#ifndef SASS_EXTEND_H #define SASS_EXTEND_H #include #include #include "ast.hpp" #include "node.hpp" #include "eval.hpp" #include "operation.hpp" #include "subset_map.hpp" #include "ast_fwd_decl.hpp" namespace Sass { Node subweave(Node& one, Node& two); class Extend : public Operation_CRTP { Subset_Map& subset_map; Eval* eval; private: std::unordered_map< Selector_List_Obj, // key Selector_List_Obj, // value HashNodes, // hasher CompareNodes // compare > memoizeList; std::unordered_map< Complex_Selector_Obj, // key Node, // value HashNodes, // hasher CompareNodes // compare > memoizeComplex; /* this turned out to be too much overhead re-evaluate once we store an ast selector std::unordered_map< Compound_Selector_Obj, // key Node, // value HashNodes, // hasher CompareNodes // compare > memoizeCompound; */ void extendObjectWithSelectorAndBlock(Ruleset* pObject); Node extendComplexSelector(Complex_Selector* sel, CompoundSelectorSet& seen, bool isReplace, bool isOriginal); Node extendCompoundSelector(Compound_Selector* sel, CompoundSelectorSet& seen, bool isReplace); bool complexSelectorHasExtension(Complex_Selector* selector, CompoundSelectorSet& seen); Node trim(Node& seqses, bool isReplace); Node weave(Node& path); public: void setEval(Eval& eval); Selector_List* extendSelectorList(Selector_List_Obj pSelectorList, bool isReplace, bool& extendedSomething, CompoundSelectorSet& seen); Selector_List* extendSelectorList(Selector_List_Obj pSelectorList, bool isReplace = false) { bool extendedSomething = false; CompoundSelectorSet seen; return extendSelectorList(pSelectorList, isReplace, extendedSomething, seen); } Selector_List* extendSelectorList(Selector_List_Obj pSelectorList, CompoundSelectorSet& seen) { bool isReplace = false; bool extendedSomething = false; return extendSelectorList(pSelectorList, isReplace, extendedSomething, seen); } Extend(Subset_Map&); ~Extend() { } void operator()(Block*); void operator()(Ruleset*); void operator()(Supports_Block*); void operator()(Media_Block*); void operator()(Directive*); // ignore missed types template void fallback(U x) {} }; } #endif