require 'neo4j/rule/event_listener' require 'neo4j/rule/class_methods' require 'neo4j/rule/rule_node' require 'neo4j/rule/functions/functions' module Neo4j module Rule # Holds all defined rules added by the Neo4j::Rule::ClassMethods#rule method. # # See Neo4j::Rule::ClassMethods # class Rule attr_reader :rule_name, :filter, :triggers, :functions def initialize(rule_name, props, &block) @rule_name = rule_name @triggers = props[:triggers] @functions = props[:functions] @triggers = [@triggers] if @triggers && !@triggers.respond_to?(:each) @functions = [@functions] if @functions && !@functions.respond_to?(:each) @filter = block end def to_s "Rule #{rule_name} props=#{props.inspect}" end def find_function(function_name, function_id) function_id = function_id.to_s @functions && @functions.find { |f| f.function_id == function_id && f.class.function_name == function_name } end # Reconstruct the properties given when created this rule # Needed when inheriting a rule and we want to duplicate a rule def props props = {} props[:triggers] = @triggers if @triggers props[:functions] = @functions if @functions props end def functions_for(property) @functions && @functions.find_all { |f| f.calculate?(property) } end def execute_filter(node) if @filter.nil? true elsif @filter.arity != 1 node.wrapper.instance_eval(&@filter) else @filter.call(node) end end # ------------------------------------------------------------------------------------------------------------------ # Class Methods # ------------------------------------------------------------------------------------------------------------------ class << self def add(clazz, rule_name, props, &block) rule_node = rule_node_for(clazz.to_s) rule_node.remove_rule(rule_name) # remove any previously inherited rules rule = Rule.new(rule_name, props, &block) rule_node.add_rule(rule) rule end def has_rules?(clazz) !@rule_nodes[clazz.to_s].nil? end def rule_names_for(clazz) rule_node = rule_node_for(clazz) rule_node.rules.map { |rule| rule.rule_name } end def rule_node_for(clazz) return nil if clazz.nil? @rule_nodes ||= {} @rule_nodes[clazz.to_s] ||= RuleNode.new(clazz) end def find_rule_node(node) @rule_nodes && @rule_nodes.values.find { |rn| rn.rule_node?(node) } end def on_neo4j_started @rule_nodes.each_value { |rule_node| rule_node.on_neo4j_started } if @rule_nodes end def inherit(parent_class, subclass) # copy all the rules if rule_node = rule_node_for(parent_class) rule_node.inherit(subclass) end end def delete(clazz) if rule_node = rule_node_for(clazz) rule_node.delete_node end end def trigger?(node) classname = node[:_classname] @rule_nodes && classname && rule_node_for(classname) end def trigger_rules(node, *changes) classname = node[:_classname] return unless classname # there are no rules if there is not a :_classname property rule_node = rule_node_for(classname) rule_node.execute_rules(node, *changes) # recursively add relationships for all the parent classes with rules that also pass for this node recursive(node,classname,*changes) end private def recursive(node,classname,*changes) if (clazz = eval("#{classname}.superclass")) && clazz.include?(Neo4j::NodeMixin) rule_node = rule_node_for(clazz) rule_node && rule_node.execute_rules(node, *changes) recursive(node,clazz.name,*changes) end end end end end end