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# Puppetry ## Project Status [![Gem Version](https://badge.fury.io/rb/puppetry_toolbox.png)](http://badge.fury.io/rb/puppetry_toolbox) [![Build Status](https://travis-ci.org/stefanozanella/puppetry.png?branch=master)](https://travis-ci.org/stefanozanella/puppetry) [![Code Climate](https://codeclimate.com/github/stefanozanella/puppetry.png)](https://codeclimate.com/github/stefanozanella/puppetry) [![Coverage Status](https://coveralls.io/repos/stefanozanella/puppetry/badge.png?branch=master)](https://coveralls.io/r/stefanozanella/puppetry?branch=master) ## Installation Puppetry is currently shipped as a gem, so you just need to install it with: ~~~ $ gem install puppetry_toolbox ~~~ or, if you're using Bundler, set the following dependency line in your `Gemfile`: ~~~ gem 'puppetry_toolbox' ~~~ ## Usage Puppetry can help you with the development of a Puppet module in many ways. Let's look at each of them. ### Starting a new module If you're to start development of a new module, you'll find that you need to at least setup a proper directory structure. If you're going to test your Puppet code (you **ARE** testing your Puppet code, aren't you?), you'll also need to setup your project dependencies, test helper file, load path, etc. Since this is almost all repeatable stuff, Puppetry ships with a command to generate the scaffolding for a new module. Let's pretend you want to start working on the `my_nice_module` module; then you just need to: ~~~ puppetry new my_nice_module ~~~ This will generate a `my_nice_module` subdirectory in the current working directory. This directory will contain everything you need to start developing your new module.
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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puppetry_toolbox-0.0.3 | README.md |