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Contents
# dxruby_sdl [![Build Status](https://travis-ci.org/takaokouji/dxruby_sdl.png?branch=master)](https://travis-ci.org/takaokouji/dxruby_sdl) [![Coverage Status](https://coveralls.io/repos/takaokouji/dxruby_sdl/badge.png?branch=master)](https://coveralls.io/r/takaokouji/dxruby_sdl?branch=master) [![Dependency Status](https://gemnasium.com/takaokouji/dxruby_sdl.png)](https://gemnasium.com/takaokouji/dxruby_sdl) [![Code Climate](https://codeclimate.com/github/takaokouji/dxruby_sdl.png)](https://codeclimate.com/github/takaokouji/dxruby_sdl) `dxruby_sdl` is a ruby library for 2D graphics and game. It has same DXRuby API. It use SDL/Ruby. ## Installation ### SDL & SGE #### Mac OS X with MacPorts SDL sudo port install libsdl libsdl_image libsdl_mixer libsdl_sound libsdl_ttf SGE curl -O http://www.digitalfanatics.org/cal/sge/files/sge030809.tar.gz tar xvzf sge030809.tar.gz cd sge030809 curl https://gist.github.com/steved555/963525/raw/7b638e4100f9dd1a9d00560b98ea2ddd4375b2b0/sge_030809_freetype.patch | patch curl https://gist.github.com/steved555/963524/raw/c03396e1fb8bb87e9f4ba92597d087f730c6c48b/sge_030809_cmap.patch | patch curl https://gist.github.com/steved555/963522/raw/5b277a0a6b08a1c077fbe2c96eead4ef1d761856/sge-030809-build.patch | patch sed -i -e 's/-soname/-install_name/g' Makefile make sudo make install ### dxruby_sdl Add this line to your application's Gemfile: gem 'dxruby_sdl' And then execute: $ bundle Or install it yourself as: $ gem install dxruby_sdl ## Usage see http://dxruby.sourceforge.jp/ (in Japanese). ## Contributing 1. Fork it 2. Create your feature branch (`git checkout -b my-new-feature`) 3. Commit your changes (`git commit -am 'Add some feature'`) 4. Push to the branch (`git push origin my-new-feature`) 5. Create new Pull Request
Version data entries
4 entries across 4 versions & 1 rubygems
Version | Path |
---|---|
dxruby_sdl-0.0.4 | README.md |
dxruby_sdl-0.0.3 | README.md |
dxruby_sdl-0.0.2 | README.md |
dxruby_sdl-0.0.1 | README.md |