//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2005-2006 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreement accompanying it. // //////////////////////////////////////////////////////////////////////////////// package mx.skins.halo { import mx.core.EdgeMetrics; import mx.skins.Border; /** * The skin for all the states of a LinkButton. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class LinkButtonSkin extends Border { include "../../core/Version.as"; //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function LinkButtonSkin() { super(); } //-------------------------------------------------------------------------- // // Overridden properties // //-------------------------------------------------------------------------- //---------------------------------- // borderMetrics //---------------------------------- /** * @private */ override public function get borderMetrics():EdgeMetrics { return EdgeMetrics.EMPTY; } //-------------------------------------------------------------------------- // // Overridden methods // //-------------------------------------------------------------------------- /** * @private */ override protected function updateDisplayList(w:Number, h:Number):void { super.updateDisplayList(w, h); var cornerRadius:Number = getStyle("cornerRadius"); var rollOverColor:uint = getStyle("rollOverColor"); var selectionColor:uint = getStyle("selectionColor"); graphics.clear(); switch (name) { case "upSkin": { // Draw invisible shape so we have a hit area. drawRoundRect( 0, 0, w, h, cornerRadius, 0, 0); break; } case "overSkin": { drawRoundRect( 0, 0, w, h, cornerRadius, rollOverColor, 1); break; } case "downSkin": { drawRoundRect( 0, 0, w, h, cornerRadius, selectionColor, 1); break; } case "disabledSkin": { // Draw invisible shape so we have a hit area. drawRoundRect( 0, 0, w, h, cornerRadius, 0, 0); break; } } } } }