---
data:
  class RPG::Map:
    bgm:
      class RPG::AudioFile:
        volume: 100
        name: Twilight
        pitch: 100
    events:
      38:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV038
          "y": 7
          x: 5
          id: 38
      27:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV027
          "y": 15
          x: 30
          id: 27
      5:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: ''
          "y": 5
          x: 14
          id: 5
      16:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 8
                  - 135
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 1
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 80
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 4
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_items_3
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: true
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: true
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: goggles
          "y": 6
          x: 9
          id: 16
      33:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV033
          "y": 17
          x: 26
          id: 33
      22:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Clover beds."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 1
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's full of weird little machines."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 2
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed The sink isn't working."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 3
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's empty."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 4
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko There are shrimp in the water."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed They aren't moving..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 12
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@menderbot [These Tanks Were Designed To Keep "
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - Shrimp Alive.]
                  indent: 1
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - "@menderbot_eyeclosed [Unfortunately They Require "
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - Power To Function...]
                  indent: 1
                  code: 401
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 5
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko This one isn't nearly as damaged as the "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - others.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed I wonder why."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 6
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed This tank has a hole in it..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko I'm not touching the broken glass, that would "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - be dangerous.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 7
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 8
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: Common
          "y": 1
          x: 2
          id: 22
      11:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 7
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: tanks
                  pattern: 0
                  tile_id: 0
                  direction: 4
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV011
          "y": 16
          x: 16
          id: 11
      44:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - crystal
                  indent: 0
                  code: 108
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: "&particles"
          "y": 1
          x: 3
          id: 44
      6:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 6
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: ''
          "y": 7
          x: 19
          id: 6
      39:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV039
          "y": 7
          x: 6
          id: 39
      28:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV028
          "y": 15
          x: 31
          id: 28
      17:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak A pair of safety googles!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 10
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 0
                  code: 123
              - class RPG::EventCommand:
                  parameters:
                  - 135
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 126
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: item_get
                      pitch: 100
                  indent: 0
                  code: 249
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 80
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 4
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: true
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: ''
          "y": 7
          x: 9
          id: 17
      12:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 7
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 4
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV012
          "y": 16
          x: 15
          id: 12
      34:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV034
          "y": 17
          x: 25
          id: 34
      23:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV023
          "y": 15
          x: 24
          id: 23
      1:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: tanks
                  pattern: 1
                  tile_id: 0
                  direction: 6
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV001
          "y": 5
          x: 16
          id: 1
      45:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - Map specific Menderbot dialogue
                  indent: 0
                  code: 108
              - class RPG::EventCommand:
                  parameters:
                  - Check common event 4 for more details
                  indent: 0
                  code: 408
              - class RPG::EventCommand:
                  parameters:
                  - "@niko What was this place for?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@menderbot [It's A Laboratory, But I Don't Know "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - What For.]
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - "@menderbot3 [I Rarely Had Any Work In Here, And "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - What I Saw Was Beyond My Understanding.]
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 0
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters:
                      - ''
                      - 0
                      - 2
                      - 0
                      code: 41
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: false
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_npc_menderbot
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - No more map-specific dialogue
                  indent: 0
                  code: 108
              - class RPG::EventCommand:
                  parameters:
                  - 'Have the event delete itself so the attempt to call it '
                  indent: 0
                  code: 408
              - class RPG::EventCommand:
                  parameters:
                  - would know that there's no more dialogue
                  indent: 0
                  code: 408
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 116
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: true
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: follower_dialogue_menderbot
          "y": 2
          x: 2
          id: 45
      40:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV040
          "y": 7
          x: 7
          id: 40
      29:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV029
          "y": 17
          x: 30
          id: 29
      7:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "$Despite their usefulness, crystals seem to have a "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - volatile reaction with clovers
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - "$Thanks to which we were forced to stop further "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - experimentation after a few unfortunate accidents.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - ''
                  indent: 0
                  code: 108
              - class RPG::EventCommand:
                  parameters:
                  - "$The reaction seems to be specific to clovers, as we "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - couldn't replicate it with any other plant or material.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - ''
                  indent: 0
                  code: 108
              - class RPG::EventCommand:
                  parameters:
                  - "$There doesn't seem to be any logical explanation for "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - this behavior.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - "$However, it does explain why clovers don't "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - naturally grow on this island.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery3
                  pattern: 2
                  tile_id: 0
                  direction: 8
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV007
          "y": 8
          x: 27
          id: 7
      18:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 6
                  - -1
                  - 2
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - - -255.0
                    - -255.0
                    - -255.0
                    - 0.0
                  - 15
                  indent: 1
                  code: 223
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 37
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 12
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 1
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 37
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 12
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 210
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 326
                  - 82
                  - 9
                  - 0
                  - 0
                  indent: 1
                  code: 201
              - class RPG::EventCommand:
                  parameters:
                  - - 0.0
                    - 0.0
                    - 0.0
                    - 0.0
                  - 15
                  indent: 1
                  code: 223
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 12
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 12
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 38
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 1
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 12
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 12
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 38
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 210
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV018
          "y": 14
          x: 6
          id: 18
      2:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: ''
          "y": 5
          x: 17
          id: 2
      35:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "$ They're moving us into the refuge. I hope we don't "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - lose all the progress we made here.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "$ Our research can help assist with the current "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - situation.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "$ Under certain temperature ranges, phosphor "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 'shrimp can produce their own light. This, among '
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - other things, can help us grow plants.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - "$ When cooled and re-heated, they form a shell that "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - is shedded.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "$ This byproduct has not only strength but also "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - interesting electrical properties.
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters:
                  - "$ When anodized, they can be turned into an efficient "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - electrolyte!
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery3
                  pattern: 2
                  tile_id: 0
                  direction: 8
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV035
          "y": 7
          x: 16
          id: 35
      24:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV024
          "y": 15
          x: 25
          id: 24
      13:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 7
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 4
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV013
          "y": 16
          x: 14
          id: 13
      46:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - GET OUT!
                  indent: 0
                  code: 108
              - class RPG::EventCommand:
                  parameters:
                  - 12
                  - "$debug"
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@two_distressed [Wow...]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@two_distressed2 [Debug mode...]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 1
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 25
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: two_new
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 116
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: true
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 4
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 0
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: TWO
          "y": 11
          x: 30
          id: 46
      41:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV041
          "y": 7
          x: 10
          id: 41
      30:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV030
          "y": 17
          x: 29
          id: 30
      8:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 6
                  - -1
                  - 2
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak There's a note here!"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a recipe for\\..\\..\\..\\>"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - \n\@niko_what "Pilk"?
                  indent: 1
                  code: 401
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 6
                  indent: 1
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: tanks
                  pattern: 1
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV008
          "y": 7
          x: 20
          id: 8
      19:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 6
                  - -1
                  - 2
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - - -255.0
                    - -255.0
                    - -255.0
                    - 0.0
                  - 15
                  indent: 1
                  code: 223
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 37
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 12
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 1
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 37
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 12
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 210
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 326
                  - 83
                  - 9
                  - 0
                  - 0
                  indent: 1
                  code: 201
              - class RPG::EventCommand:
                  parameters:
                  - - 0.0
                    - 0.0
                    - 0.0
                    - 0.0
                  - 15
                  indent: 1
                  code: 223
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 12
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 12
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 38
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 1
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 12
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 12
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 38
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 210
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV019
          "y": 14
          x: 7
          id: 19
      14:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 7
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 4
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV014
          "y": 16
          x: 17
          id: 14
      3:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: ''
          "y": 5
          x: 18
          id: 3
      36:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko This tank is taller than all the others!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 12
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@menderbot [I Recall This One Containing A Tree.]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: tanks
                  pattern: 0
                  tile_id: 0
                  direction: 8
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV036
          "y": 17
          x: 20
          id: 36
      25:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV025
          "y": 15
          x: 26
          id: 25
      47:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 12
                  - "$debug"
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - 46
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters:
                          - two_new
                          - 0
                          - 2
                          - 0
                          code: 41
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 38
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 1
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters:
                      - two_new
                      - 0
                      - 2
                      - 0
                      code: 41
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 38
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - 46
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters:
                          - ''
                          - 0
                          - 2
                          - 0
                          code: 41
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 37
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 1
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters:
                      - ''
                      - 0
                      - 2
                      - 0
                      code: 41
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 37
                  indent: 1
                  code: 509
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 116
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 4
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: TWO HANDLER
          "y": 11
          x: 32
          id: 47
      42:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV042
          "y": 7
          x: 11
          id: 42
      31:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV031
          "y": 17
          x: 28
          id: 31
      20:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 80
                      name: pc_off
                      pitch: 100
                  indent: 0
                  code: 250
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's off."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: pc2
                  pattern: 0
                  tile_id: 0
                  direction: 8
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko The computer is showing a puzzle game."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - - Play it
                    - Leave it
                  - 2
                  indent: 0
                  code: 102
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - Play it
                  indent: 0
                  code: 402
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 247
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 1
                  code: 242
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - black
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 0
                  - 0
                  indent: 1
                  code: 231
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 40
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 255
                  - 0
                  indent: 1
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 40
                  indent: 1
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "$scene = Scene_Computer.new"
                  indent: 1
                  code: 355
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 1
                  code: 242
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - black
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 255
                  - 0
                  indent: 1
                  code: 231
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 40
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 0
                  - 0
                  indent: 1
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 60
                  indent: 1
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 1
                  code: 235
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 248
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - Leave it
                  indent: 0
                  code: 402
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed I suppose I don't have the\\n"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - " time for games right now..."
                  indent: 1
                  code: 401
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 404
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 402
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: pc2
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV020
          "y": 5
          x: 30
          id: 20
      9:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "$SAFETY NOTICE:"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "$Crystals and clovers are to be kept far apart from "
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - each other!
                  indent: 0
                  code: 401
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV009
          "y": 9
          x: 22
          id: 9
      15:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 7
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 4
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV015
          "y": 16
          x: 18
          id: 15
      4:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: ''
          "y": 5
          x: 15
          id: 4
      37:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV037
          "y": 7
          x: 4
          id: 37
      26:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV026
          "y": 15
          x: 29
          id: 26
      10:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 6
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: ''
          "y": 7
          x: 21
          id: 10
      43:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 4
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV043
          "y": 7
          x: 8
          id: 43
      32:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV032
          "y": 17
          x: 27
          id: 32
      21:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV021
          "y": 5
          x: 31
          id: 21
    tileset_id: 3
    bgs:
      class RPG::AudioFile:
        volume: 80
        name: ''
        pitch: 100
    autoplay_bgm: true
    data:
    - - - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 52
        - 76
        - 76
        - 76
        - 76
        - 76
        - 76
        - 76
        - 76
        - 56
        - 52
        - 76
        - 76
        - 76
        - 76
        - 76
        - 76
        - 76
        - 76
        - 56
        - 48
        - 48
      - - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 72
        - 696
        - 697
        - 698
        - 699
        - 696
        - 697
        - 698
        - 699
        - 64
        - 72
        - 696
        - 697
        - 698
        - 699
        - 696
        - 697
        - 698
        - 699
        - 64
        - 48
        - 48
      - - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 48
        - 72
        - 704
        - 705
        - 706
        - 707
        - 704
        - 705
        - 706
        - 707
        - 64
        - 72
        - 704
        - 705
        - 706
        - 707
        - 704
        - 705
        - 706
        - 707
        - 64
        - 48
        - 48
      - - 48
        - 48
        - 48
        - 52
        - 76
        - 76
        - 76
        - 76
        - 76
        - 76
        - 76
        - 76
        - 56
        - 72
        - 712
        - 713
        - 714
        - 715
        - 712
        - 713
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version: '1.3'