class Standard # Add exterior lighting to the model # # @param exterior_lighting_zone_number [Integer] Valid choices are # @return [Hash] the resulting exterior lights # @todo - would be nice to add argument for some building types (SmallHotel, MidriseApartment, PrimarySchool, SecondarySchool, RetailStripmall) if it has interior or exterior circulation. def model_add_typical_exterior_lights(model, exterior_lighting_zone_number, onsite_parking_fraction = 1.0, add_base_site_allowance = false, use_model_for_entries_and_canopies = false) exterior_lights = {} installed_power = 0.0 # populate search hash search_criteria = { 'template' => template, 'exterior_lighting_zone_number' => exterior_lighting_zone_number } # load exterior_lighting_properties exterior_lighting_properties = standards_lookup_table_first(table_name: 'exterior_lighting', search_criteria: search_criteria) # make sure lighting properties were found if exterior_lighting_properties.nil? OpenStudio.logFree(OpenStudio::Warn, 'openstudio.prototype.exterior_lights', "Exterior lighting properties not found for #{template}, ext lighting zone #{exterior_lighting_zone_number}, none will be added to model.") return exterior_lights end # get building types and ratio (needed to get correct schedules, parking area, entries, canopies, and drive throughs) space_type_hash = model_create_space_type_hash(model) # get model specific values to map to exterior_lighting_properties area_length_count_hash = model_create_exterior_lighting_area_length_count_hash(model, space_type_hash, use_model_for_entries_and_canopies) # using midnight to 6am setback or shutdown start_setback_shutoff = { hr: 24, min: 0 } end_setback_shutoff = { hr: 6, min: 0 } shuttoff = false setback = false if exterior_lighting_properties['building_facade_and_landscape_automatic_shut_off'] == 1 ext_lights_sch_facade_and_landscape = OpenStudio::Model::ScheduleRuleset.new(model) default_day = ext_lights_sch_facade_and_landscape.defaultDaySchedule default_day.addValue(OpenStudio::Time.new(0, end_setback_shutoff[:hr], end_setback_shutoff[:min], 0), 0.0) default_day.addValue(OpenStudio::Time.new(0, start_setback_shutoff[:hr], start_setback_shutoff[:min], 0), 1.0) OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Facade and Landscape exterior lights shut off from #{start_setback_shutoff} to #{end_setback_shutoff}") else ext_lights_sch_facade_and_landscape = model.alwaysOnDiscreteSchedule end if !exterior_lighting_properties['occupancy_setback_reduction'].nil? && (exterior_lighting_properties['occupancy_setback_reduction'] > 0.0) ext_lights_sch_other = OpenStudio::Model::ScheduleRuleset.new(model) setback_value = 1.0 - exterior_lighting_properties['occupancy_setback_reduction'] default_day = ext_lights_sch_other.defaultDaySchedule default_day.addValue(OpenStudio::Time.new(0, end_setback_shutoff[:hr], end_setback_shutoff[:min], 0), setback_value) default_day.addValue(OpenStudio::Time.new(0, start_setback_shutoff[:hr], start_setback_shutoff[:min], 0), 1.0) OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Non Facade and Landscape lights reduce by #{exterior_lighting_properties['occupancy_setback_reduction'] * 100} % from #{start_setback_shutoff} to #{end_setback_shutoff}") else ext_lights_sch_other = model.alwaysOnDiscreteSchedule end # add exterior lights for parking area if area_length_count_hash[:parking_area_and_drives_area] > 0 # lighting values multiplier = area_length_count_hash[:parking_area_and_drives_area] * onsite_parking_fraction power = exterior_lighting_properties['parking_areas_and_drives'] name_prefix = 'Parking Areas and Drives' # create ext light def OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Added #{power.round(2)} W/ft^2 of lighting for #{multiplier} ft^2 of parking area.") ext_lights_def = OpenStudio::Model::ExteriorLightsDefinition.new(model) ext_lights_def.setName("#{name_prefix} Def (W/ft^2)") ext_lights_def.setDesignLevel(power) # create ext light inst # creating exterior lights object ext_lights = OpenStudio::Model::ExteriorLights.new(ext_lights_def, ext_lights_sch_other) ext_lights.setMultiplier(multiplier) ext_lights.setName(name_prefix) ext_lights.setControlOption(exterior_lighting_properties['control_option']) ext_lights.setEndUseSubcategory(name_prefix) exterior_lights[name_prefix] = ext_lights # update installed power installed_power += power * multiplier end # add exterior lights for facades if area_length_count_hash[:building_facades] > 0 # lighting values multiplier = area_length_count_hash[:building_facades] power = exterior_lighting_properties['building_facades'] name_prefix = 'Building Facades' # create ext light def OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Added #{power.round(2)} W/ft^2 of lighting for #{multiplier} ft^2 of building facade area.") ext_lights_def = OpenStudio::Model::ExteriorLightsDefinition.new(model) ext_lights_def.setName("#{name_prefix} Def (W/ft^2)") ext_lights_def.setDesignLevel(power) # create ext light inst # creating exterior lights object ext_lights = OpenStudio::Model::ExteriorLights.new(ext_lights_def, ext_lights_sch_facade_and_landscape) ext_lights.setMultiplier(multiplier) ext_lights.setName(name_prefix) ext_lights.setControlOption(exterior_lighting_properties['control_option']) ext_lights.setEndUseSubcategory(name_prefix) exterior_lights[name_prefix] = ext_lights # update installed power installed_power += power * multiplier end # add exterior lights for main entries if area_length_count_hash[:main_entries] > 0 # lighting values multiplier = area_length_count_hash[:main_entries] power = exterior_lighting_properties['main_entries'] name_prefix = 'Main Entries' # create ext light def OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Added #{power.round(2)} W/ft of lighting for #{multiplier} ft of main entry length.") ext_lights_def = OpenStudio::Model::ExteriorLightsDefinition.new(model) ext_lights_def.setName("#{name_prefix} Def (W/ft)") ext_lights_def.setDesignLevel(power) # create ext light inst # creating exterior lights object ext_lights = OpenStudio::Model::ExteriorLights.new(ext_lights_def, ext_lights_sch_other) ext_lights.setMultiplier(multiplier) ext_lights.setName(name_prefix) ext_lights.setControlOption(exterior_lighting_properties['control_option']) ext_lights.setEndUseSubcategory(name_prefix) exterior_lights[name_prefix] = ext_lights # update installed power installed_power += power * multiplier end # add exterior lights for other doors if area_length_count_hash[:other_doors] > 0 # lighting values multiplier = area_length_count_hash[:other_doors] power = exterior_lighting_properties['other_doors'] name_prefix = 'Other Doors' # create ext light def OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Added #{power.round(2)} W/ft of lighting for #{multiplier} ft of other doors.") ext_lights_def = OpenStudio::Model::ExteriorLightsDefinition.new(model) ext_lights_def.setName("#{name_prefix} Def (W/ft)") ext_lights_def.setDesignLevel(power) # create ext light inst # creating exterior lights object ext_lights = OpenStudio::Model::ExteriorLights.new(ext_lights_def, ext_lights_sch_other) ext_lights.setMultiplier(multiplier) ext_lights.setName(name_prefix) ext_lights.setControlOption(exterior_lighting_properties['control_option']) ext_lights.setEndUseSubcategory(name_prefix) exterior_lights[name_prefix] = ext_lights # update installed power installed_power += power * multiplier end # add exterior lights for entry canopies if area_length_count_hash[:canopy_entry_area] > 0 # lighting values multiplier = area_length_count_hash[:canopy_entry_area] power = exterior_lighting_properties['entry_canopies'] name_prefix = 'Entry Canopies' # create ext light def OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Added #{power} W/ft^2 of lighting for #{multiplier} ft^2 of building entry canopies.") ext_lights_def = OpenStudio::Model::ExteriorLightsDefinition.new(model) ext_lights_def.setName("#{name_prefix} Def (W/ft^2)") ext_lights_def.setDesignLevel(power) # create ext light inst # creating exterior lights object ext_lights = OpenStudio::Model::ExteriorLights.new(ext_lights_def, ext_lights_sch_other) ext_lights.setMultiplier(multiplier) ext_lights.setName(name_prefix) ext_lights.setControlOption(exterior_lighting_properties['control_option']) ext_lights.setEndUseSubcategory(name_prefix) exterior_lights[name_prefix] = ext_lights # update installed power installed_power += power * multiplier end # add exterior lights for emergency canopies if area_length_count_hash[:canopy_emergency_area] > 0 # lighting values multiplier = area_length_count_hash[:canopy_emergency_area] power = exterior_lighting_properties['loading_areas_for_emergency_vehicles'] name_prefix = 'Emergency Canopies' # create ext light def OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Added #{power} W/ft^2 of lighting for #{multiplier} ft^2 of building emergency canopies.") ext_lights_def = OpenStudio::Model::ExteriorLightsDefinition.new(model) ext_lights_def.setName("#{name_prefix} Def (W/ft^2)") ext_lights_def.setDesignLevel(power) # create ext light inst # creating exterior lights object ext_lights = OpenStudio::Model::ExteriorLights.new(ext_lights_def, ext_lights_sch_other) ext_lights.setMultiplier(multiplier) ext_lights.setName(name_prefix) ext_lights.setControlOption(exterior_lighting_properties['control_option']) ext_lights.setEndUseSubcategory(name_prefix) exterior_lights[name_prefix] = ext_lights # update installed power installed_power += power * multiplier end # add exterior lights for drive through windows if area_length_count_hash[:drive_through_windows] > 0 # lighting values multiplier = area_length_count_hash[:drive_through_windows] power = exterior_lighting_properties['drive_through_windows_and_doors'] name_prefix = 'Drive Through Windows' # create ext light def OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Added #{power} W/drive through window of lighting for #{multiplier} drie through windows.") ext_lights_def = OpenStudio::Model::ExteriorLightsDefinition.new(model) ext_lights_def.setName("#{name_prefix} Def (W/ft^2)") ext_lights_def.setDesignLevel(power) # create ext light inst # creating exterior lights object ext_lights = OpenStudio::Model::ExteriorLights.new(ext_lights_def, ext_lights_sch_other) ext_lights.setMultiplier(multiplier) ext_lights.setName(name_prefix) ext_lights.setControlOption(exterior_lighting_properties['control_option']) ext_lights.setEndUseSubcategory(name_prefix) exterior_lights[name_prefix] = ext_lights # update installed power installed_power += power * multiplier end # TODO: - add_base_site_lighting_allowance (non landscaping tradable lighting) # add exterior lights for drive through windows if add_base_site_allowance # lighting values if !exterior_lighting_properties['base_site_allowance_power'].nil? power = exterior_lighting_properties['base_site_allowance_power'] elsif !exterior_lighting_properties['base_site_allowance_fraction'].nil? power = exterior_lighting_properties['base_site_allowance_fraction'] * installed_power # shold be of allowed vs. installed, but hard to calculate else OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', 'Cannot determine target base site allowance power, will set to 0 W.') power = 0.0 end name_prefix = 'Base Site Allowance' # create ext light def OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Added #{power} W of non landscape tradable exterior lighting. Wil follow occupancy setback reduction.") ext_lights_def = OpenStudio::Model::ExteriorLightsDefinition.new(model) ext_lights_def.setName("#{name_prefix} Def (W)") ext_lights_def.setDesignLevel(power) # create ext light inst # creating exterior lights object ext_lights = OpenStudio::Model::ExteriorLights.new(ext_lights_def, ext_lights_sch_other) ext_lights.setName(name_prefix) ext_lights.setControlOption(exterior_lighting_properties['control_option']) ext_lights.setEndUseSubcategory(name_prefix) exterior_lights[name_prefix] = ext_lights # don't need to update installed power for this end return exterior_lights end # get exterior lighting area's, distances, and counts # # @return [hash] hash of exterior lighting value types and building type and model specific values # @todo - add code in to determine number of entries and canopy area from model geoemtry # @todo - come up with better logic for entry widths def model_create_exterior_lighting_area_length_count_hash(model, space_type_hash, use_model_for_entries_and_canopies) # populate building_type_hashes from space_type_hash building_type_hashes = {} space_type_hash.each do |space_type, hash| # if space type standards building type already exists, # add data to that standards building type in building_type_hashes if building_type_hashes.key?(hash[:stds_bldg_type]) building_type_hashes[hash[:stds_bldg_type]][:effective_num_spaces] += hash[:effective_num_spaces] building_type_hashes[hash[:stds_bldg_type]][:floor_area] += hash[:floor_area] building_type_hashes[hash[:stds_bldg_type]][:num_people] += hash[:num_people] building_type_hashes[hash[:stds_bldg_type]][:num_students] += hash[:num_students] building_type_hashes[hash[:stds_bldg_type]][:num_units] += hash[:num_units] building_type_hashes[hash[:stds_bldg_type]][:num_beds] += hash[:num_beds] else # initialize hash for this building type building_type_hash = {} building_type_hash[:effective_num_spaces] = hash[:effective_num_spaces] building_type_hash[:floor_area] = hash[:floor_area] building_type_hash[:num_people] = hash[:num_people] building_type_hash[:num_students] = hash[:num_students] building_type_hash[:num_units] = hash[:num_units] building_type_hash[:num_beds] = hash[:num_beds] building_type_hashes[hash[:stds_bldg_type]] = building_type_hash end end # rename Office to SmallOffice, MediumOffice or LargeOffice depending on size if building_type_hashes.key?('Office') office_type = model_remap_office(model, building_type_hashes['Office'][:floor_area]) building_type_hashes[office_type] = building_type_hashes.delete('Office') end # initialize parking areas and drives area variables parking_area_and_drives_area = 0.0 main_entries = 0.0 other_doors = 0.0 drive_through_windows = 0.0 canopy_entry_area = 0.0 canopy_emergency_area = 0.0 # calculate exterior lighting properties for each building type building_type_hashes.each do |building_type, hash| # calculate floor area and ground floor area in IP units floor_area_ip = OpenStudio.convert(hash[:floor_area], 'm^2', 'ft^2').get effective_num_stories = model_effective_num_stories(model) ground_floor_area_ip = floor_area_ip / effective_num_stories[:above_grade] # load illuminated parking area properties for standards building type search_criteria = { 'building_type' => building_type } illuminated_parking_area_lookup = standards_lookup_table_first(table_name: 'parking', search_criteria: search_criteria) if illuminated_parking_area_lookup.nil? OpenStudio.logFree(OpenStudio::Error, 'openstudio.prototype.exterior_lights', "Could not find parking data for #{building_type}.") return {} # empty hash end # calculate number of parking spots num_spots = 0.0 if !illuminated_parking_area_lookup['building_area_per_spot'].nil? num_spots += floor_area_ip / illuminated_parking_area_lookup['building_area_per_spot'].to_f elsif !illuminated_parking_area_lookup['units_per_spot'].nil? num_spots += hash[:num_units] / illuminated_parking_area_lookup['units_per_spot'].to_f elsif !illuminated_parking_area_lookup['students_per_spot'].nil? num_spots += hash[:num_students] / illuminated_parking_area_lookup['students_per_spot'].to_f elsif !illuminated_parking_area_lookup['beds_per_spot'].nil? num_spots += hash[:num_beds] / illuminated_parking_area_lookup['beds_per_spot'].to_f else OpenStudio.logFree(OpenStudio::Info, 'openstudio.prototype.exterior_lights', "Unexpected key, can't calculate number of parking spots from #{illuminated_parking_area_lookup.keys.first}.") end # add to cumulative parking area parking_area_and_drives_area += num_spots * illuminated_parking_area_lookup['parking_area_per_spot'] # load entryways data for standards building type search_criteria = { 'building_type' => building_type } exterior_lighting_assumptions_lookup = standards_lookup_table_first(table_name: 'entryways', search_criteria: search_criteria) if exterior_lighting_assumptions_lookup.nil? OpenStudio.logFree(OpenStudio::Error, 'openstudio.prototype.exterior_lights', "Could not find entryway data for #{building_type}.") return {} # empty hash end # calculate door, window, and canopy length properties for exterior lighting if use_model_for_entries_and_canopies # TODO: - get number of entries and canopy size from model geometry else # main entries main_entries = (ground_floor_area_ip / 10_000.0) * exterior_lighting_assumptions_lookup['entrance_doors_per_10,000'] # other doors other_doors += (ground_floor_area_ip / 10_000.0) * exterior_lighting_assumptions_lookup['others_doors_per_10,000'] # drive through windows unless exterior_lighting_assumptions_lookup['floor_area_per_drive_through_window'].nil? drive_through_windows += ground_floor_area_ip / exterior_lighting_assumptions_lookup['floor_area_per_drive_through_window'].to_f end # rollup doors are currently excluded # entrance canopies if !exterior_lighting_assumptions_lookup['entrance_canopies'].nil? && !exterior_lighting_assumptions_lookup['canopy_size'].nil? canopy_entry_area = exterior_lighting_assumptions_lookup['entrance_canopies'] * exterior_lighting_assumptions_lookup['canopy_size'] end # emergency canopies if !exterior_lighting_assumptions_lookup['emergency_canopies'].nil? && !exterior_lighting_assumptions_lookup['canopy_size'].nil? canopy_emergency_area = exterior_lighting_assumptions_lookup['emergency_canopies'] * exterior_lighting_assumptions_lookup['canopy_size'] end end end # no source for width of different entry types main_entry_width_ip = 8 # ft other_doors_width_ip = 4 # ft # ensure the building has at least 1 main entry main_entries = 1.0 if main_entries > 0 && main_entries < 1 # populate hash area_length_count_hash = {} area_length_count_hash[:parking_area_and_drives_area] = parking_area_and_drives_area area_length_count_hash[:main_entries] = main_entries * main_entry_width_ip area_length_count_hash[:other_doors] = other_doors * other_doors_width_ip area_length_count_hash[:drive_through_windows] = drive_through_windows area_length_count_hash[:canopy_entry_area] = canopy_entry_area area_length_count_hash[:canopy_emergency_area] = canopy_emergency_area # determine effective number of stories to find first above grade story exterior wall area effective_num_stories = model_effective_num_stories(model) ground_story = effective_num_stories[:story_hash].keys[effective_num_stories[:below_grade]] ground_story_ext_wall_area_si = effective_num_stories[:story_hash][ground_story][:ext_wall_area] ground_story_ext_wall_area_ip = OpenStudio.convert(ground_story_ext_wall_area_si, 'm^2', 'ft^2').get # building_facades # reference buildings uses first story and plenum area all around # prototype uses Table 4.19 by building type lit facade vs. total facade area_length_count_hash[:building_facades] = ground_story_ext_wall_area_ip return area_length_count_hash end end