module CloudCrowd # A chunk of work that will be farmed out into many WorkUnits to be processed # in parallel by each active CloudCrowd::Worker. Jobs are defined by a list # of inputs (usually public urls to files), an action (the name of a script that # CloudCrowd knows how to run), and, eventually a corresponding list of output. class Job < ActiveRecord::Base include ModelStatus has_many :work_units, :dependent => :destroy validates_presence_of :status, :inputs, :action, :options before_validation_on_create :set_initial_status after_create :queue_for_workers before_destroy :cleanup_assets # Create a Job from an incoming JSON request, and add it to the queue. def self.create_from_request(h) self.create( :inputs => h['inputs'].to_json, :action => h['action'], :options => (h['options'] || {}).to_json, :email => h['email'], :callback_url => h['callback_url'] ) end # After work units are marked successful, we check to see if all of them have # finished, if so, continue on to the next phase of the job. def check_for_completion return unless all_work_units_complete? set_next_status outs = gather_outputs_from_work_units return queue_for_workers(outs) if merging? if complete? update_attributes(:outputs => outs, :time => time_taken) Thread.new { fire_callback } if callback_url end self end # Transition this Job's current status to the appropriate next one, based # on the state of the WorkUnits and the nature of the Action. def set_next_status update_attribute(:status, any_work_units_failed? ? FAILED : self.splitting? ? PROCESSING : self.mergeable? ? MERGING : SUCCEEDED ) end # If a callback_url is defined, post the Job's JSON to it upon # completion. The callback_url may include HTTP basic authentication, # if you like: # http://user:password@example.com/job_complete # If the callback URL returns a '201 Created' HTTP status code, CloudCrowd # will assume that the resource has been successfully created, and the Job # will be cleaned up. def fire_callback begin response = RestClient.post(callback_url, {:job => self.to_json}) Thread.new { self.destroy } if response && response.code == 201 rescue RestClient::Exception => e puts "Failed to fire job callback. Hmmm, what should happen here?" end end # Cleaning up after a job will remove all of its files from S3 or the # filesystem. Destroying a Job will cleanup_assets first. Run this in a # separate thread to get out of the transaction's way. # TODO: Convert this into a 'cleanup' work unit that gets run by a worker. def cleanup_assets AssetStore.new.cleanup(self) end # Have all of the WorkUnits finished? def all_work_units_complete? self.work_units.incomplete.count <= 0 end # Have any of the WorkUnits failed? def any_work_units_failed? self.work_units.failed.count > 0 end # This job is splittable if its Action has a +split+ method. def splittable? self.action_class.public_instance_methods.include? 'split' end # This job is done splitting if it's finished with its splitting work units. def done_splitting? splittable? && work_units.splitting.count <= 0 end # This job is mergeable if its Action has a +merge+ method. def mergeable? self.processing? && self.action_class.public_instance_methods.include?('merge') end # Retrieve the class for this Job's Action. def action_class @action_class ||= CloudCrowd.actions[self.action] return @action_class if @action_class raise Error::ActionNotFound, "no action named: '#{self.action}' could be found" end # How complete is this Job? # Unfortunately, with the current processing sequence, the percent_complete # can pull a fast one and go backwards. This happens when there's a single # large input that takes a long time to split, and when it finally does it # creates a whole swarm of work units. This seems unavoidable. def percent_complete return 99 if merging? return 100 if complete? unit_count = work_units.count return 100 if unit_count <= 0 (work_units.complete.count / unit_count.to_f * 100).round end # How long has this Job taken? def time_taken return self.time if self.time Time.now - self.created_at end # Generate a stable 8-bit Hex color code, based on the Job's id. def color @color ||= Digest::MD5.hexdigest(self.id.to_s)[-7...-1] end # A JSON representation of this job includes the statuses of its component # WorkUnits, as well as any completed outputs. def to_json(opts={}) atts = { 'id' => id, 'color' => color, 'status' => display_status, 'percent_complete' => percent_complete, 'work_units' => work_units.count, 'time_taken' => time_taken } atts['outputs'] = JSON.parse(outputs) if outputs atts['email'] = email if email atts.to_json end private # When the WorkUnits are all finished, gather all their outputs together # before removing them from the database entirely. Returns their merged JSON. def gather_outputs_from_work_units units = self.work_units.complete outs = self.work_units.complete.map {|u| u.parsed_output } self.work_units.complete.destroy_all outs.to_json end # When starting a new job, or moving to a new stage, split up the inputs # into WorkUnits, and queue them. Workers will start picking them up right # away. def queue_for_workers(input=nil) input ||= JSON.parse(self.inputs) [input].flatten.each {|i| WorkUnit.start(self, action, i, status) } self end # A Job starts out either splitting or processing, depending on its action. def set_initial_status self.status = self.splittable? ? SPLITTING : PROCESSING end end end