/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.volume; import java.util.logging.Level; import toxi.math.MathUtils; /** * * @author tux */ public class RoundBrush extends VolumetricBrush { protected float radius, /** * */ /** * */ radSquared; /** * Creates a new spherical brush to work on the given volume. * * @param volume * VolumetricSpaceArray instance * @param radius * radius in world units */ public RoundBrush(VolumetricSpace volume, float radius) { super(volume); setSize(radius); } /** * * @param cx * @param cy * @param cz * @param density */ @Override public void drawAtGridPos(float cx, float cy, float cz, float density) { int minX = MathUtils.max(Math.round(cx - cellRadiusX), 0); int minY = MathUtils.max(Math.round(cy - cellRadiusY), 0); int minZ = MathUtils.max(Math.round(cz - cellRadiusZ), 0); int maxX = MathUtils.min(Math.round(cx + cellRadiusX), volume.resX); int maxY = MathUtils.min(Math.round(cy + cellRadiusY), volume.resY); int maxZ = MathUtils.min(Math.round(cz + cellRadiusZ), volume.resZ); for (int z = minZ; z < maxZ; z++) { float dz = (z - cz) * stretchZ; dz *= dz; for (int y = minY; y < maxY; y++) { float dyz = (y - cy) * stretchY; dyz = dyz * dyz + dz; for (int x = minX; x < maxX; x++) { float dx = x - cx; float d = (float) Math.sqrt(dx * dx + dyz); if (d <= cellRadiusX) { float cellVal = (1 - d / cellRadiusX) * density; updateVoxel(x, y, z, cellVal); } } } } } /** * * @param radius */ @Override public final void setSize(float radius) { this.radius = radius; this.cellRadiusX = (int) (radius / volume.scale.x * volume.resX + 1); this.cellRadiusY = (int) (radius / volume.scale.y * volume.resY + 1); this.cellRadiusZ = (int) (radius / volume.scale.z * volume.resZ + 1); stretchY = (float) cellRadiusX / cellRadiusY; stretchZ = (float) cellRadiusX / cellRadiusZ; if (logger.isLoggable(Level.FINE)) { logger.log(Level.FINE, "new brush size: {0}", radius); } } }