#ifdef USE_MORPHNORMALS vec3 morphedNormal = vec3( 0.0 ); morphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ]; morphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ]; morphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ]; morphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ]; morphedNormal += normal; #endif