--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 80 name: OnLittleCatFeet pitch: 100 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 52 - 58 - 39 - 4 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: entrance "y": 40 x: 9 id: 5 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: pancake "y": 34 x: 27 id: 11 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko Milk and sugar." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I like both!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...but not in coffee." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV006 "y": 30 x: 30 id: 6 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 70 code: 15 - class RPG::MoveCommand: parameters: - red_npc_cafe - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - red_npc_cafe - 0 - 2 - 1 code: 41 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - red_npc_cafe - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - red_npc_cafe - 0 - 2 - 1 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_cafe pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 48 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_cafe pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: ling "y": 33 x: 26 id: 1 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@Niko A coffee machine." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak It's nearly full!" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV007 "y": 30 x: 29 id: 7 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 76 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@ling_smile Hang in there.\\>\\nYou can do it." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Thanks..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 74 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 320 - 320 - 1 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - "@ling_shock Oh hey, you're back!\\>\\n\\@ling Did you manage to fix the elevator?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Mhm!\\>\\n\\@niko_speak \\p and I went to the surface already!\\>\\n\\@niko And..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: hungry pitch: 85 indent: 2 code: 249 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - -1 - 4 indent: 2 code: 207 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...\\>\\n\\@niko_speak Well, I remembered there being a cafe here!\\>\\n\\@niko Do you have pancakes?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling We sure do!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Wait! I don't have any money...\\>\\n\\@niko Maybe I can help you wash dishes...or... something?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling_smile No, no! It's on the house!\\>\\n\\@ling The least I can do for the savior, right?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling Here, why don't you take a seat?\\>\\nI'll go fry some up for you." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes Pancakes..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 23 indent: 2 code: 117 - class RPG::EventCommand: parameters: - 0 - 53 - 28 - 34 - 4 - 1 indent: 2 code: 201 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 - '' - 0 - '' - 0 indent: 2 code: 322 - class RPG::EventCommand: parameters: - 10 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - red_misc - 0 - 4 - 1 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - red_misc - 0 - 4 - 1 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - 11 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - red_misc - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - red_misc - 0 - 2 - 0 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - 48 - 48 - 0 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 90 name: IntoTheLight pitch: 90 indent: 2 code: 241 - class RPG::EventCommand: parameters: - 24 indent: 2 code: 117 - class RPG::EventCommand: parameters: - "@niko These pancakes are so good...\\>\\n\\@niko_speak Thank you so much!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling No problem!\\>\\nYou looked really hungry." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Yeah... I thought this would be my last chance to eat something before I go in the Tower." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling_hm2 Ah, gotcha." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling So... I guess pancakes are your favorite food?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Mhm!\\>\\n\\@niko_speak ...well, almost!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes My favorite food in the world are the special pancakes that my mama makes!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko She likes to pick hazelnuts and grind them up into the batter." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling_smile Oh, wow, that sounds amazing!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes They TASTE amazing!\\>\\n\\@niko She always made them when I was feeling sad.\\>\\n\\@niko Or lonely... or..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_sad ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_sad Mama...\\>\\n\\@niko_sad I really miss her..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_less_sad ...I just...\\>\\n\\@niko_sad ...I just have a bad feeling all of a sudden!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed_meow Am I... even here to save the world?\\>\\nPeople have been saying how the sun won't fix anything!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_sad I don't even know why I'm here...\\>\\n\\@niko_less_sad I just wanna see my mama again..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling2 Oh, uh...\\>\\n\\@ling_oh There, there...\\>\\n\\@ling_smile It's gonna be okay!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling_hm And...\\@ling I'm sure you'll be able to save the world! \\>\\n\\@ling_smile You're a tough kid, you managed to get this far already, right?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed_meow Yeah... \\.\\. but..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling And you'll get to go home afterwards, right?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_less_sad Right..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling_smile ...Hey, want some more pancakes?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_cry It's ok...\\>\\n\\@niko_eyeclosed ...I'll be fine." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 23 indent: 2 code: 117 - class RPG::EventCommand: parameters: - 0 - 53 - 29 - 34 - 4 - 1 indent: 2 code: 201 - class RPG::EventCommand: parameters: - 10 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - '' - 0 - 4 - 1 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - '' - 0 - 4 - 1 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - 11 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - red_misc - 0 - 4 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - red_misc - 0 - 4 - 0 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 2 code: 322 - class RPG::EventCommand: parameters: - 48 - 48 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 24 indent: 2 code: 117 - class RPG::EventCommand: parameters: - "@ling_smile So... yeah!\\>\\nThanks for coming by!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Mhm! Thanks for listening... \\>\\n\\@niko_speak ...AND for the pancakes!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@ling No problem. Good luck!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 76 - 76 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 74 - 74 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 95 indent: 2 code: 117 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 37 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@ling_shock Oh, sorry about the trash on the floor..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@ling3 I was gonna throw it out earlier, but...\\>\\n\\@ling_oh ...then my coworkers caught on fire and I had to drop everything to help them." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@ling_sigh They're fine now though...\\>\\n\\@ling It's a good thing fire doesn't hurt robots, huh?" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 15 - 15 - 1 - 0 - 1 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 1 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@ling Oh, hi there!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Hello!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko How come... there aren't any people here?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Normally cafes have tons of people!" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling_hm Yeah, it's a really slow day..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Do you think it's because the ground access elevator is broken?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling_sigh So I've been told." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling2 The city's infrastructure has been suffering a lot lately." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling_oh Skywalks and stairs breaking off left and right..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling3 Now the only reliable way of transport are those elevators..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling_sigh ...Until now, anyway..." indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 2 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - '@ling_hm You know, the tall guy came in here earlier saying the same thing.\>\nHe asked me if I''ve seen a button that says "ground" on it.' indent: 4 code: 101 - class RPG::EventCommand: parameters: - '@ling He looked pretty stressed, so I wanted to cheer him up...\>\n\@ling_smile I told him the only "ground" I''ve seen today is coffee grounds!' indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling3 He, um..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 4 code: 106 - class RPG::EventCommand: parameters: - 1 - 4 indent: 4 code: 207 - class RPG::EventCommand: parameters: - "@ling_hm He didn't get it..." indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 3 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@ling3 I see him around a lot, but he never seems to have time to eat a proper meal..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling_hm He kinda just, rushes in here, drinks a whole pot of coffee, and then rushes back out?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling_hm2 He uh, he really... takes his job to the extreme." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling_oh ...I mean, it's an important job, but nothing is worth that amount of stress, I think..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak What does he do?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling_hm2 Maintenance, I believe.\\>\\n\\@ling_hm Something to do with the lights, but I don't know the details." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling Maybe you can ask him later?" indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: - 1 - 15 - 0 - 4 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@ling2 Oh! You're still here...\\>\\n\\@ling_smile Would you, um, like anything?" indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@ling I can cook something for you, if you want..." indent: 4 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak It's alright, thank you!" indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 115 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: - "@ling_smile Well, don't be afraid to ask if you do get hungry!\\>\\nI'll be happy to make something for you!" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: cafe counter "y": 33 x: 27 id: 2 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - disable_travel indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: indoor graphic "y": 33 x: 10 id: 8 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko It's an empty coffee tin." indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 115 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 37 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 24 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_catwalks_puzzles pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: tin "y": 33 x: 32 id: 3 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 52 - 58 - 39 - 4 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: entrance "y": 39 x: 9 id: 4 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: niko sit "y": 34 x: 28 id: 10 tileset_id: 7 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: true data: - 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