be wasting memory). # But there is no point requiring it unless in test # Also maybe add it inside a "group" gem "contracted_value", require: false ``` And then execute: ```bash $ bundle ``` Or install it yourself as: ```bash $ gem install contracted_value ``` ## Usage The examples below might contain some of my habbits, like including [`contracts.ruby`](https://github.com/egonSchiele/contracts.ruby) modules in class You **don't** have to do it ### Attribute Declaration You can declare with or without contract/default value But an attribute **cannot** be declared twice ```ruby module ::Geometry end module ::Geometry::LocationRange class Entry < ::ContractedValue::Value include ::Contracts::Core include ::Contracts::Builtin attribute( :latitude, contract: Numeric, ) attribute( :longitude, contract: Numeric, ) attribute( :radius_in_meter, contract: And[Numeric, Send[:positive?]], ) attribute( :latitude, ) # => error, declared already end end location_range = ::Geometry::LocationRange::Entry.new( latitude: 22.2, longitude: 114.4, radius_in_meter: 1234, ) ``` ### Attribute Assignment Only `Hash` and `ContractedValue::Value` can be passed to `.new` ```ruby module ::Geometry end module ::Geometry::Location class Entry < ::ContractedValue::Value include ::Contracts::Core include ::Contracts::Builtin attribute( :latitude, contract: Numeric, ) attribute( :longitude, contract: Numeric, ) end end module ::Geometry::LocationRange class Entry < ::ContractedValue::Value include ::Contracts::Core include ::Contracts::Builtin attribute( :latitude, contract: Numeric, ) attribute( :longitude, contract: Numeric, ) attribute( :radius_in_meter, contract: Maybe[And[Numeric, Send[:positive?]]], default_value: nil, ) end end location = ::Geometry::Location::Entry.new( latitude: 22.2, longitude: 114.4, ) location_range = ::Geometry::LocationRange::Entry.new(location) ``` #### Passing objects of different `ContractedValue::Value` subclasses to `.new` Possible due to the implementation calling `#to_h` for `ContractedValue::Value` objects But in case the attribute names are different, or adding new attributes/updating existing attributes is needed You will need to call `#to_h` to get a `Hash` and do whatever modification needed before passing into `.new` ```ruby class Pokemon < ::ContractedValue::Value attribute(:name) attribute(:type) end class Pikachu < ::Pokemon attribute(:name, default_value: "Pikachu") attribute(:type, default_value: "Thunder") end # Ya I love using pokemon as examples, problem? pikachu = Pikachu.new(name: "PikaPika") pikachu.name #=> "PikaPika" pikachu.type #=> "Thunder" pokemon1 = Pokemon.new(pikachu) pokemon1.name #=> "PikaPika" pokemon1.type #=> "Thunder" pokemon2 = Pokemon.new(pikachu.to_h.merge(name: "Piak")) pokemon2.name #=> "Piak" pokemon2.type #=> "Thunder" ``` ### Input Validation Input values are validated on object creation (instead of on attribute value access) with 2 validations: - Value contract - Value presence #### Value contract An attribute can be declared without any contract, and any input value would be pass the validation But you can pass a contract via `contract` option (must be a [`contracts.ruby`](https://github.com/egonSchiele/contracts.ruby) contract) Passing input value violating an attribute's contract would cause an error ```ruby class YetAnotherRationalNumber < ::ContractedValue::Value include ::Contracts::Core include ::Contracts::Builtin attribute( :numerator, contract: ::Integer, ) attribute( :denominator, contract: And[::Integer, Not[Send[:zero?]]], ) end YetAnotherRationalNumber.new( numerator: 1, denominator: 0, ) # => Error ``` #### Value presence An attribute declared should be provided a value on object creation, even the input value is `nil` Otherwise an error is raised You can pass default value via option `default_value` The default value will need to confront to the contract passed in `contract` option too ```ruby module ::WhatIsThis class Entry < ::ContractedValue::Value include ::Contracts::Core include ::Contracts::Builtin attribute( :something_required, ) attribute( :something_optional, default_value: nil, ) attribute( :something_with_error, contract: NatPos, default_value: 0, ) # => error end end WhatIsThis::Entry.new( something_required: 123, ).something_optional # => nil ``` ### Object Freezing All input values are frozen using [`ice_nine`](https://github.com/dkubb/ice_nine) by default But some objects won't work properly when deeply frozen (rails obviously) So you can specify how input value should be frozen (or not frozen) with option `refrigeration_mode` Possible values are: - `:deep` (default) - `:shallow` - `:none` However the value object itself is always frozen Any lazy method caching with use of instance var would cause `FrozenError` (Many Rails classes use lazy caching heavily so most rails object can't be frozen to work properly) ```ruby class SomeDataEntry < ::ContractedValue::Value include ::Contracts::Core include ::Contracts::Builtin attribute( :cold_hash, contract: ::Hash, ) attribute( :cool_hash, contract: ::Hash, refrigeration_mode: :shallow, ) attribute( :warm_hash, contract: ::Hash, refrigeration_mode: :none, ) def cached_hash @cached_hash ||= {} end end entry = SomeDataEntry.new( cold_hash: {a: {b: 0}}, cool_hash: {a: {b: 0}}, warm_hash: {a: {b: 0}}, ) entry.cold_hash[:a].delete(:b) # => `FrozenError` entry.cool_hash[:a].delete(:b) # => fine entry.cool_hash.delete(:a) # => `FrozenError` entry.warm_hash.delete(:a) # => fine entry.cached_hash # => `FrozenError` ``` Beware that the value passed to `default_value` option when declaring an attribute is always deeply frozen This is to avoid any in-place change which changes the default value of any value object class attribute ### Value Object Class Inheritance You can create a value object class inheriting an existing value class instead of `::ContractedValue::Value` #### All existing attributes can be used No need to explain right? ```ruby class Pokemon < ::ContractedValue::Value attribute(:name) end class Pikachu < ::Pokemon attribute(:type, default_value: "Thunder") end # Ya I love using pokemon as examples, problem? pikachu = Pikachu.new(name: "PikaPika") pikachu.name #=> "PikaPika" pikachu.type #=> "Thunder" ``` #### All existing attributes can be redeclared Within the same class you cannot redefine an attribute But in subclasses you can ```ruby class Pokemon < ::ContractedValue::Value attribute(:name) end class Pikachu < ::Pokemon include ::Contracts::Core include ::Contracts::Builtin attribute( :name, contract: And[::String, Not[Send[:empty?]]], default_value: String.new("Pikachu"), refrigeration_mode: :none, ) end # Ya I love using pokemon as examples, problem? Pikachu.new.name # => "Pikachu" Pikachu.new.name.frozen? # => true, as mentioned above default value are always deeply frozen Pikachu.new(name: "Pikaaaachuuu").name.frozen? # => false ``` ## Related gems Here is a list of gems which I found and I have tried some of them. But eventually I am unsatisfied so I build this gem. - [values](https://github.com/tcrayford/values) - [active_attr](https://github.com/cgriego/active_attr) - [dry-struct](https://github.com/dry-rb/dry-struct) ### [values](https://github.com/tcrayford/values) I used to use this a bit But I keep having to write the attribute names in `Values.new`, then the same attribute names again with `attr_reader` + contract (since I want to use contract) Also the input validation happens on attribute value access instead of on object creation ### [active_attr](https://github.com/cgriego/active_attr) Got similar issue as `values` ### [dry-struct](https://github.com/dry-rb/dry-struct) Seems more suitable for form objects instead of just value objects (for me) ## Contributing 1. Fork it ( https://github.com/PikachuEXE/contracted_value/fork ) 2. Create your branch (Preferred to be prefixed with `feature`/`fix`/other sensible prefixes) 3. Commit your changes (No version related changes will be accepted) 4. Push to the branch on your forked repo 5. Create a new Pull Request