[.S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"LineRenderer: name" Base: sizeiú: indexi: flagsiS; ;i;i;F; "PPtr; "m_GameObject; i ; i; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; " bool; "m_Enabled; i; i ; iS; ;i;i;F; " bool; "m_CastShadows; i; i ; iS; ;i;i;F; " bool; "m_ReceiveShadows; i; i ; iS; ;i;i;F; " UInt8; "m_LightmapIndex; i; i ; iS; ;i;i;F; " Vector4f; "m_LightmapTilingOffset; i; i ; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "w; i ; i; i S; ;i;i;F; " vector; "m_Materials; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; "PPtr; " data; i ; i; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " vector; "m_SubsetIndices; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " UInt32; " data; i ; i; iS; ;i;i;F; "PPtr; "m_StaticBatchRoot; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " vector; "m_Positions; iú; i; iS; ;i;i;T; " Array; " Array; iú; i ; iS; ;i;i;F; " SInt32; " size; i ; i!; iS; ;i;i;F; " Vector3f; " data; i; i"; i(S; ;i;i ;F; " float; "x; i ; i#; i(S; ;i;i ;F; " float; "y; i ; i$; i(S; ;i;i ;F; " float; "z; i ; i%; i(S; ;i;i;F; "LineParameters; "m_Parameters; i; i&; iS; ;i;i;F; " float; "startWidth; i ; i'; iS; ;i;i;F; " float; " endWidth; i ; i(; iS; ;i;i;F; "ColorRGBA; "m_StartColor; i ; i); i(S; ;i;i;F; " UInt32; " rgba; i ; i*; i(S; ;i;i;F; "ColorRGBA; "m_EndColor; i ; i+; i(S; ;i;i;F; " UInt32; " rgba; i ; i,; i(S; ;i;i;F; " bool; "m_UseWorldSpace; i; i-; i