--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - klass = Shader_Preset_CRT indent: 0 code: 355 - class RPG::EventCommand: parameters: - "$scene.spriteset." indent: 0 code: 655 - class RPG::EventCommand: parameters: - apply_shader_preset(klass) indent: 0 code: 655 - class RPG::EventCommand: parameters: - "$game_temp.hidden_waves = true" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 12 - 1 - 1 indent: 0 code: 129 - class RPG::EventCommand: parameters: - 1 - gas - 0 - 0 - 1 - 100 - 1 - -10 indent: 0 code: 204 - class RPG::EventCommand: parameters: - 24 indent: 0 code: 117 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - "\\c[1][DECOMPRESSION IN PROGRESS...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: air_decompress pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 150 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "\\c[2][DECOMPRESSION COMPLETE.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "\\c[1][RECOMPRESSION IN PROGRESS...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 75 - 150 indent: 0 code: 206 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: air_hiss pitch: 150 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 170 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "\\c[2][RECOMPRESSION COMPLETE.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 2 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 36 - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 100 name: elevator_open pitch: 100 code: 44 - class RPG::MoveCommand: parameters: - 14 code: 15 - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: - 14 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 14 code: 15 - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: - 14 code: 15 - class RPG::MoveCommand: parameters: - blue_airlocks - 0 - 2 - 3 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 36 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 100 name: elevator_open pitch: 100 code: 44 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 14 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 14 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 14 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 18 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 14 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_airlocks - 0 - 2 - 3 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - "$game_temp.hidden_disable = true" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 23 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - 340 - 36 - 62 - 8 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - klass = Shader_Preset_CRT indent: 0 code: 355 - class RPG::EventCommand: parameters: - "$scene.spriteset." indent: 0 code: 655 - class RPG::EventCommand: parameters: - apply_shader_preset(klass) indent: 0 code: 655 - class RPG::EventCommand: parameters: - "$game_temp.hidden_waves = true" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 - gas - 0 - 75 - 1 - 100 - 1 - -10 indent: 0 code: 204 - class RPG::EventCommand: parameters: - 24 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 242 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 2 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 36 - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 100 name: elevator_close pitch: 100 code: 44 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: - blue_airlocks - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 36 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 100 name: elevator_close pitch: 100 code: 44 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 20 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_airlocks - 0 - 6 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 20 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 20 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 20 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - "\\c[1][DECOMPRESSION IN PROGRESS...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 0 - 130 indent: 0 code: 206 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: air_decompress pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 150 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "\\c[2][DECOMPRESSION COMPLETE.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "\\c[1][RECOMPRESSION IN PROGRESS...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: air_hiss pitch: 150 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 150 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "\\c[2][RECOMPRESSION COMPLETE.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 23 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$game_temp.hidden_waves = false" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 505 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 12 - 0 - 1 indent: 1 code: 129 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 11 - niko_bulb_new - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 333 - 11 - 8 - 8 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 24 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 60 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - "@bluebot [HERE IS YOUR GAS.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 0 - 504 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Thank you." indent: 1 code: 101 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 1 code: 509 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 1 code: 509 - class RPG::EventCommand: parameters: - "@niko2 What were those square things?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@bluebot [HARMLESS ANOMALIES.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko3 But what ARE they?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@bluebot [ANOMALIES.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko_speak Thank you!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 362 - 362 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: - "$game_temp.hidden_waves = false" indent: 0 code: 355 - class RPG::EventCommand: parameters: - 43 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 391 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV001 "y": 1 x: 6 id: 1 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_airlocks pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 391 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_airlocks pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: airlock "y": 4 x: 9 id: 2 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - Map specific Menderbot dialogue indent: 0 code: 108 - class RPG::EventCommand: parameters: - Check common event 4 for more details indent: 0 code: 408 - class RPG::EventCommand: parameters: - "@menderbot_annoyed [You Really Shouldn't Be " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Here.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko_83c Hehe." indent: 0 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_menderbot pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - No more map-specific dialogue indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'Have the event delete itself so the attempt to call it ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - would know that there's no more dialogue indent: 0 code: 408 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: follower_dialogue_menderbot "y": 1 x: 5 id: 3 tileset_id: 32 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: true data: - - - 192 - 192 - 192 - 192 - 192 - 192 - 196 - 220 - 220 - 220 - 220 - 220 - 200 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 384 - 385 - 386 - 387 - 384 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 392 - 392 - 0 - 392 - 392 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 400 - 0 - 0 - 0 - 400 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 408 - 0 - 0 - 0 - 408 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 828 - 828 - 829 - 830 - 828 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 836 - 836 - 837 - 838 - 836 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 844 - 844 - 845 - 846 - 844 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 844 - 844 - 845 - 846 - 844 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 844 - 844 - 845 - 846 - 844 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 844 - 844 - 845 - 846 - 844 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 844 - 844 - 845 - 846 - 844 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 216 - 844 - 844 - 845 - 846 - 844 - 208 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 194 - 212 - 212 - 212 - 212 - 212 - 193 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 autoplay_bgs: true height: 15 encounter_step: 30 width: 20 encounter_list: [] version: '1.3'