% render "layouts/guides.html" do The details of how to build a given IP or SoC design can be complicated and can vary significantly from case to case; it is something that is best managed by the design or verification team for a given design under test (DUT). Therefore, OrigenSim does not attempt to manage the simulation build process but instead provides components that should be integrated into the target DUT's existing design build flow in order to produce an output that is compatible with OrigenSim. #### High-Level Flow The high-level flow that we are aiming for here is as follows: 1. The design flow owner runs an Origen command to create the Origen components, the top-level Verilog is supplied as an input to this command and this will be used to create a DUT-specific Origen testbench 2. The design flow owner incorporates these components into their build flow and executes it, stopping after elaboration to create the Origen simulation object 3. The design flow owner delivers the Origen simulation object to the Origen flow owner (e.g. the test engineer) 4. The Origen flow owner integrates this simulation object into an Origen application This process should be repeated from step 1 anytime either of the following occur: * Changes are made to the top-level pin interface of the DUT * A new version of OrigenSim is available with some new features that need to be compiled into the DUT The process should be repeated from step 2 anytime: * Changes have been made to the internal operation of the DUT (design changes) and you wish to be included in Origen simulations #### Creating the Origen Components The OrigenSim plugin provides a command called `sim:build` to create the Origen components that should be incorporated into the design build process. To check if this is available, run the `origen` command outside of an application workspace, you should see something like this: ~~~text > origen Usage: origen COMMAND [ARGS] The following commands are available: new Create a new Origen application or plugin. "origen new my_app" creates a new origen application workspace in "./my_app" interactive Start an interactive Origen console (short-cut alias: "i"), this is just IRB with the 'origen' lib loaded automatically The following global commands are provided by plugins: sim:build Build an Origen testbench and simulator extension for a given design Many commands can be run with -h (or --help) for more information. ~~~ Note the `sim:build` command is noted as being provided by a plugin at the bottom. If you don't see that then it means that OrigenSim needs to be installed into your global Ruby, if you have the required admin rights you can do this by simply executing: ~~~text gem install origen_sim ~~~ If you don't have the required permission then speak to your system administrator to have them do this. More detailed information on how to manage your globally available plugins like this can be found in the [advanced guide on how Origen is invoked](<%= path "guides/advanced/invocations" %>). If the `origen` command does not work at all, then first refer to [the guide on how to install Origen](<%= path "guides/starting/installing" %>). Once you have verified that you have the `sim:build` command available, execute it by supplying the path to your top-level Verilog file like this: ~~~text origen sim:build path/to/my_top_level.v ~~~ **It is highly recommended that you supply a stub model here, all that Origen needs to know about is the top-level pin interface and reducing the amount of superfluous design code will reduce the chance of parse errors during this step.** For example, something like this is sufficient to be able to generate an Origen test bench: ~~~verilog module my_dut( input tck, tdi, tms, trstn, input rstn, input [31:0] din, input p1, input p2, inout vdd, output tdo, output done, output [15:0] test_bus, output [31:0] dout, output ana ); endmodule ~~~ If you find that it does choke on your design files please do enter a ticket describing the code which failed to parse here - In most cases any parse issues can be resolved by moving to a stub model like above or by simply removing the offending code to create a partial stub. The `sim:build` command does have some rudimentary support for evaluating and applying Verilog compiler directive rules, though at the time of writing it does not evaluate Verilog parameters. For example if your code contained something like this: ~~~verilog output [`DATA_WIDTH-1:0] dout; ~~~ Then you can define it on the command line like this: ~~~text origen sim:build path/to/my_dut.v --define DATA_WIDTH=8 ~~~ Multiple defines should be specified like this: ~~~text origen sim:build path/to/my_dut.v --define DATA_WIDTH=8 --define WREAL ~~~ Multiple files can be passed in, for example to include defines contained in a file rather than via the command line: ~~~text origen sim:build path/to/my_defines.v path/to/my_top_level.v ~~~ If you prefer, it also works by supplying the source file directory path(s) separately: ~~~text origen sim:build my_defines.v my_top_level.v -s path/to ~~~ Run `origen sim:build -h` to see the additional switches that are supported. Also refer to [AMS Support](<%= path "guides/simulation/ams" %>) for details on how to enable analog/mixed-signal support when building the testbench. Once you see a message like this, you are ready to move onto the next step: ~~~text ----------------------------------------------------------- Testbench and VPI extension created! This file can be imported into an Origen top-level DUT model to define the pins: /path/to/origen/my_top_level.rb See above for what to do now to create an Origen-enabled simulation object for your particular simulator. ~~~ #### Building the Design We need to start from a command which can compile and elaborate the DUT only, so any 3rd party testbench should be removed from the build process before we go any further. The output from the previous step contains compiler-specific instructions on what files and switches should be added to your build command, here for example for Cadence: ~~~text ----------------------------------------------------------- Cadence (irun) ----------------------------------------------------------- Add the following to your build script to create an Origen-enabled simulation object (AND REMOVE ANY OTHER TESTBENCH!): /path/to/my/origen/origen.v \ /path/to/my/origen/*.c \ -ccargs "-std=c99" \ -top origen \ -elaborate \ -snapshot origen \ -access +rw \ -timescale 1ns/1ns The following files should then be used for Origen integration: /home/nxa21353/Code/my_origen/origen/my_design_top.rb INCA_libs/ (created by irun) ~~~ At the time of writing Cadence, Synopsys and Icarus Verilog simulators are supported. Simply add the files and switches as instructed to your baseline build command and it should then create a snapshot of your design that is ready to talk to Origen. The compiler-specific notes also mention what files should be given to the Origen application integrator, in this case for Cadence the `INCA_libs` directory and an Origen file that defines the DUT's pins. Once you are in possession of these files, you are ready for the final step: #### Integrating the Simulation Object One of the generated components from the `sim:build` command is an Origen file that defines the DUT's pins. If you wish to use this in your model (optional, you can define them in the model by hand or any other way you like), then check it into your application's `vendor` directory and import it within your model's `initialize` method like this: ~~~ruby # Import pin definitions as extracted from the design import 'my_top_level', dir: "#{Origen.root!}/vendor/wherever/i/like", namespace: nil ~~~ Note that `'my_top_level'` corresponds to the name of the file. Your application should already have a target setup that corresponds to this DUT, if not create one. The copy the compiled design files into `simulation/TARGET/SIMULATOR/.`, where `TARGET` is the name of the target, e.g. `my_dut` and `SIMULATOR` is either `cadence`, `synopsys` or `icarus`. For example, the `INCA_libs` directory in this Cadence example might be copied to `simulation/my_dut/cadence/INCA_libs`. You can check these simulation files into your application's revision control system, but since they can be very large binaries it is recommended that you add the `simulation` directory to your `.gitignore` and use an alternative revision control tool like DesignSync to store them. This will be further discussed in the environment setup, which is the [next section](<%= path "guides/simulation/environment" %>) of this guide to simulation... % end