define("dojox/gfx3d/vector", ["dojo/_base/lang", "dojo/_base/array", "./_base"],function(lang, arrayUtil, gfx3d) { gfx3d.vector = { sum: function(){ // summary: // sum of the vectors var v = {x: 0, y: 0, z:0}; arrayUtil.forEach(arguments, function(item){ v.x += item.x; v.y += item.y; v.z += item.z; }); return v; }, center: function(){ // summary: // center of the vectors var l = arguments.length; if(l == 0){ return {x: 0, y: 0, z: 0}; } var v = gfx3d.vector.sum(arguments); return {x: v.x/l, y: v.y/l, z: v.z/l}; }, substract: function(/* Pointer */a, /* Pointer */b){ return {x: a.x - b.x, y: a.y - b.y, z: a.z - b.z}; }, _crossProduct: function(x, y, z, u, v, w){ // summary: // applies a cross product of two vectors, (x, y, z) and (u, v, w) // x: Number // x coordinate of first vector // y: Number // y coordinate of first vector // z: Number // z coordinate of first vector // u: Number // x coordinate of second vector // v: Number // y coordinate of second vector // w: Number // z coordinate of second vector return {x: y * w - z * v, y: z * u - x * w, z: x * v - y * u}; // Object }, crossProduct: function(/* Number||Point */ a, /* Number||Point */ b, /* Number, optional */ c, /* Number, optional */ d, /* Number, optional */ e, /* Number, optional */ f){ // summary: // applies a matrix to a point // matrix: dojox.gfx3d.matrix.Matrix3D // a 3D matrix object to be applied // a: Number|Point // x coordinate of first point, or the whole first point // b: Number|Point // y coordinate of first point, or the whole second point // c: Number // z coordinate of first point // d: Number // x coordinate of second point // e: Number // y coordinate of second point // f: Number // z coordinate of second point if(arguments.length == 6 && arrayUtil.every(arguments, function(item){ return typeof item == "number"; })){ return gfx3d.vector._crossProduct(a, b, c, d, e, f); // Object } return gfx3d.vector._crossProduct(a.x, a.y, a.z, b.x, b.y, b.z); // Object }, _dotProduct: function(x, y, z, u, v, w){ // summary: // applies a cross product of two vectors, (x, y, z) and (u, v, w) // x: Number // x coordinate of first point // y: Number // y coordinate of first point // z: Number // z coordinate of first point // u: Number // x coordinate of second point // v: Number // y coordinate of second point // w: Number // z coordinate of second point return x * u + y * v + z * w; // Number }, dotProduct: function(a, b, c, d, e, f){ // summary: // applies a matrix to a point // matrix: dojox.gfx3d.matrix.Matrix3D // a 3D matrix object to be applied // a: Number|Point // x coordinate of first point, or the whole first Point // b: Number|Point // y coordinate of first Point, or the whole second Point // c: Number? // z coordinate of first point // d: Number? // x coordinate of second point // e: Number? // y coordinate of second point // f: Number? // z coordinate of second point if(arguments.length == 6 && arrayUtil.every(arguments, function(item){ return typeof item == "number"; })){ return gfx3d.vector._dotProduct(a, b, c, d, e, f); // Object } return gfx3d.vector._dotProduct(a.x, a.y, a.z, b.x, b.y, b.z); // Object }, normalize: function(/* Point||Array*/ a, /* Point */ b, /* Point */ c){ // summary: // find the normal of the implicit surface // a: Object // a point // b: Object // a point // c: Object // a point var l, m, n; if(a instanceof Array){ l = a[0]; m = a[1]; n = a[2]; }else{ l = a; m = b; n = c; } var u = gfx3d.vector.substract(m, l); var v = gfx3d.vector.substract(n, l); return gfx3d.vector.crossProduct(u, v); } }; return gfx3d.vector; });