== state_machine
+state_machine+ adds support for creating state machines for attributes on any
Ruby class.
== Resources
API
* http://api.pluginaweek.org/state_machine
Bugs
* http://pluginaweek.lighthouseapp.com/projects/13288-state_machine
Development
* http://github.com/pluginaweek/state_machine
Source
* git://github.com/pluginaweek/state_machine.git
== Description
State machines make it dead-simple to manage the behavior of a class. Too often,
the state of an object is kept by creating multiple boolean attributes and
deciding how to behave based on the values. This can become cumbersome and
difficult to maintain when the complexity of your class starts to increase.
+state_machine+ simplifies this design by introducing the various parts of a real
state machine, including states, events, transitions, and callbacks. However,
the api is designed to be so simple you don't even need to know what a
state machine is :)
Some brief, high-level features include:
* Defining state machines on any Ruby class
* Multiple state machines on a single class
* Namespaced state machines
* before/after transition hooks with explicit transition requirements
* ActiveRecord integration
* DataMapper integration
* Sequel integration
* State predicates
* State-driven instance / class behavior
* State values of any data type
* Dynamically-generated state values
* Event parallelization
* Attribute-based event transitions
* Inheritance
* Internationalization
* GraphViz visualization creator
Examples of the usage patterns for some of the above features are shown below.
You can find much more detailed documentation in the actual API.
== Usage
=== Example
Below is an example of many of the features offered by this plugin, including:
* Initial states
* Namespaced states
* Transition callbacks
* Conditional transitions
* State-driven instance behavior
* Customized state values
* Parallel events
Class definition:
class Vehicle
attr_accessor :seatbelt_on
state_machine :state, :initial => :parked do
before_transition :parked => any - :parked, :do => :put_on_seatbelt
after_transition :on => :crash, :do => :tow
after_transition :on => :repair, :do => :fix
after_transition any => :parked do |vehicle, transition|
vehicle.seatbelt_on = false
end
event :park do
transition [:idling, :first_gear] => :parked
end
event :ignite do
transition :stalled => same, :parked => :idling
end
event :idle do
transition :first_gear => :idling
end
event :shift_up do
transition :idling => :first_gear, :first_gear => :second_gear, :second_gear => :third_gear
end
event :shift_down do
transition :third_gear => :second_gear, :second_gear => :first_gear
end
event :crash do
transition all - [:parked, :stalled] => :stalled, :unless => :auto_shop_busy?
end
event :repair do
transition :stalled => :parked, :if => :auto_shop_busy?
end
state :parked do
def speed
0
end
end
state :idling, :first_gear do
def speed
10
end
end
state :second_gear do
def speed
20
end
end
end
state_machine :alarm_state, :initial => :active, :namespace => 'alarm' do
event :enable do
transition all => :active
end
event :disable do
transition all => :off
end
state :active, :value => 1
state :off, :value => 0
end
def initialize
@seatbelt_on = false
super() # NOTE: This *must* be called, otherwise states won't get initialized
end
def put_on_seatbelt
@seatbelt_on = true
end
def auto_shop_busy?
false
end
def tow
# tow the vehicle
end
def fix
# get the vehicle fixed by a mechanic
end
end
*Note* the comment made on the +initialize+ method in the class. In order for
state machine attributes to be properly initialized, super() must be called.
See StateMachine::MacroMethods for more information about this.
Using the above class as an example, you can interact with the state machine
like so:
vehicle = Vehicle.new # => #
vehicle.state # => "parked"
vehicle.state_name # => :parked
vehicle.parked? # => true
vehicle.can_ignite? # => true
vehicle.ignite_transition # => #
vehicle.state_events # => [:ignite]
vehicle.state_transitions # => [#]
vehicle.speed # => 0
vehicle.ignite # => true
vehicle.parked? # => false
vehicle.idling? # => true
vehicle.speed # => 10
vehicle # => #
vehicle.shift_up # => true
vehicle.speed # => 10
vehicle # => #
vehicle.shift_up # => true
vehicle.speed # => 20
vehicle # => #
# The bang (!) operator can raise exceptions if the event fails
vehicle.park! # => StateMachine::InvalidTransition: Cannot transition state via :park from :second_gear
# Generic state predicates can raise exceptions if the value does not exist
vehicle.state?(:parked) # => false
vehicle.state?(:invalid) # => IndexError: :invalid is an invalid name
# Namespaced machines have uniquely-generated methods
vehicle.alarm_state # => 1
vehicle.alarm_state_name # => :active
vehicle.can_disable_alarm? # => true
vehicle.disable_alarm # => true
vehicle.alarm_state # => 0
vehicle.alarm_state_name # => :off
vehicle.can_enable_alarm? # => true
vehicle.alarm_off? # => true
vehicle.alarm_active? # => false
# Events can be fired in parallel
vehicle.fire_events(:shift_down, :enable_alarm) # => true
vehicle.state_name # => :first_gear
vehicle.alarm_state_name # => :active
vehicle.fire_events!(:ignite, :enable_alarm) # => StateMachine::InvalidTransition: Cannot run events in parallel: ignite, enable_alarm
== Integrations
In addition to being able to define state machines on all Ruby classes, a set of
out-of-the-box integrations are available for some of the more popular Ruby
libraries. These integrations add library-specific behavior, allowing for state
machines to work more tightly with the conventions defined by those libraries.
The integrations currently available include:
* ActiveRecord models
* DataMapper resources
* Sequel models
A brief overview of these integrations is described below.
=== ActiveRecord
The ActiveRecord integration adds support for database transactions, automatically
saving the record, named scopes, validation errors, and observers. For example,
class Vehicle < ActiveRecord::Base
state_machine :initial => :parked do
before_transition :parked => any - :parked, :do => :put_on_seatbelt
after_transition any => :parked do |vehicle, transition|
vehicle.seatbelt = 'off'
end
event :ignite do
transition :parked => :idling
end
state :first_gear, :second_gear do
validates_presence_of :seatbelt_on
end
end
def put_on_seatbelt
...
end
end
class VehicleObserver < ActiveRecord::Observer
# Callback for :ignite event *before* the transition is performed
def before_ignite(vehicle, transition)
# log message
end
# Generic transition callback *after* the transition is performed
def after_transition(vehicle, transition)
Audit.log(vehicle, transition)
end
end
For more information about the various behaviors added for ActiveRecord state
machines, see StateMachine::Integrations::ActiveRecord.
=== DataMapper
Like the ActiveRecord integration, the DataMapper integration adds support for
database transactions, automatically saving the record, named scopes, Extlib-like
callbacks, validation errors, and observers. For example,
class Vehicle
include DataMapper::Resource
property :id, Serial
property :state, String
state_machine :initial => :parked do
before_transition :parked => any - :parked, :do => :put_on_seatbelt
after_transition any => :parked do |transition|
self.seatbelt = 'off' # self is the record
end
event :ignite do
transition :parked => :idling
end
state :first_gear, :second_gear do
validates_present :seatbelt_on
end
end
def put_on_seatbelt
...
end
end
class VehicleObserver
include DataMapper::Observer
observe Vehicle
# Callback for :ignite event *before* the transition is performed
before_transition :on => :ignite do |transition|
# log message (self is the record)
end
# Generic transition callback *after* the transition is performed
after_transition do |transition|
Audit.log(self, transition) # self is the record
end
end
*Note* that the DataMapper::Observer integration is optional and only available
when the dm-observer library is installed.
For more information about the various behaviors added for DataMapper state
machines, see StateMachine::Integrations::DataMapper.
=== Sequel
Like the ActiveRecord integration, the Sequel integration adds support for
database transactions, automatically saving the record, named scopes, validation
errors and callbacks. For example,
class Vehicle < Sequel::Model
state_machine :initial => :parked do
before_transition :parked => any - :parked, :do => :put_on_seatbelt
after_transition any => :parked do |transition|
self.seatbelt = 'off' # self is the record
end
event :ignite do
transition :parked => :idling
end
state :first_gear, :second_gear do
validates_presence_of :seatbelt_on
end
end
def put_on_seatbelt
...
end
end
For more information about the various behaviors added for Sequel state
machines, see StateMachine::Integrations::Sequel.
== Compatibility
Although state_machine introduces a simplified syntax, it still remains
backwards compatible with previous versions and other state-related libraries.
For example, transitions and callbacks can continue to be defined like so:
class Vehicle
state_machine :initial => :parked do
before_transition :from => :parked, :except_to => :parked, :do => :put_on_seatbelt
after_transition :to => :parked do |transition|
self.seatbelt = 'off' # self is the record
end
event :ignite do
transition :from => :parked, :to => :idling
end
end
end
Although this verbose syntax will most likely always be supported, it is
recommended that any state machines eventually migrate to the syntax introduced
in version 0.6.0.
== Tools
=== Generating graphs
This library comes with built-in support for generating di-graphs based on the
events, states, and transitions defined for a state machine using GraphViz[http://www.graphviz.org].
This requires that both the ruby-graphviz gem and graphviz library be
installed on the system.
==== Examples
To generate a graph for a specific file / class:
rake state_machine:draw FILE=vehicle.rb CLASS=Vehicle
To save files to a specific path:
rake state_machine:draw FILE=vehicle.rb CLASS=Vehicle TARGET=files
To customize the image format / orientation:
rake state_machine:draw FILE=vehicle.rb CLASS=Vehicle FORMAT=jpg ORIENTATION=landscape
To generate multiple state machine graphs:
rake state_machine:draw FILE=vehicle.rb,car.rb CLASS=Vehicle,Car
*Note* that this will generate a different file for every state machine defined
in the class. The generated files will use an output filename of the format
#{class_name}_#{machine_name}.#{format}.
For examples of actual images generated using this task, see those under the
examples folder.
==== Ruby on Rails Integration
There is a special integration Rake task for generating state machines for
classes used in a Ruby on Rails application. This task will load the application
environment, meaning that it's unnecessary to specify the actual file to load.
For example,
rake state_machine:draw:rails CLASS=Vehicle
If you are using this library as a gem, the following must be added to the end
of your application's Rakefile in order for the above task to work:
require 'tasks/state_machine'
If you are using Rails 3.0+, you must also add the following to your
application's Gemfile:
gem 'ruby-graphviz', :require => 'graphviz'
==== Merb Integration
Like Ruby on Rails, there is a special integration Rake task for generating
state machines for classes used in a Merb application. This task will load the
application environment, meaning that it's unnecessary to specify the actual
files to load.
For example,
rake state_machine:draw:merb CLASS=Vehicle
=== Interactive graphs
Jean Bovet - {Visual Automata Simulator}[http://www.cs.usfca.edu/~jbovet/vas.html].
This is a great tool for "simulating, visualizing and transforming finite state
automata and Turing Machines". This tool can help in the creation of states and
events for your models. It is cross-platform, written in Java.
== Testing
To run the entire test suite (will test ActiveRecord, DataMapper, and Sequel
integrations if the proper dependencies are available):
rake test
Target specific versions of integrations like so:
rake test AR_VERSION=2.0.0 DM_VERSION=0.9.4 SEQUEL_VERSION=2.8.0
== Caveats
The following caveats should be noted when using state_machine:
* DataMapper: dm-validations 0.9.4 - 0.9.6 causes +after+ callbacks for
attribute-based event transitions to fail
* Overridden event methods won't get invoked when using attribute-based event
transitions
== Dependencies
* Ruby 1.8.6 or later
If using specific integrations:
* ActiveRecord[http://rubyonrails.org] integration: 2.0.0 or later
* DataMapper[http://datamapper.org] integration: 0.9.4 or later
* Sequel[http://sequel.rubyforge.org] integration: 2.8.0 or later