(function(exports) { // lib/handlebars/base.js var Handlebars = {}; window.Handlebars = Handlebars; Handlebars.VERSION = "1.0.beta.2"; Handlebars.helpers = {}; Handlebars.partials = {}; Handlebars.registerHelper = function(name, fn, inverse) { if(inverse) { fn.not = inverse; } this.helpers[name] = fn; }; Handlebars.registerPartial = function(name, str) { this.partials[name] = str; }; Handlebars.registerHelper('helperMissing', function(arg) { if(arguments.length === 2) { return undefined; } else { throw new Error("Could not find property '" + arg + "'"); } }); Handlebars.registerHelper('blockHelperMissing', function(context, options) { var inverse = options.inverse || function() {}, fn = options.fn; var ret = ""; var type = Object.prototype.toString.call(context); if(type === "[object Function]") { context = context(); } if(context === true) { return fn(this); } else if(context === false || context == null) { return inverse(this); } else if(type === "[object Array]") { if(context.length > 0) { for(var i=0, j=context.length; i 0) { for(var i=0, j=context.length; i 2) { expected.push("'"+this.terminals_[p]+"'"); } var errStr = ''; if (this.lexer.showPosition) { errStr = 'Parse error on line '+(yylineno+1)+":\n"+this.lexer.showPosition()+'\nExpecting '+expected.join(', '); } else { errStr = 'Parse error on line '+(yylineno+1)+": Unexpected " + (symbol == 1 /*EOF*/ ? "end of input" : ("'"+(this.terminals_[symbol] || symbol)+"'")); } this.parseError(errStr, {text: this.lexer.match, token: this.terminals_[symbol] || symbol, line: this.lexer.yylineno, loc: yyloc, expected: expected}); } // just recovered from another error if (recovering == 3) { if (symbol == EOF) { throw new Error(errStr || 'Parsing halted.'); } // discard current lookahead and grab another yyleng = this.lexer.yyleng; yytext = this.lexer.yytext; yylineno = this.lexer.yylineno; yyloc = this.lexer.yylloc; symbol = lex(); } // try to recover from error while (1) { // check for error recovery rule in this state if ((TERROR.toString()) in table[state]) { break; } if (state == 0) { throw new Error(errStr || 'Parsing halted.'); } popStack(1); state = stack[stack.length-1]; } preErrorSymbol = symbol; // save the lookahead token symbol = TERROR; // insert generic error symbol as new lookahead state = stack[stack.length-1]; action = table[state] && table[state][TERROR]; recovering = 3; // allow 3 real symbols to be shifted before reporting a new error } // this shouldn't happen, unless resolve defaults are off if (action[0] instanceof Array && action.length > 1) { throw new Error('Parse Error: multiple actions possible at state: '+state+', token: '+symbol); } switch (action[0]) { case 1: // shift //this.shiftCount++; stack.push(symbol); vstack.push(this.lexer.yytext); lstack.push(this.lexer.yylloc); stack.push(action[1]); // push state symbol = null; if (!preErrorSymbol) { // normal execution/no error yyleng = this.lexer.yyleng; yytext = this.lexer.yytext; yylineno = this.lexer.yylineno; yyloc = this.lexer.yylloc; if (recovering > 0) recovering--; } else { // error just occurred, resume old lookahead f/ before error symbol = preErrorSymbol; preErrorSymbol = null; } break; case 2: // reduce //this.reductionCount++; len = this.productions_[action[1]][1]; // perform semantic action yyval.$ = vstack[vstack.length-len]; // default to $$ = $1 // default location, uses first token for firsts, last for lasts yyval._$ = { first_line: lstack[lstack.length-(len||1)].first_line, last_line: lstack[lstack.length-1].last_line, first_column: lstack[lstack.length-(len||1)].first_column, last_column: lstack[lstack.length-1].last_column }; r = this.performAction.call(yyval, yytext, yyleng, yylineno, this.yy, action[1], vstack, lstack); if (typeof r !== 'undefined') { return r; } // pop off stack if (len) { stack = stack.slice(0,-1*len*2); vstack = vstack.slice(0, -1*len); lstack = lstack.slice(0, -1*len); } stack.push(this.productions_[action[1]][0]); // push nonterminal (reduce) vstack.push(yyval.$); lstack.push(yyval._$); // goto new state = table[STATE][NONTERMINAL] newState = table[stack[stack.length-2]][stack[stack.length-1]]; stack.push(newState); break; case 3: // accept return true; } } return true; }};/* Jison generated lexer */ var lexer = (function(){ var lexer = ({EOF:1, parseError:function parseError(str, hash) { if (this.yy.parseError) { this.yy.parseError(str, hash); } else { throw new Error(str); } }, setInput:function (input) { this._input = input; this._more = this._less = this.done = false; this.yylineno = this.yyleng = 0; this.yytext = this.matched = this.match = ''; this.conditionStack = ['INITIAL']; this.yylloc = {first_line:1,first_column:0,last_line:1,last_column:0}; return this; }, input:function () { var ch = this._input[0]; this.yytext+=ch; this.yyleng++; this.match+=ch; this.matched+=ch; var lines = ch.match(/\n/); if (lines) this.yylineno++; this._input = this._input.slice(1); return ch; }, unput:function (ch) { this._input = ch + this._input; return this; }, more:function () { this._more = true; return this; }, pastInput:function () { var past = this.matched.substr(0, this.matched.length - this.match.length); return (past.length > 20 ? '...':'') + past.substr(-20).replace(/\n/g, ""); }, upcomingInput:function () { var next = this.match; if (next.length < 20) { next += this._input.substr(0, 20-next.length); } return (next.substr(0,20)+(next.length > 20 ? '...':'')).replace(/\n/g, ""); }, showPosition:function () { var pre = this.pastInput(); var c = new Array(pre.length + 1).join("-"); return pre + this.upcomingInput() + "\n" + c+"^"; }, next:function () { if (this.done) { return this.EOF; } if (!this._input) this.done = true; var token, match, col, lines; if (!this._more) { this.yytext = ''; this.match = ''; } var rules = this._currentRules(); for (var i=0;i < rules.length; i++) { match = this._input.match(this.rules[rules[i]]); if (match) { lines = match[0].match(/\n.*/g); if (lines) this.yylineno += lines.length; this.yylloc = {first_line: this.yylloc.last_line, last_line: this.yylineno+1, first_column: this.yylloc.last_column, last_column: lines ? lines[lines.length-1].length-1 : this.yylloc.last_column + match[0].length} this.yytext += match[0]; this.match += match[0]; this.matches = match; this.yyleng = this.yytext.length; this._more = false; this._input = this._input.slice(match[0].length); this.matched += match[0]; token = this.performAction.call(this, this.yy, this, rules[i],this.conditionStack[this.conditionStack.length-1]); if (token) return token; else return; } } if (this._input === "") { return this.EOF; } else { this.parseError('Lexical error on line '+(this.yylineno+1)+'. Unrecognized text.\n'+this.showPosition(), {text: "", token: null, line: this.yylineno}); } }, lex:function lex() { var r = this.next(); if (typeof r !== 'undefined') { return r; } else { return this.lex(); } }, begin:function begin(condition) { this.conditionStack.push(condition); }, popState:function popState() { return this.conditionStack.pop(); }, _currentRules:function _currentRules() { return this.conditions[this.conditionStack[this.conditionStack.length-1]].rules; }}); lexer.performAction = function anonymous(yy,yy_,$avoiding_name_collisions,YY_START) { var YYSTATE=YY_START switch($avoiding_name_collisions) { case 0: this.begin("mu"); if (yy_.yytext) return 14; break; case 1: return 14; break; case 2: return 24; break; case 3: return 16; break; case 4: return 20; break; case 5: return 19; break; case 6: return 19; break; case 7: return 23; break; case 8: return 23; break; case 9: yy_.yytext = yy_.yytext.substr(3,yy_.yyleng-5); this.begin("INITIAL"); return 15; break; case 10: return 22; break; case 11: return 34; break; case 12: return 33; break; case 13: return 33; break; case 14: return 36; break; case 15: /*ignore whitespace*/ break; case 16: this.begin("INITIAL"); return 18; break; case 17: this.begin("INITIAL"); return 18; break; case 18: yy_.yytext = yy_.yytext.substr(1,yy_.yyleng-2).replace(/\\"/g,'"'); return 28; break; case 19: return 30; break; case 20: return 30; break; case 21: return 29; break; case 22: return 33; break; case 23: yy_.yytext = yy_.yytext.substr(1, yy_.yyleng-2); return 33; break; case 24: return 'INVALID'; break; case 25: return 5; break; } }; lexer.rules = [/^[^\x00]*?(?=(\{\{))/,/^[^\x00]+/,/^\{\{>/,/^\{\{#/,/^\{\{\//,/^\{\{\^/,/^\{\{\s*else\b/,/^\{\{\{/,/^\{\{&/,/^\{\{![\s\S]*?\}\}/,/^\{\{/,/^=/,/^\.(?=[} ])/,/^\.\./,/^[/.]/,/^\s+/,/^\}\}\}/,/^\}\}/,/^"(\\["]|[^"])*"/,/^true(?=[}\s])/,/^false(?=[}\s])/,/^[0-9]+(?=[}\s])/,/^[a-zA-Z0-9_$-]+(?=[=}\s/.])/,/^\[.*\]/,/^./,/^$/]; lexer.conditions = {"mu":{"rules":[2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25],"inclusive":false},"INITIAL":{"rules":[0,1,25],"inclusive":true}};return lexer;})() parser.lexer = lexer; return parser; })(); if (typeof require !== 'undefined' && typeof exports !== 'undefined') { exports.parser = handlebars; exports.parse = function () { return handlebars.parse.apply(handlebars, arguments); } exports.main = function commonjsMain(args) { if (!args[1]) throw new Error('Usage: '+args[0]+' FILE'); if (typeof process !== 'undefined') { var source = require('fs').readFileSync(require('path').join(process.cwd(), args[1]), "utf8"); } else { var cwd = require("file").path(require("file").cwd()); var source = cwd.join(args[1]).read({charset: "utf-8"}); } return exports.parser.parse(source); } if (typeof module !== 'undefined' && require.main === module) { exports.main(typeof process !== 'undefined' ? process.argv.slice(1) : require("system").args); } }; ; // lib/handlebars/compiler/base.js Handlebars.Parser = handlebars; Handlebars.parse = function(string) { Handlebars.Parser.yy = Handlebars.AST; return Handlebars.Parser.parse(string); }; Handlebars.print = function(ast) { return new Handlebars.PrintVisitor().accept(ast); }; Handlebars.logger = { DEBUG: 0, INFO: 1, WARN: 2, ERROR: 3, level: 3, // override in the host environment log: function(level, str) {} }; Handlebars.log = function(level, str) { Handlebars.logger.log(level, str); }; ; // lib/handlebars/compiler/ast.js (function() { Handlebars.AST = {}; Handlebars.AST.ProgramNode = function(statements, inverse) { this.type = "program"; this.statements = statements; if(inverse) { this.inverse = new Handlebars.AST.ProgramNode(inverse); } }; Handlebars.AST.MustacheNode = function(params, hash, unescaped) { this.type = "mustache"; this.id = params[0]; this.params = params.slice(1); this.hash = hash; this.escaped = !unescaped; }; Handlebars.AST.PartialNode = function(id, context) { this.type = "partial"; // TODO: disallow complex IDs this.id = id; this.context = context; }; var verifyMatch = function(open, close) { if(open.original !== close.original) { throw new Handlebars.Exception(open.original + " doesn't match " + close.original); } }; Handlebars.AST.BlockNode = function(mustache, program, close) { verifyMatch(mustache.id, close); this.type = "block"; this.mustache = mustache; this.program = program; }; Handlebars.AST.InverseNode = function(mustache, program, close) { verifyMatch(mustache.id, close); this.type = "inverse"; this.mustache = mustache; this.program = program; }; Handlebars.AST.ContentNode = function(string) { this.type = "content"; this.string = string; }; Handlebars.AST.HashNode = function(pairs) { this.type = "hash"; this.pairs = pairs; }; Handlebars.AST.IdNode = function(parts) { this.type = "ID"; this.original = parts.join("."); var dig = [], depth = 0; for(var i=0,l=parts.length; i": ">", '"': """, "'": "'", "`": "`" }; var badChars = /&(?!\w+;)|[<>"'`]/g; var possible = /[&<>"'`]/; var escapeChar = function(chr) { return escape[chr] || "&"; }; Handlebars.Utils = { escapeExpression: function(string) { // don't escape SafeStrings, since they're already safe if (string instanceof Handlebars.SafeString) { return string.toString(); } else if (string == null || string === false) { return ""; } if(!possible.test(string)) { return string; } return string.replace(badChars, escapeChar); }, isEmpty: function(value) { if (typeof value === "undefined") { return true; } else if (value === null) { return true; } else if (value === false) { return true; } else if(Object.prototype.toString.call(value) === "[object Array]" && value.length === 0) { return true; } else { return false; } } }; })();; // lib/handlebars/compiler/compiler.js Handlebars.Compiler = function() {}; Handlebars.JavaScriptCompiler = function() {}; (function(Compiler, JavaScriptCompiler) { Compiler.OPCODE_MAP = { appendContent: 1, getContext: 2, lookupWithHelpers: 3, lookup: 4, append: 5, invokeMustache: 6, appendEscaped: 7, pushString: 8, truthyOrFallback: 9, functionOrFallback: 10, invokeProgram: 11, invokePartial: 12, push: 13, assignToHash: 15, pushStringParam: 16 }; Compiler.MULTI_PARAM_OPCODES = { appendContent: 1, getContext: 1, lookupWithHelpers: 2, lookup: 1, invokeMustache: 3, pushString: 1, truthyOrFallback: 1, functionOrFallback: 1, invokeProgram: 3, invokePartial: 1, push: 1, assignToHash: 1, pushStringParam: 1 }; Compiler.DISASSEMBLE_MAP = {}; for(var prop in Compiler.OPCODE_MAP) { var value = Compiler.OPCODE_MAP[prop]; Compiler.DISASSEMBLE_MAP[value] = prop; } Compiler.multiParamSize = function(code) { return Compiler.MULTI_PARAM_OPCODES[Compiler.DISASSEMBLE_MAP[code]]; }; Compiler.prototype = { compiler: Compiler, disassemble: function() { var opcodes = this.opcodes, opcode, nextCode; var out = [], str, name, value; for(var i=0, l=opcodes.length; i 0) { this.source[1] = this.source[1] + ", " + locals.join(", "); } // Generate minimizer alias mappings if (!this.isChild) { var aliases = [] for (var alias in this.context.aliases) { this.source[1] = this.source[1] + ', ' + alias + '=' + this.context.aliases[alias]; } } if (this.source[1]) { this.source[1] = "var " + this.source[1].substring(2) + ";"; } // Merge children if (!this.isChild) { this.source[1] += '\n' + this.context.programs.join('\n') + '\n'; } if (!this.environment.isSimple) { this.source.push("return buffer;"); } var params = this.isChild ? ["depth0", "data"] : ["Handlebars", "depth0", "helpers", "partials", "data"]; for(var i=0, l=this.environment.depths.list.length; i this.stackVars.length) { this.stackVars.push("stack" + this.stackSlot); } return "stack" + this.stackSlot; }, popStack: function() { return "stack" + this.stackSlot--; }, topStack: function() { return "stack" + this.stackSlot; }, quotedString: function(str) { return '"' + str .replace(/\\/g, '\\\\') .replace(/"/g, '\\"') .replace(/\n/g, '\\n') .replace(/\r/g, '\\r') + '"'; } }; var reservedWords = ("break case catch continue default delete do else finally " + "for function if in instanceof new return switch this throw " + "try typeof var void while with null true false").split(" "); var compilerWords = JavaScriptCompiler.RESERVED_WORDS = {}; for(var i=0, l=reservedWords.length; i0 && path.charAt(idx-1)!=='.') { return getPath(getPath(target, path.slice(0, idx)), path.slice(idx+1)); } idx = 0; while(target && idx0 && path.charAt(idx-1)!=='.') { // should not do lookup on a prototype object because the object isn't // really live yet. if (target && meta(target,false).proto!==target) { target = getPath(target, path.slice(0, idx)); } else { target = null; } path = path.slice(idx+1); } else if (target === window) { key = firstKey(path); target = get(target, key); path = path.slice(key.length+1); } // must return some kind of path to be valid else other things will break. if (!path || path.length===0) throw new Error('Invalid Path'); TUPLE_RET[0] = target; TUPLE_RET[1] = path; return TUPLE_RET; } /** @private Normalizes a path to support older-style property paths beginning with . or @function @param {String} path path to normalize @returns {String} normalized path */ SC.normalizePath = normalizePath; /** @private Normalizes a target/path pair to reflect that actual target/path that should be observed, etc. This takes into account passing in global property paths (i.e. a path beginning with a captial letter not defined on the target) and * separators. @param {Object} target The current target. May be null. @param {String} path A path on the target or a global property path. @returns {Array} a temporary array with the normalized target/path pair. */ SC.normalizeTuple = function(target, path) { return normalizeTuple(target, normalizePath(path)); }; SC.normalizeTuple.primitive = normalizeTuple; SC.getPath = function(root, path) { var hasThis, hasStar, isGlobal; if (!path && 'string'===typeof root) { path = root; root = null; } hasStar = path.indexOf('*') > -1; // If there is no root and path is a key name, return that // property from the global object. // E.g. getPath('SC') -> SC if (root === null && !hasStar && path.indexOf('.') < 0) { return get(window, path); } // detect complicated paths and normalize them path = normalizePath(path); hasThis = HAS_THIS.test(path); isGlobal = !hasThis && IS_GLOBAL.test(path); if (!root || hasThis || isGlobal || hasStar) { var tuple = normalizeTuple(root, path); root = tuple[0]; path = tuple[1]; } return getPath(root, path); }; SC.setPath = function(root, path, value, tolerant) { var keyName; if (arguments.length===2 && 'string' === typeof root) { value = path; path = root; root = null; } path = normalizePath(path); if (path.indexOf('*')>0) { var tuple = normalizeTuple(root, path); root = tuple[0]; path = tuple[1]; } if (path.indexOf('.') > 0) { keyName = path.slice(path.lastIndexOf('.')+1); path = path.slice(0, path.length-(keyName.length+1)); if (!HAS_THIS.test(path) && IS_GLOBAL_SET.test(path) && path.indexOf('.')<0) { root = window[path]; // special case only works during set... } else if (path !== 'this') { root = SC.getPath(root, path); } } else { if (IS_GLOBAL_SET.test(path)) throw new Error('Invalid Path'); keyName = path; } if (!keyName || keyName.length===0 || keyName==='*') { throw new Error('Invalid Path'); } if (!root) { if (tolerant) { return; } else { throw new Error('Object in path '+path+' could not be found or was destroyed.'); } } return SC.set(root, keyName, value); }; /** Error-tolerant form of SC.setPath. Will not blow up if any part of the chain is undefined, null, or destroyed. This is primarily used when syncing bindings, which may try to update after an object has been destroyed. */ SC.trySetPath = function(root, path, value) { if (arguments.length===2 && 'string' === typeof root) { value = path; path = root; root = null; } return SC.setPath(root, path, value, true); }; /** Returns true if the provided path is global (e.g., "MyApp.fooController.bar") instead of local ("foo.bar.baz"). @param {String} path @returns Boolean */ SC.isGlobalPath = function(path) { return !HAS_THIS.test(path) && IS_GLOBAL.test(path); } })({}); (function(exports) { // From: https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/array/map if (!Array.prototype.map) { Array.prototype.map = function(fun /*, thisp */) { "use strict"; if (this === void 0 || this === null) throw new TypeError(); var t = Object(this); var len = t.length >>> 0; if (typeof fun !== "function") throw new TypeError(); var res = new Array(len); var thisp = arguments[1]; for (var i = 0; i < len; i++) { if (i in t) res[i] = fun.call(thisp, t[i], i, t); } return res; }; } // From: https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/array/foreach if (!Array.prototype.forEach) { Array.prototype.forEach = function(fun /*, thisp */) { "use strict"; if (this === void 0 || this === null) throw new TypeError(); var t = Object(this); var len = t.length >>> 0; if (typeof fun !== "function") throw new TypeError(); var thisp = arguments[1]; for (var i = 0; i < len; i++) { if (i in t) fun.call(thisp, t[i], i, t); } }; } if (!Array.prototype.indexOf) { Array.prototype.indexOf = function (obj, fromIndex) { if (fromIndex == null) { fromIndex = 0; } else if (fromIndex < 0) { fromIndex = Math.max(0, this.length + fromIndex); } for (var i = fromIndex, j = this.length; i < j; i++) { if (this[i] === obj) { return i; } } return -1; }; } })({}); (function(exports) { // ========================================================================== // Project: SproutCore Metal // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals sc_assert */ var AFTER_OBSERVERS = ':change'; var BEFORE_OBSERVERS = ':before'; var guidFor = SC.guidFor; var normalizePath = SC.normalizePath; var suspended = 0; var array_Slice = Array.prototype.slice; var ObserverSet = function(iterateable) { this.set = {}; if (iterateable) { this.array = []; } } ObserverSet.prototype.add = function(target, name) { var set = this.set, guid = SC.guidFor(target), array; if (!set[guid]) { set[guid] = {}; } set[guid][name] = true; if (array = this.array) { array.push([target, name]); } }; ObserverSet.prototype.contains = function(target, name) { var set = this.set, guid = SC.guidFor(target), nameSet = set[guid]; return nameSet && nameSet[name]; }; ObserverSet.prototype.empty = function() { this.set = {}; this.array = []; }; ObserverSet.prototype.forEach = function(fn) { var q = this.array; this.empty(); q.forEach(function(item) { fn(item[0], item[1]); }); }; var queue = new ObserverSet(true), beforeObserverSet = new ObserverSet(); function notifyObservers(obj, eventName, forceNotification) { if (suspended && !forceNotification) { // if suspended add to the queue to send event later - but only send // event once. if (!queue.contains(obj, eventName)) { queue.add(obj, eventName); } } else { SC.sendEvent(obj, eventName); } } function flushObserverQueue() { beforeObserverSet.empty(); if (!queue || queue.array.length===0) return ; queue.forEach(function(target, event){ SC.sendEvent(target, event); }); } SC.beginPropertyChanges = function() { suspended++; return this; }; SC.endPropertyChanges = function() { suspended--; if (suspended<=0) flushObserverQueue(); }; /** Make a series of property changes together in an exception-safe way. SC.changeProperties(function() { obj1.set('foo', mayBlowUpWhenSet); obj2.set('bar', baz); }); */ SC.changeProperties = function(cb){ SC.beginPropertyChanges(); try { cb() } finally { SC.endPropertyChanges(); } } function changeEvent(keyName) { return keyName+AFTER_OBSERVERS; } function beforeEvent(keyName) { return keyName+BEFORE_OBSERVERS; } function changeKey(eventName) { return eventName.slice(0, -7); } function beforeKey(eventName) { return eventName.slice(0, -7); } function xformForArgs(args) { return function (target, method, params) { var obj = params[0], keyName = changeKey(params[1]), val; var copy_args = args.slice(); if (method.length>2) val = SC.getPath(obj, keyName); copy_args.unshift(obj, keyName, val); method.apply(target, copy_args); } } var xformChange = xformForArgs([]); function xformBefore(target, method, params) { var obj = params[0], keyName = beforeKey(params[1]), val; if (method.length>2) val = SC.getPath(obj, keyName); method.call(target, obj, keyName, val); } SC.addObserver = function(obj, path, target, method) { path = normalizePath(path); var xform; if (arguments.length > 4) { var args = array_Slice.call(arguments, 4); xform = xformForArgs(args); } else { xform = xformChange; } SC.addListener(obj, changeEvent(path), target, method, xform); SC.watch(obj, path); return this; }; /** @private */ SC.observersFor = function(obj, path) { return SC.listenersFor(obj, changeEvent(path)); }; SC.removeObserver = function(obj, path, target, method) { path = normalizePath(path); SC.unwatch(obj, path); SC.removeListener(obj, changeEvent(path), target, method); return this; }; SC.addBeforeObserver = function(obj, path, target, method) { path = normalizePath(path); SC.addListener(obj, beforeEvent(path), target, method, xformBefore); SC.watch(obj, path); return this; }; /** @private */ SC.beforeObserversFor = function(obj, path) { return SC.listenersFor(obj, beforeEvent(path)); }; SC.removeBeforeObserver = function(obj, path, target, method) { path = normalizePath(path); SC.unwatch(obj, path); SC.removeListener(obj, beforeEvent(path), target, method); return this; }; /** @private */ SC.notifyObservers = function(obj, keyName) { notifyObservers(obj, changeEvent(keyName)); }; /** @private */ SC.notifyBeforeObservers = function(obj, keyName) { var guid, set, forceNotification = false; if (suspended) { if (!beforeObserverSet.contains(obj, keyName)) { beforeObserverSet.add(obj, keyName); forceNotification = true; } else { return; } } notifyObservers(obj, beforeEvent(keyName), forceNotification); }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Metal // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals sc_assert */ var USE_ACCESSORS = SC.USE_ACCESSORS; var GUID_KEY = SC.GUID_KEY; var META_KEY = SC.META_KEY; var meta = SC.meta; var o_create = SC.platform.create; var o_defineProperty = SC.platform.defineProperty; var SIMPLE_PROPERTY, WATCHED_PROPERTY; // .......................................................... // DESCRIPTOR // var SIMPLE_DESC = { writable: true, configurable: true, enumerable: true, value: null }; /** @private @constructor Objects of this type can implement an interface to responds requests to get and set. The default implementation handles simple properties. You generally won't need to create or subclass this directly. */ var Dc = SC.Descriptor = function() {}; var setup = Dc.setup = function(obj, keyName, value) { SIMPLE_DESC.value = value; o_defineProperty(obj, keyName, SIMPLE_DESC); SIMPLE_DESC.value = null; }; var Dp = SC.Descriptor.prototype; /** Called whenever we want to set the property value. Should set the value and return the actual set value (which is usually the same but may be different in the case of computed properties.) @param {Object} obj The object to set the value on. @param {String} keyName The key to set. @param {Object} value The new value @returns {Object} value actual set value */ Dp.set = function(obj, keyName, value) { obj[keyName] = value; return value; }; /** Called whenever we want to get the property value. Should retrieve the current value. @param {Object} obj The object to get the value on. @param {String} keyName The key to retrieve @returns {Object} the current value */ Dp.get = function(obj, keyName) { return w_get(obj, keyName, obj); }; /** This is called on the descriptor to set it up on the object. The descriptor is responsible for actually defining the property on the object here. The passed `value` is the transferValue returned from any previous descriptor. @param {Object} obj The object to set the value on. @param {String} keyName The key to set. @param {Object} value The transfer value from any previous descriptor. @returns {void} */ Dp.setup = setup; /** This is called on the descriptor just before another descriptor takes its place. This method should at least return the 'transfer value' of the property - which is the value you want to passed as the input to the new descriptor's setup() method. It is not generally necessary to actually 'undefine' the property as a new property descriptor will redefine it immediately after this method returns. @param {Object} obj The object to set the value on. @param {String} keyName The key to set. @returns {Object} transfer value */ Dp.teardown = function(obj, keyName) { return obj[keyName]; }; Dp.val = function(obj, keyName) { return obj[keyName]; }; // .......................................................... // SIMPLE AND WATCHED PROPERTIES // // if accessors are disabled for the app then this will act as a guard when // testing on browsers that do support accessors. It will throw an exception // if you do foo.bar instead of SC.get(foo, 'bar') // The exception to this is that any objects managed by SC but not a descendant // of SC.Object will not throw an exception, instead failing silently. This // prevent errors with other libraries that may attempt to access special // properties on standard objects like Array. Usually this happens when copying // an object by looping over all properties. if (!USE_ACCESSORS) { SC.Descriptor.MUST_USE_GETTER = function() { if (this instanceof SC.Object) { sc_assert('Must use SC.get() to access this property', false); } }; SC.Descriptor.MUST_USE_SETTER = function() { if (this instanceof SC.Object) { if (this.isDestroyed) { sc_assert('You cannot set observed properties on destroyed objects', false); } else { sc_assert('Must use SC.set() to access this property', false); } } }; } var WATCHED_DESC = { configurable: true, enumerable: true, set: SC.Descriptor.MUST_USE_SETTER }; function w_get(obj, keyName, values) { values = values || meta(obj, false).values; if (values) { var ret = values[keyName]; if (ret !== undefined) { return ret; } if (obj.unknownProperty) { return obj.unknownProperty(keyName); } } } function w_set(obj, keyName, value) { var m = meta(obj), watching; watching = m.watching[keyName]>0 && value!==m.values[keyName]; if (watching) SC.propertyWillChange(obj, keyName); m.values[keyName] = value; if (watching) SC.propertyDidChange(obj, keyName); return value; } var WATCHED_GETTERS = {}; function mkWatchedGetter(keyName) { var ret = WATCHED_GETTERS[keyName]; if (!ret) { ret = WATCHED_GETTERS[keyName] = function() { return w_get(this, keyName); }; } return ret; } var WATCHED_SETTERS = {}; function mkWatchedSetter(keyName) { var ret = WATCHED_SETTERS[keyName]; if (!ret) { ret = WATCHED_SETTERS[keyName] = function(value) { return w_set(this, keyName, value); }; } return ret; } /** @private Private version of simple property that invokes property change callbacks. */ WATCHED_PROPERTY = new SC.Descriptor(); if (SC.platform.hasPropertyAccessors) { WATCHED_PROPERTY.get = w_get ; WATCHED_PROPERTY.set = w_set ; if (USE_ACCESSORS) { WATCHED_PROPERTY.setup = function(obj, keyName, value) { WATCHED_DESC.get = mkWatchedGetter(keyName); WATCHED_DESC.set = mkWatchedSetter(keyName); o_defineProperty(obj, keyName, WATCHED_DESC); WATCHED_DESC.get = WATCHED_DESC.set = null; if (value !== undefined) meta(obj).values[keyName] = value; }; } else { WATCHED_PROPERTY.setup = function(obj, keyName, value) { WATCHED_DESC.get = mkWatchedGetter(keyName); o_defineProperty(obj, keyName, WATCHED_DESC); WATCHED_DESC.get = null; if (value !== undefined) meta(obj).values[keyName] = value; }; } WATCHED_PROPERTY.teardown = function(obj, keyName) { var ret = meta(obj).values[keyName]; delete meta(obj).values[keyName]; return ret; }; // NOTE: if platform does not have property accessors then we just have to // set values and hope for the best. You just won't get any warnings... } else { WATCHED_PROPERTY.set = function(obj, keyName, value) { var m = meta(obj), watching; watching = m.watching[keyName]>0 && value!==obj[keyName]; if (watching) SC.propertyWillChange(obj, keyName); obj[keyName] = value; if (watching) SC.propertyDidChange(obj, keyName); return value; }; } /** The default descriptor for simple properties. Pass as the third argument to SC.defineProperty() along with a value to set a simple value. @static @default SC.Descriptor */ SC.SIMPLE_PROPERTY = new SC.Descriptor(); SIMPLE_PROPERTY = SC.SIMPLE_PROPERTY; SIMPLE_PROPERTY.unwatched = WATCHED_PROPERTY.unwatched = SIMPLE_PROPERTY; SIMPLE_PROPERTY.watched = WATCHED_PROPERTY.watched = WATCHED_PROPERTY; // .......................................................... // DEFINING PROPERTIES API // function hasDesc(descs, keyName) { if (keyName === 'toString') return 'function' !== typeof descs.toString; else return !!descs[keyName]; } /** @private NOTE: This is a low-level method used by other parts of the API. You almost never want to call this method directly. Instead you should use SC.mixin() to define new properties. Defines a property on an object. This method works much like the ES5 Object.defineProperty() method except that it can also accept computed properties and other special descriptors. Normally this method takes only three parameters. However if you pass an instance of SC.Descriptor as the third param then you can pass an optional value as the fourth parameter. This is often more efficient than creating new descriptor hashes for each property. ## Examples // ES5 compatible mode SC.defineProperty(contact, 'firstName', { writable: true, configurable: false, enumerable: true, value: 'Charles' }); // define a simple property SC.defineProperty(contact, 'lastName', SC.SIMPLE_PROPERTY, 'Jolley'); // define a computed property SC.defineProperty(contact, 'fullName', SC.computed(function() { return this.firstName+' '+this.lastName; }).property('firstName', 'lastName').cacheable()); */ SC.defineProperty = function(obj, keyName, desc, val) { var m = meta(obj, false), descs = m.descs, watching = m.watching[keyName]>0; if (val === undefined) { val = hasDesc(descs, keyName) ? descs[keyName].teardown(obj, keyName) : obj[keyName]; } else if (hasDesc(descs, keyName)) { descs[keyName].teardown(obj, keyName); } if (!desc) desc = SIMPLE_PROPERTY; if (desc instanceof SC.Descriptor) { m = meta(obj, true); descs = m.descs; desc = (watching ? desc.watched : desc.unwatched) || desc; descs[keyName] = desc; desc.setup(obj, keyName, val, watching); // compatibility with ES5 } else { if (descs[keyName]) meta(obj).descs[keyName] = null; o_defineProperty(obj, keyName, desc); } return this; }; /** Creates a new object using the passed object as its prototype. On browsers that support it, this uses the built in Object.create method. Else one is simulated for you. This method is a better choice thant Object.create() because it will make sure that any observers, event listeners, and computed properties are inherited from the parent as well. @param {Object} obj The object you want to have as the prototype. @returns {Object} the newly created object */ SC.create = function(obj, props) { var ret = o_create(obj, props); if (GUID_KEY in ret) SC.generateGuid(ret, 'sc'); if (META_KEY in ret) SC.rewatch(ret); // setup watch chains if needed. return ret; }; /** @private Creates a new object using the passed object as its prototype. This method acts like `SC.create()` in every way except that bindings, observers, and computed properties will be activated on the object. The purpose of this method is to build an object for use in a prototype chain. (i.e. to be set as the `prototype` property on a constructor function). Prototype objects need to inherit bindings, observers and other configuration so they pass it on to their children. However since they are never 'live' objects themselves, they should not fire or make other changes when various properties around them change. You should use this method anytime you want to create a new object for use in a prototype chain. @param {Object} obj The base object. @param {Object} hash Optional hash of properties to define on the object. @returns {Object} new object */ SC.createPrototype = function(obj, props) { var ret = o_create(obj, props); meta(ret, true).proto = ret; if (GUID_KEY in ret) SC.generateGuid(ret, 'sc'); if (META_KEY in ret) SC.rewatch(ret); // setup watch chains if needed. return ret; }; /** Tears down the meta on an object so that it can be garbage collected. Multiple calls will have no effect. @param {Object} obj the object to destroy @returns {void} */ SC.destroy = function(obj) { if (obj[META_KEY]) obj[META_KEY] = null; }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Metal // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals sc_assert */ var guidFor = SC.guidFor; var meta = SC.meta; var get = SC.get, set = SC.set; var normalizeTuple = SC.normalizeTuple.primitive; var normalizePath = SC.normalizePath; var SIMPLE_PROPERTY = SC.SIMPLE_PROPERTY; var GUID_KEY = SC.GUID_KEY; var notifyObservers = SC.notifyObservers; var FIRST_KEY = /^([^\.\*]+)/; var IS_PATH = /[\.\*]/; function firstKey(path) { return path.match(FIRST_KEY)[0]; } // returns true if the passed path is just a keyName function isKeyName(path) { return path==='*' || !IS_PATH.test(path); } // .......................................................... // DEPENDENT KEYS // var DEP_SKIP = { __scproto__: true }; // skip some keys and toString function iterDeps(methodName, obj, depKey, seen) { var guid = guidFor(obj); if (!seen[guid]) seen[guid] = {}; if (seen[guid][depKey]) return ; seen[guid][depKey] = true; var deps = meta(obj, false).deps, method = SC[methodName]; deps = deps && deps[depKey]; if (deps) { for(var key in deps) { if (DEP_SKIP[key]) continue; method(obj, key); } } } var WILL_SEEN, DID_SEEN; // called whenever a property is about to change to clear the cache of any dependent keys (and notify those properties of changes, etc...) function dependentKeysWillChange(obj, depKey) { var seen = WILL_SEEN, top = !seen; if (top) seen = WILL_SEEN = {}; iterDeps('propertyWillChange', obj, depKey, seen); if (top) WILL_SEEN = null; } // called whenever a property has just changed to update dependent keys function dependentKeysDidChange(obj, depKey) { var seen = DID_SEEN, top = !seen; if (top) seen = DID_SEEN = {}; iterDeps('propertyDidChange', obj, depKey, seen); if (top) DID_SEEN = null; } // .......................................................... // CHAIN // function addChainWatcher(obj, keyName, node) { if (!obj || ('object' !== typeof obj)) return; // nothing to do var m = meta(obj); var nodes = m.chainWatchers; if (!nodes || nodes.__scproto__ !== obj) { nodes = m.chainWatchers = { __scproto__: obj }; } if (!nodes[keyName]) nodes[keyName] = {}; nodes[keyName][guidFor(node)] = node; SC.watch(obj, keyName); } function removeChainWatcher(obj, keyName, node) { if (!obj || ('object' !== typeof obj)) return; // nothing to do var m = meta(obj, false); var nodes = m.chainWatchers; if (!nodes || nodes.__scproto__ !== obj) return; //nothing to do if (nodes[keyName]) delete nodes[keyName][guidFor(node)]; SC.unwatch(obj, keyName); } var pendingQueue = []; // attempts to add the pendingQueue chains again. If some of them end up // back in the queue and reschedule is true, schedules a timeout to try // again. function flushPendingChains(reschedule) { if (pendingQueue.length===0) return ; // nothing to do var queue = pendingQueue; pendingQueue = []; queue.forEach(function(q) { q[0].add(q[1]); }); if (reschedule!==false && pendingQueue.length>0) { setTimeout(flushPendingChains, 1); } } function isProto(pvalue) { return meta(pvalue, false).proto === pvalue; } // A ChainNode watches a single key on an object. If you provide a starting // value for the key then the node won't actually watch it. For a root node // pass null for parent and key and object for value. var ChainNode = function(parent, key, value, separator) { var obj; this._parent = parent; this._key = key; this._watching = value===undefined; this._value = value || (parent._value && !isProto(parent._value) && get(parent._value, key)); this._separator = separator || '.'; this._paths = {}; if (this._watching) { this._object = parent._value; if (this._object) addChainWatcher(this._object, this._key, this); } }; var Wp = ChainNode.prototype; Wp.destroy = function() { if (this._watching) { var obj = this._object; if (obj) removeChainWatcher(obj, this._key, this); this._watching = false; // so future calls do nothing } }; // copies a top level object only Wp.copy = function(obj) { var ret = new ChainNode(null, null, obj, this._separator); var paths = this._paths, path; for(path in paths) { if (!(paths[path] > 0)) continue; // this check will also catch non-number vals. ret.add(path); } return ret; }; // called on the root node of a chain to setup watchers on the specified // path. Wp.add = function(path) { var obj, tuple, key, src, separator, paths; paths = this._paths; paths[path] = (paths[path] || 0) + 1 ; obj = this._value; tuple = normalizeTuple(obj, path); if (tuple[0] && (tuple[0] === obj)) { path = tuple[1]; key = firstKey(path); path = path.slice(key.length+1); // static path does not exist yet. put into a queue and try to connect // later. } else if (!tuple[0]) { pendingQueue.push([this, path]); return; } else { src = tuple[0]; key = path.slice(0, 0-(tuple[1].length+1)); separator = path.slice(key.length, key.length+1); path = tuple[1]; } this.chain(key, path, src, separator); }; // called on the root node of a chain to teardown watcher on the specified // path Wp.remove = function(path) { var obj, tuple, key, src, paths; paths = this._paths; if (paths[path] > 0) paths[path]--; obj = this._value; tuple = normalizeTuple(obj, path); if (tuple[0] === obj) { path = tuple[1]; key = firstKey(path); path = path.slice(key.length+1); } else { src = tuple[0]; key = path.slice(0, 0-(tuple[1].length+1)); path = tuple[1]; } this.unchain(key, path); }; Wp.count = 0; Wp.chain = function(key, path, src, separator) { var chains = this._chains, node; if (!chains) chains = this._chains = {}; node = chains[key]; if (!node) node = chains[key] = new ChainNode(this, key, src, separator); node.count++; // count chains... // chain rest of path if there is one if (path && path.length>0) { key = firstKey(path); path = path.slice(key.length+1); node.chain(key, path); // NOTE: no src means it will observe changes... } }; Wp.unchain = function(key, path) { var chains = this._chains, node = chains[key]; // unchain rest of path first... if (path && path.length>1) { key = firstKey(path); path = path.slice(key.length+1); node.unchain(key, path); } // delete node if needed. node.count--; if (node.count<=0) { delete chains[node._key]; node.destroy(); } }; Wp.willChange = function() { var chains = this._chains; if (chains) { for(var key in chains) { if (!chains.hasOwnProperty(key)) continue; chains[key].willChange(); } } if (this._parent) this._parent.chainWillChange(this, this._key, 1); }; Wp.chainWillChange = function(chain, path, depth) { if (this._key) path = this._key+this._separator+path; if (this._parent) { this._parent.chainWillChange(this, path, depth+1); } else { if (depth>1) SC.propertyWillChange(this._value, path); path = 'this.'+path; if (this._paths[path]>0) SC.propertyWillChange(this._value, path); } }; Wp.chainDidChange = function(chain, path, depth) { if (this._key) path = this._key+this._separator+path; if (this._parent) { this._parent.chainDidChange(this, path, depth+1); } else { if (depth>1) SC.propertyDidChange(this._value, path); path = 'this.'+path; if (this._paths[path]>0) SC.propertyDidChange(this._value, path); } }; Wp.didChange = function() { // update my own value first. if (this._watching) { var obj = this._parent._value; if (obj !== this._object) { removeChainWatcher(this._object, this._key, this); this._object = obj; addChainWatcher(obj, this._key, this); } this._value = obj && !isProto(obj) ? get(obj, this._key) : undefined; } // then notify chains... var chains = this._chains; if (chains) { for(var key in chains) { if (!chains.hasOwnProperty(key)) continue; chains[key].didChange(); } } // and finally tell parent about my path changing... if (this._parent) this._parent.chainDidChange(this, this._key, 1); }; // get the chains for the current object. If the current object has // chains inherited from the proto they will be cloned and reconfigured for // the current object. function chainsFor(obj) { var m = meta(obj), ret = m.chains; if (!ret) { ret = m.chains = new ChainNode(null, null, obj); } else if (ret._value !== obj) { ret = m.chains = ret.copy(obj); } return ret ; } function notifyChains(obj, keyName, methodName) { var m = meta(obj, false); var nodes = m.chainWatchers; if (!nodes || nodes.__scproto__ !== obj) return; // nothing to do nodes = nodes[keyName]; if (!nodes) return; for(var key in nodes) { if (!nodes.hasOwnProperty(key)) continue; nodes[key][methodName](obj, keyName); } } function chainsWillChange(obj, keyName) { notifyChains(obj, keyName, 'willChange'); } function chainsDidChange(obj, keyName) { notifyChains(obj, keyName, 'didChange'); } // .......................................................... // WATCH // var WATCHED_PROPERTY = SC.SIMPLE_PROPERTY.watched; /** @private Starts watching a property on an object. Whenever the property changes, invokes SC.propertyWillChange and SC.propertyDidChange. This is the primitive used by observers and dependent keys; usually you will never call this method directly but instead use higher level methods like SC.addObserver(). */ SC.watch = function(obj, keyName) { // can't watch length on Array - it is special... if (keyName === 'length' && SC.typeOf(obj)==='array') return this; var m = meta(obj), watching = m.watching, desc; keyName = normalizePath(keyName); // activate watching first time if (!watching[keyName]) { watching[keyName] = 1; if (isKeyName(keyName)) { desc = m.descs[keyName]; desc = desc ? desc.watched : WATCHED_PROPERTY; if (desc) SC.defineProperty(obj, keyName, desc); } else { chainsFor(obj).add(keyName); } } else { watching[keyName] = (watching[keyName]||0)+1; } return this; }; SC.isWatching = function(obj, keyName) { return !!meta(obj).watching[keyName]; }; SC.watch.flushPending = flushPendingChains; /** @private */ SC.unwatch = function(obj, keyName) { // can't watch length on Array - it is special... if (keyName === 'length' && SC.typeOf(obj)==='array') return this; var watching = meta(obj).watching, desc, descs; keyName = normalizePath(keyName); if (watching[keyName] === 1) { watching[keyName] = 0; if (isKeyName(keyName)) { desc = meta(obj).descs[keyName]; desc = desc ? desc.unwatched : SIMPLE_PROPERTY; if (desc) SC.defineProperty(obj, keyName, desc); } else { chainsFor(obj).remove(keyName); } } else if (watching[keyName]>1) { watching[keyName]--; } return this; }; /** @private Call on an object when you first beget it from another object. This will setup any chained watchers on the object instance as needed. This method is safe to call multiple times. */ SC.rewatch = function(obj) { var m = meta(obj, false), chains = m.chains, bindings = m.bindings, key, b; // make sure the object has its own guid. if (GUID_KEY in obj && !obj.hasOwnProperty(GUID_KEY)) { SC.generateGuid(obj, 'sc'); } // make sure any chained watchers update. if (chains && chains._value !== obj) chainsFor(obj); // if the object has bindings then sync them.. if (bindings && m.proto!==obj) { for (key in bindings) { b = !DEP_SKIP[key] && obj[key]; if (b && b instanceof SC.Binding) b.fromDidChange(obj); } } return this; }; // .......................................................... // PROPERTY CHANGES // /** This function is called just before an object property is about to change. It will notify any before observers and prepare caches among other things. Normally you will not need to call this method directly but if for some reason you can't directly watch a property you can invoke this method manually along with `SC.propertyDidChange()` which you should call just after the property value changes. @param {Object} obj The object with the property that will change @param {String} keyName The property key (or path) that will change. @returns {void} */ SC.propertyWillChange = function(obj, keyName) { var m = meta(obj, false), proto = m.proto, desc = m.descs[keyName]; if (proto === obj) return ; if (desc && desc.willChange) desc.willChange(obj, keyName); dependentKeysWillChange(obj, keyName); chainsWillChange(obj, keyName); SC.notifyBeforeObservers(obj, keyName); }; /** This function is called just after an object property has changed. It will notify any observers and clear caches among other things. Normally you will not need to call this method directly but if for some reason you can't directly watch a property you can invoke this method manually along with `SC.propertyWilLChange()` which you should call just before the property value changes. @param {Object} obj The object with the property that will change @param {String} keyName The property key (or path) that will change. @returns {void} */ SC.propertyDidChange = function(obj, keyName) { var m = meta(obj, false), proto = m.proto, desc = m.descs[keyName]; if (proto === obj) return ; if (desc && desc.didChange) desc.didChange(obj, keyName); dependentKeysDidChange(obj, keyName); chainsDidChange(obj, keyName); SC.notifyObservers(obj, keyName); }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2010 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals sc_assert */ // SC.Logger // SC.watch.flushPending // SC.beginPropertyChanges, SC.endPropertyChanges // SC.guidFor // .......................................................... // HELPERS // var slice = Array.prototype.slice; // invokes passed params - normalizing so you can pass target/func, // target/string or just func function invoke(target, method, args, ignore) { if (method===undefined) { method = target; target = undefined; } if ('string'===typeof method) method = target[method]; if (args && ignore>0) { args = args.length>ignore ? slice.call(args, ignore) : null; } // IE8's Function.prototype.apply doesn't accept undefined/null arguments. return method.apply(target || this, args || []); } // .......................................................... // RUNLOOP // var timerMark; // used by timers... var K = function() {}; var RunLoop = function(prev) { var self; if (this instanceof RunLoop) { self = this; } else { self = new K(); } self._prev = prev || null; self.onceTimers = {}; return self; } K.prototype = RunLoop.prototype; RunLoop.prototype = { end: function() { this.flush(); return this._prev; }, // .......................................................... // Delayed Actions // schedule: function(queueName, target, method) { var queues = this._queues, queue; if (!queues) queues = this._queues = {}; queue = queues[queueName]; if (!queue) queue = queues[queueName] = []; var args = arguments.length>3 ? slice.call(arguments, 3) : null; queue.push({ target: target, method: method, args: args }); return this; }, flush: function(queueName) { var queues = this._queues, queueNames, idx, len, queue, log; if (!queues) return this; // nothing to do function iter(item) { invoke(item.target, item.method, item.args); } SC.watch.flushPending(); // make sure all chained watchers are setup if (queueName) { while (this._queues && (queue = this._queues[queueName])) { this._queues[queueName] = null; log = SC.LOG_BINDINGS && queueName==='sync'; if (log) SC.Logger.log('Begin: Flush Sync Queue'); // the sync phase is to allow property changes to propogate. don't // invoke observers until that is finished. if (queueName === 'sync') SC.beginPropertyChanges(); queue.forEach(iter); if (queueName === 'sync') SC.endPropertyChanges(); if (log) SC.Logger.log('End: Flush Sync Queue'); } } else { queueNames = SC.run.queues; len = queueNames.length; do { this._queues = null; for(idx=0;idx= timer.expires) { delete timers[key]; invoke(timer.target, timer.method, timer.args, 2); } else { if (earliest<0 || (timer.expires < earliest)) earliest=timer.expires; } } } // schedule next timeout to fire... if (earliest>0) setTimeout(invokeLaterTimers, earliest-(+ new Date())); } /** Invokes the passed target/method and optional arguments after a specified period if time. The last parameter of this method must always be a number of milliseconds. You should use this method whenever you need to run some action after a period of time inside of using setTimeout(). This method will ensure that items that expire during the same script execution cycle all execute together, which is often more efficient than using a real setTimeout. @param {Object} target (optional) target of method to invoke @param {Function|String} method The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked. @param {Object...} args Optional arguments to pass to the timeout. @param {Number} wait Number of milliseconds to wait. @returns {Timer} an object you can use to cancel a timer at a later time. */ SC.run.later = function(target, method) { var args, expires, timer, guid, wait; // setTimeout compatibility... if (arguments.length===2 && 'function' === typeof target) { wait = method; method = target; target = undefined; args = [target, method]; } else { args = slice.call(arguments); wait = args.pop(); } expires = (+ new Date())+wait; timer = { target: target, method: method, expires: expires, args: args }; guid = SC.guidFor(timer); timers[guid] = timer; run.once(timers, invokeLaterTimers); return guid; }; function invokeOnceTimer(guid, onceTimers) { if (onceTimers[this.tguid]) delete onceTimers[this.tguid][this.mguid]; if (timers[guid]) invoke(this.target, this.method, this.args, 2); delete timers[guid]; } /** Schedules an item to run one time during the current RunLoop. Calling this method with the same target/method combination will have no effect. Note that although you can pass optional arguments these will not be considered when looking for duplicates. New arguments will replace previous calls. @param {Object} target (optional) target of method to invoke @param {Function|String} method The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked. @param {Object...} args Optional arguments to pass to the timeout. @returns {Object} timer */ SC.run.once = function(target, method) { var tguid = SC.guidFor(target), mguid = SC.guidFor(method), guid, timer; var onceTimers = run.autorun().onceTimers; guid = onceTimers[tguid] && onceTimers[tguid][mguid]; if (guid && timers[guid]) { timers[guid].args = slice.call(arguments); // replace args } else { timer = { target: target, method: method, args: slice.call(arguments), tguid: tguid, mguid: mguid }; guid = SC.guidFor(timer); timers[guid] = timer; if (!onceTimers[tguid]) onceTimers[tguid] = {}; onceTimers[tguid][mguid] = guid; // so it isn't scheduled more than once run.schedule('actions', timer, invokeOnceTimer, guid, onceTimers); } return guid; }; var scheduledNext = false; function invokeNextTimers() { scheduledNext = null; for(var key in timers) { if (!timers.hasOwnProperty(key)) continue; var timer = timers[key]; if (timer.next) { delete timers[key]; invoke(timer.target, timer.method, timer.args, 2); } } } /** Schedules an item to run after control has been returned to the system. This is often equivalent to calling setTimeout(function...,1). @param {Object} target (optional) target of method to invoke @param {Function|String} method The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked. @param {Object...} args Optional arguments to pass to the timeout. @returns {Object} timer */ SC.run.next = function(target, method) { var timer, guid; timer = { target: target, method: method, args: slice.call(arguments), next: true }; guid = SC.guidFor(timer); timers[guid] = timer; if (!scheduledNext) scheduledNext = setTimeout(invokeNextTimers, 1); return guid; }; /** Cancels a scheduled item. Must be a value returned by `SC.run.later()`, `SC.run.once()`, or `SC.run.next()`. @param {Object} timer Timer object to cancel @returns {void} */ SC.run.cancel = function(timer) { delete timers[timer]; }; // .......................................................... // DEPRECATED API // /** @deprecated @method Use `#js:SC.run.begin()` instead */ SC.RunLoop.begin = SC.run.begin; /** @deprecated @method Use `#js:SC.run.end()` instead */ SC.RunLoop.end = SC.run.end; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals sc_assert */ // SC.Logger // get, getPath, setPath, trySetPath // guidFor, isArray, meta // addObserver, removeObserver // SC.run.schedule // .......................................................... // CONSTANTS // /** @static Debug parameter you can turn on. This will log all bindings that fire to the console. This should be disabled in production code. Note that you can also enable this from the console or temporarily. @type Boolean @default NO */ SC.LOG_BINDINGS = false || !!SC.ENV.LOG_BINDINGS; /** @static Performance paramter. This will benchmark the time spent firing each binding. @type Boolean */ SC.BENCHMARK_BINDING_NOTIFICATIONS = !!SC.ENV.BENCHMARK_BINDING_NOTIFICATIONS; /** @static Performance parameter. This will benchmark the time spend configuring each binding. @type Boolean */ SC.BENCHMARK_BINDING_SETUP = !!SC.ENV.BENCHMARK_BINDING_SETUP; /** @static Default placeholder for multiple values in bindings. @type String @default '@@MULT@@' */ SC.MULTIPLE_PLACEHOLDER = '@@MULT@@'; /** @static Default placeholder for empty values in bindings. Used by notEmpty() helper unless you specify an alternative. @type String @default '@@EMPTY@@' */ SC.EMPTY_PLACEHOLDER = '@@EMPTY@@'; // .......................................................... // TYPE COERCION HELPERS // // Coerces a non-array value into an array. function MULTIPLE(val) { if (val instanceof Array) return val; if (val === undefined || val === null) return []; return [val]; } // Treats a single-element array as the element. Otherwise // returns a placeholder. function SINGLE(val, placeholder) { if (val instanceof Array) { if (val.length>1) return placeholder; else return val[0]; } return val; } // Coerces the binding value into a Boolean. var BOOL = { to: function (val) { return !!val; } }; // Returns the Boolean inverse of the value. var NOT = { to: function NOT(val) { return !val; } }; var get = SC.get, getPath = SC.getPath, setPath = SC.setPath, guidFor = SC.guidFor; // Applies a binding's transformations against a value. function getTransformedValue(binding, val, obj, dir) { // First run a type transform, if it exists, that changes the fundamental // type of the value. For example, some transforms convert an array to a // single object. var typeTransform = binding._typeTransform; if (typeTransform) { val = typeTransform(val, binding._placeholder); } // handle transforms var transforms = binding._transforms, len = transforms ? transforms.length : 0, idx; for(idx=0;idx null - [a] => a - [a,b,c] => Multiple Placeholder You can pass in an optional multiple placeholder or it will use the default. Note that this transform will only happen on forwarded valued. Reverse values are send unchanged. @param {String} fromPath from path or null @param {Object} [placeholder] Placeholder value. @returns {SC.Binding} this */ single: function(placeholder) { if (placeholder===undefined) placeholder = SC.MULTIPLE_PLACEHOLDER; this._typeTransform = SINGLE; this._placeholder = placeholder; return this; }, /** Adds a transform that will convert the passed value to an array. If the value is null or undefined, it will be converted to an empty array. @param {String} [fromPath] @returns {SC.Binding} this */ multiple: function() { this._typeTransform = MULTIPLE; this._placeholder = null; return this; }, /** Adds a transform to convert the value to a bool value. If the value is an array it will return YES if array is not empty. If the value is a string it will return YES if the string is not empty. @returns {SC.Binding} this */ bool: function() { this.transform(BOOL); return this; }, /** Adds a transform that will return the placeholder value if the value is null, undefined, an empty array or an empty string. See also notNull(). @param {Object} [placeholder] Placeholder value. @returns {SC.Binding} this */ notEmpty: function(placeholder) { // Display warning for users using the SC 1.x-style API. sc_assert("notEmpty should only take a placeholder as a parameter. You no longer need to pass null as the first parameter.", arguments.length < 2); if (placeholder == undefined) { placeholder = SC.EMPTY_PLACEHOLDER; } this.transform({ to: function(val) { return empty(val) ? placeholder : val; } }); return this; }, /** Adds a transform that will return the placeholder value if the value is null or undefined. Otherwise it will passthrough untouched. See also notEmpty(). @param {String} fromPath from path or null @param {Object} [placeholder] Placeholder value. @returns {SC.Binding} this */ notNull: function(placeholder) { if (placeholder == undefined) { placeholder = SC.EMPTY_PLACEHOLDER; } this.transform({ to: function(val) { return val == null ? placeholder : val; } }); return this; }, /** Adds a transform to convert the value to the inverse of a bool value. This uses the same transform as bool() but inverts it. @returns {SC.Binding} this */ not: function() { this.transform(NOT); return this; }, /** Adds a transform that will return YES if the value is null or undefined, NO otherwise. @returns {SC.Binding} this */ isNull: function() { this.transform(function(val) { return val == null; }); return this; }, /** @private */ toString: function() { var oneWay = this._oneWay ? '[oneWay]' : ''; return "SC.Binding<" + guidFor(this) + ">(" + this._from + " -> " + this._to + ")" + oneWay; }, // .......................................................... // CONNECT AND SYNC // /** Attempts to connect this binding instance so that it can receive and relay changes. This method will raise an exception if you have not set the from/to properties yet. @param {Object} obj The root object for this binding. @param {Boolean} preferFromParam private: Normally, `connect` cannot take an object if `from` already set an object. Internally, we would like to be able to provide a default object to be used if no object was provided via `from`, so this parameter turns off the assertion. @returns {SC.Binding} this */ connect: function(obj) { sc_assert('Must pass a valid object to SC.Binding.connect()', !!obj); var oneWay = this._oneWay, operand = this._operand; // add an observer on the object to be notified when the binding should be updated SC.addObserver(obj, this._from, this, this.fromDidChange); // if there is an operand, add an observer onto it as well if (operand) { SC.addObserver(obj, operand, this, this.fromDidChange); } // if the binding is a two-way binding, also set up an observer on the target // object. if (!oneWay) { SC.addObserver(obj, this._to, this, this.toDidChange); } if (SC.meta(obj,false).proto !== obj) { this._scheduleSync(obj, 'fwd'); } this._readyToSync = true; return this; }, /** Disconnects the binding instance. Changes will no longer be relayed. You will not usually need to call this method. @param {Object} obj The root object you passed when connecting the binding. @returns {SC.Binding} this */ disconnect: function(obj) { sc_assert('Must pass a valid object to SC.Binding.disconnect()', !!obj); var oneWay = this._oneWay, operand = this._operand; // remove an observer on the object so we're no longer notified of // changes that should update bindings. SC.removeObserver(obj, this._from, this, this.fromDidChange); // if there is an operand, remove the observer from it as well if (operand) SC.removeObserver(obj, operand, this, this.fromDidChange); // if the binding is two-way, remove the observer from the target as well if (!oneWay) SC.removeObserver(obj, this._to, this, this.toDidChange); this._readyToSync = false; // disable scheduled syncs... return this; }, // .......................................................... // PRIVATE // /** @private - called when the from side changes */ fromDidChange: function(target) { this._scheduleSync(target, 'fwd'); }, /** @private - called when the to side changes */ toDidChange: function(target) { this._scheduleSync(target, 'back'); }, /** @private */ _scheduleSync: function(obj, dir) { var guid = guidFor(obj), existingDir = this[guid]; // if we haven't scheduled the binding yet, schedule it if (!existingDir) { SC.run.schedule('sync', this, this._sync, obj); this[guid] = dir; } // If both a 'back' and 'fwd' sync have been scheduled on the same object, // default to a 'fwd' sync so that it remains deterministic. if (existingDir === 'back' && dir === 'fwd') { this[guid] = 'fwd'; } }, /** @private */ _sync: function(obj) { var log = SC.LOG_BINDINGS; // don't synchronize destroyed objects or disconnected bindings if (obj.isDestroyed || !this._readyToSync) { return; } // get the direction of the binding for the object we are // synchronizing from var guid = guidFor(obj), direction = this[guid], val, transformedValue; var fromPath = this._from, toPath = this._to; delete this[guid]; // apply any operations to the object, then apply transforms var fromValue = getTransformedFromValue(obj, this); var toValue = getTransformedToValue(obj, this); if (toValue === fromValue) { return; } // if we're synchronizing from the remote object... if (direction === 'fwd') { if (log) { SC.Logger.log(' ', this.toString(), val, '->', fromValue, obj); } SC.trySetPath(obj, toPath, fromValue); // if we're synchronizing *to* the remote object } else if (direction === 'back') {// && !this._oneWay) { if (log) { SC.Logger.log(' ', this.toString(), val, '<-', fromValue, obj); } SC.trySetPath(obj, fromPath, toValue); } } }; function mixinProperties(to, from) { for (var key in from) { if (from.hasOwnProperty(key)) { to[key] = from[key]; } } }; mixinProperties(Binding, { /** @see SC.Binding.prototype.from */ from: function() { var C = this, binding = new C(); return binding.from.apply(binding, arguments); }, /** @see SC.Binding.prototype.to */ to: function() { var C = this, binding = new C(); return binding.to.apply(binding, arguments); }, /** @see SC.Binding.prototype.oneWay */ oneWay: function(from, flag) { var C = this, binding = new C(null, from); return binding.oneWay(flag); }, /** @see SC.Binding.prototype.single */ single: function(from) { var C = this, binding = new C(null, from); return binding.single(); }, /** @see SC.Binding.prototype.multiple */ multiple: function(from) { var C = this, binding = new C(null, from); return binding.multiple(); }, /** @see SC.Binding.prototype.transform */ transform: function(func) { var C = this, binding = new C(); return binding.transform(func); }, /** @see SC.Binding.prototype.notEmpty */ notEmpty: function(from, placeholder) { var C = this, binding = new C(null, from); return binding.notEmpty(placeholder); }, /** @see SC.Binding.prototype.bool */ bool: function(from) { var C = this, binding = new C(null, from); return binding.bool(); }, /** @see SC.Binding.prototype.not */ not: function(from) { var C = this, binding = new C(null, from); return binding.not(); }, /** Adds a transform that forwards the logical 'AND' of values at 'pathA' and 'pathB' whenever either source changes. Note that the transform acts strictly as a one-way binding, working only in the direction 'pathA' AND 'pathB' --> value (value returned is the result of ('pathA' && 'pathB')) Usage example where a delete button's `isEnabled` value is determined by whether something is selected in a list and whether the current user is allowed to delete: deleteButton: SC.ButtonView.design({ isEnabledBinding: SC.Binding.and('MyApp.itemsController.hasSelection', 'MyApp.userController.canDelete') }) @param {String} pathA The first part of the conditional @param {String} pathB The second part of the conditional */ and: function(pathA, pathB) { var C = this, binding = new C(null, pathA).oneWay(); binding._operand = pathB; binding._operation = AND_OPERATION; return binding; }, /** Adds a transform that forwards the 'OR' of values at 'pathA' and 'pathB' whenever either source changes. Note that the transform acts strictly as a one-way binding, working only in the direction 'pathA' AND 'pathB' --> value (value returned is the result of ('pathA' || 'pathB')) @param {String} pathA The first part of the conditional @param {String} pathB The second part of the conditional */ or: function(pathA, pathB) { var C = this, binding = new C(null, pathA).oneWay(); binding._operand = pathB; binding._operation = OR_OPERATION; return binding; } }); SC.Binding = Binding; /** Global helper method to create a new binding. Just pass the root object along with a to and from path to create and connect the binding. The new binding object will be returned which you can further configure with transforms and other conditions. @param {Object} obj The root object of the transform. @param {String} to The path to the 'to' side of the binding. Must be relative to obj. @param {String} from The path to the 'from' side of the binding. Must be relative to obj or a global path. @returns {SC.Binding} binding instance */ SC.bind = function(obj, to, from) { return new SC.Binding(to, from).connect(obj); }; SC.oneWay = function(obj, to, from) { return new SC.Binding(to, from).oneWay().connect(obj); } })({}); (function(exports) { // ========================================================================== // Project: SproutCore Metal // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals sc_assert */ var meta = SC.meta; var guidFor = SC.guidFor; var USE_ACCESSORS = SC.USE_ACCESSORS; var a_slice = Array.prototype.slice; var o_create = SC.platform.create; var o_defineProperty = SC.platform.defineProperty; // .......................................................... // DEPENDENT KEYS // // data structure: // meta.deps = { // 'depKey': { // 'keyName': count, // __scproto__: SRC_OBJ [to detect clones] // }, // __scproto__: SRC_OBJ // } function uniqDeps(obj, depKey) { var m = meta(obj), deps, ret; deps = m.deps; if (!deps) { deps = m.deps = { __scproto__: obj }; } else if (deps.__scproto__ !== obj) { deps = m.deps = o_create(deps); deps.__scproto__ = obj; } ret = deps[depKey]; if (!ret) { ret = deps[depKey] = { __scproto__: obj }; } else if (ret.__scproto__ !== obj) { ret = deps[depKey] = o_create(ret); ret.__scproto__ = obj; } return ret; } function addDependentKey(obj, keyName, depKey) { var deps = uniqDeps(obj, depKey); deps[keyName] = (deps[keyName] || 0) + 1; SC.watch(obj, depKey); } function removeDependentKey(obj, keyName, depKey) { var deps = uniqDeps(obj, depKey); deps[keyName] = (deps[keyName] || 0) - 1; SC.unwatch(obj, depKey); } function addDependentKeys(desc, obj, keyName) { var keys = desc._dependentKeys, len = keys ? keys.length : 0; for(var idx=0;idx0, ret, oldSuspended, lastSetValues; oldSuspended = desc._suspended; desc._suspended = this; watched = watched && m.lastSetValues[keyName]!==guidFor(value); if (watched) { m.lastSetValues[keyName] = guidFor(value); SC.propertyWillChange(this, keyName); } if (cacheable) delete m.cache[keyName]; ret = func.call(this, keyName, value); if (cacheable) m.cache[keyName] = ret; if (watched) SC.propertyDidChange(this, keyName); desc._suspended = oldSuspended; return ret; }; } var Cp = ComputedProperty.prototype; /** Call on a computed property to set it into cacheable mode. When in this mode the computed property will automatically cache the return value of your function until one of the dependent keys changes. @param {Boolean} aFlag optional set to false to disable cacheing @returns {SC.ComputedProperty} receiver */ Cp.cacheable = function(aFlag) { this._cacheable = aFlag!==false; return this; }; /** Sets the dependent keys on this computed property. Pass any number of arguments containing key paths that this computed property depends on. @param {String} path... zero or more property paths @returns {SC.ComputedProperty} receiver */ Cp.property = function() { this._dependentKeys = a_slice.call(arguments); return this; }; /** @private - impl descriptor API */ Cp.setup = function(obj, keyName, value) { CP_DESC.get = mkCpGetter(keyName, this); CP_DESC.set = mkCpSetter(keyName, this); o_defineProperty(obj, keyName, CP_DESC); CP_DESC.get = CP_DESC.set = null; addDependentKeys(this, obj, keyName); }; /** @private - impl descriptor API */ Cp.teardown = function(obj, keyName) { var keys = this._dependentKeys, len = keys ? keys.length : 0; for(var idx=0;idx0, ret, oldSuspended, lastSetValues; oldSuspended = this._suspended; this._suspended = obj; watched = watched && m.lastSetValues[keyName]!==guidFor(value); if (watched) { m.lastSetValues[keyName] = guidFor(value); SC.propertyWillChange(obj, keyName); } if (cacheable) delete m.cache[keyName]; ret = this.func.call(obj, keyName, value); if (cacheable) m.cache[keyName] = ret; if (watched) SC.propertyDidChange(obj, keyName); this._suspended = oldSuspended; return ret; }; Cp.val = function(obj, keyName) { return meta(obj, false).values[keyName]; }; if (!SC.platform.hasPropertyAccessors) { Cp.setup = function(obj, keyName, value) { obj[keyName] = undefined; // so it shows up in key iteration addDependentKeys(this, obj, keyName); }; } else if (!USE_ACCESSORS) { Cp.setup = function(obj, keyName) { // throw exception if not using SC.get() and SC.set() when supported o_defineProperty(obj, keyName, CP_DESC); addDependentKeys(this, obj, keyName); }; } /** This helper returns a new property descriptor that wraps the passed computed property function. You can use this helper to define properties with mixins or via SC.defineProperty(). The function you pass will be used to both get and set property values. The function should accept two parameters, key and value. If value is not undefined you should set the value first. In either case return the current value of the property. @param {Function} func The computed property function. @returns {SC.ComputedProperty} property descriptor instance */ SC.computed = function(func) { return new ComputedProperty(func); }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Metal // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals sc_assert */ var o_create = SC.platform.create; var meta = SC.meta; var guidFor = SC.guidFor; var array_Slice = Array.prototype.slice; /** The event system uses a series of nested hashes to store listeners on an object. When a listener is registered, or when an event arrives, these hashes are consulted to determine which target and action pair to invoke. The hashes are stored in the object's meta hash, and look like this: // Object's meta hash { listeners: { // variable name: `listenerSet` "foo:changed": { // variable name: `targetSet` [targetGuid]: { // variable name: `actionSet` [methodGuid]: { // variable name: `action` target: [Object object], method: [Function function], xform: [Function function] } } } } } */ var metaPath = SC.metaPath; // Gets the set of all actions, keyed on the guid of each action's // method property. function actionSetFor(obj, eventName, target, writable) { var targetGuid = guidFor(target); return metaPath(obj, ['listeners', eventName, targetGuid], writable); } // Gets the set of all targets, keyed on the guid of each action's // target property. function targetSetFor(obj, eventName) { var listenerSet = meta(obj, false).listeners; if (!listenerSet) { return false; } return listenerSet[eventName] || false; } // TODO: This knowledge should really be a part of the // meta system. var SKIP_PROPERTIES = { __sc_source__: true }; // For a given target, invokes all of the methods that have // been registered as a listener. function invokeEvents(targetSet, params) { // Iterate through all elements of the target set for(var targetGuid in targetSet) { if (SKIP_PROPERTIES[targetGuid]) { continue; } var actionSet = targetSet[targetGuid]; // Iterate through the elements of the action set for(var methodGuid in actionSet) { if (SKIP_PROPERTIES[methodGuid]) { continue; } var action = actionSet[methodGuid] if (!action) { continue; } // Extract target and method for each action var method = action.method; var target = action.target; // If there is no target, the target is the object // on which the event was fired. if (!target) { target = params[0]; } if ('string' === typeof method) { method = target[method]; } // Listeners can provide an `xform` function, which can perform // arbitrary transformations, such as changing the order of // parameters. // // This is primarily used by sproutcore-runtime's observer system, which // provides a higher level abstraction on top of events, including // dynamically looking up current values and passing them into the // registered listener. var xform = action.xform; if (xform) { xform(target, method, params); } else { method.apply(target, params); } } } } /** The parameters passed to an event listener are not exactly the parameters passed to an observer. if you pass an xform function, it will be invoked and is able to translate event listener parameters into the form that observers are expecting. */ function addListener(obj, eventName, target, method, xform) { sc_assert("You must pass at least an object and event name to SC.addListener", !!obj && !!eventName); if (!method && 'function' === typeof target) { method = target; target = null; } var actionSet = actionSetFor(obj, eventName, target, true), methodGuid = guidFor(method), ret; if (!actionSet[methodGuid]) { actionSet[methodGuid] = { target: target, method: method, xform: xform }; } else { actionSet[methodGuid].xform = xform; // used by observers etc to map params } if ('function' === typeof obj.didAddListener) { obj.didAddListener(eventName, target, method); } return ret; // return true if this is the first listener. } function removeListener(obj, eventName, target, method) { if (!method && 'function'===typeof target) { method = target; target = null; } var actionSet = actionSetFor(obj, eventName, target, true), methodGuid = guidFor(method); // we can't simply delete this parameter, because if we do, we might // re-expose the property from the prototype chain. if (actionSet && actionSet[methodGuid]) { actionSet[methodGuid] = null; } if (obj && 'function'===typeof obj.didRemoveListener) { obj.didRemoveListener(eventName, target, method); } } // returns a list of currently watched events function watchedEvents(obj) { var listeners = meta(obj, false).listeners, ret = []; if (listeners) { for(var eventName in listeners) { if (!SKIP_PROPERTIES[eventName] && listeners[eventName]) { ret.push(eventName); } } } return ret; } function sendEvent(obj, eventName) { sc_assert("You must pass an object and event name to SC.sendEvent", !!obj && !!eventName); // first give object a chance to handle it if (obj !== SC && 'function' === typeof obj.sendEvent) { obj.sendEvent.apply(obj, array_Slice.call(arguments, 1)); } var targetSet = targetSetFor(obj, eventName); if (!targetSet) { return false; } invokeEvents(targetSet, arguments); return true; } function hasListeners(obj, eventName) { var targetSet = targetSetFor(obj, eventName); if (!targetSet) { return false; } for(var targetGuid in targetSet) { if (SKIP_PROPERTIES[targetGuid] || !targetSet[targetGuid]) { continue; } var actionSet = targetSet[targetGuid]; for(var methodGuid in actionSet) { if (SKIP_PROPERTIES[methodGuid] || !actionSet[methodGuid]) { continue; } return true; // stop as soon as we find a valid listener } } // no listeners! might as well clean this up so it is faster later. var set = metaPath(obj, ['listeners'], true); set[eventName] = null; return false; } function listenersFor(obj, eventName) { var targetSet = targetSetFor(obj, eventName), ret = []; if (!targetSet) { return ret; } var info; for(var targetGuid in targetSet) { if (SKIP_PROPERTIES[targetGuid] || !targetSet[targetGuid]) { continue; } var actionSet = targetSet[targetGuid]; for(var methodGuid in actionSet) { if (SKIP_PROPERTIES[methodGuid] || !actionSet[methodGuid]) { continue; } info = actionSet[methodGuid]; ret.push([info.target, info.method]); } } return ret; } SC.addListener = addListener; SC.removeListener = removeListener; SC.sendEvent = sendEvent; SC.hasListeners = hasListeners; SC.watchedEvents = watchedEvents; SC.listenersFor = listenersFor; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== var Mixin, MixinDelegate, REQUIRED, Alias; var classToString, superClassString; var a_map = Array.prototype.map; var EMPTY_META = {}; // dummy for non-writable meta var META_SKIP = { __scproto__: true, __sc_count__: true }; var o_create = SC.platform.create; function meta(obj, writable) { var m = SC.meta(obj, writable!==false), ret = m.mixins; if (writable===false) return ret || EMPTY_META; if (!ret) { ret = m.mixins = { __scproto__: obj }; } else if (ret.__scproto__ !== obj) { ret = m.mixins = o_create(ret); ret.__scproto__ = obj; } return ret; } function initMixin(mixin, args) { if (args && args.length > 0) { mixin.mixins = a_map.call(args, function(x) { if (x instanceof Mixin) return x; // Note: Manually setup a primitive mixin here. This is the only // way to actually get a primitive mixin. This way normal creation // of mixins will give you combined mixins... var mixin = new Mixin(); mixin.properties = x; return mixin; }); } return mixin; } var NATIVES = [Boolean, Object, Number, Array, Date, String]; function isMethod(obj) { if ('function' !== typeof obj || obj.isMethod===false) return false; return NATIVES.indexOf(obj)<0; } function mergeMixins(mixins, m, descs, values, base) { var len = mixins.length, idx, mixin, guid, props, value, key, ovalue, concats; function removeKeys(keyName) { delete descs[keyName]; delete values[keyName]; } for(idx=0;idx=0) || key === 'concatenatedProperties') { var baseValue = values[key] || base[key]; value = baseValue ? baseValue.concat(value) : SC.makeArray(value); } descs[key] = SC.SIMPLE_PROPERTY; values[key] = value; } } // manually copy toString() because some JS engines do not enumerate it if (props.hasOwnProperty('toString')) { base.toString = props.toString; } } else if (mixin.mixins) { mergeMixins(mixin.mixins, m, descs, values, base); if (mixin._without) mixin._without.forEach(removeKeys); } } } var defineProperty = SC.defineProperty; function writableReq(obj) { var m = SC.meta(obj), req = m.required; if (!req || (req.__scproto__ !== obj)) { req = m.required = req ? o_create(req) : { __sc_count__: 0 }; req.__scproto__ = obj; } return req; } function getObserverPaths(value) { return ('function' === typeof value) && value.__sc_observes__; } function getBeforeObserverPaths(value) { return ('function' === typeof value) && value.__sc_observesBefore__; } SC._mixinBindings = function(obj, key, value, m) { return value; }; function applyMixin(obj, mixins, partial) { var descs = {}, values = {}, m = SC.meta(obj), req = m.required; var key, willApply, didApply, value, desc; var mixinBindings = SC._mixinBindings; mergeMixins(mixins, meta(obj), descs, values, obj); if (MixinDelegate.detect(obj)) { willApply = values.willApplyProperty || obj.willApplyProperty; didApply = values.didApplyProperty || obj.didApplyProperty; } for(key in descs) { if (!descs.hasOwnProperty(key)) continue; desc = descs[key]; value = values[key]; if (desc === REQUIRED) { if (!(key in obj)) { if (!partial) throw new Error('Required property not defined: '+key); // for partial applies add to hash of required keys req = writableReq(obj); req.__sc_count__++; req[key] = true; } } else { while (desc instanceof Alias) { var altKey = desc.methodName; if (descs[altKey]) { value = values[altKey]; desc = descs[altKey]; } else if (m.descs[altKey]) { desc = m.descs[altKey]; value = desc.val(obj, altKey); } else { value = obj[altKey]; desc = SC.SIMPLE_PROPERTY; } } if (willApply) willApply.call(obj, key); var observerPaths = getObserverPaths(value), curObserverPaths = observerPaths && getObserverPaths(obj[key]), beforeObserverPaths = getBeforeObserverPaths(value), curBeforeObserverPaths = beforeObserverPaths && getBeforeObserverPaths(obj[key]), len, idx; if (curObserverPaths) { len = curObserverPaths.length; for(idx=0;idx0) { var keys = []; for(key in req) { if (META_SKIP[key]) continue; keys.push(key); } throw new Error('Required properties not defined: '+keys.join(',')); } return obj; } SC.mixin = function(obj) { var args = Array.prototype.slice.call(arguments, 1); return applyMixin(obj, args, false); }; Mixin = function() { return initMixin(this, arguments); }; Mixin._apply = applyMixin; Mixin.applyPartial = function(obj) { var args = Array.prototype.slice.call(arguments, 1); return applyMixin(obj, args, true); }; Mixin.create = function() { classToString.processed = false; var M = this; return initMixin(new M(), arguments); }; Mixin.prototype.reopen = function() { var mixin, tmp; if (this.properties) { mixin = Mixin.create(); mixin.properties = this.properties; delete this.properties; this.mixins = [mixin]; } var len = arguments.length, mixins = this.mixins, idx; for(idx=0;idx= 0) { if (_detect(mixins[loc], targetMixin, seen)) return true; } return false; } Mixin.prototype.detect = function(obj) { if (!obj) return false; if (obj instanceof Mixin) return _detect(obj, this, {}); return !!meta(obj, false)[SC.guidFor(this)]; }; Mixin.prototype.without = function() { var ret = new Mixin(this); ret._without = Array.prototype.slice.call(arguments); return ret; }; function _keys(ret, mixin, seen) { if (seen[SC.guidFor(mixin)]) return; seen[SC.guidFor(mixin)] = true; if (mixin.properties) { var props = mixin.properties; for(var key in props) { if (props.hasOwnProperty(key)) ret[key] = true; } } else if (mixin.mixins) { mixin.mixins.forEach(function(x) { _keys(ret, x, seen); }); } } Mixin.prototype.keys = function() { var keys = {}, seen = {}, ret = []; _keys(keys, this, seen); for(var key in keys) { if (keys.hasOwnProperty(key)) ret.push(key); } return ret; }; /** @private - make Mixin's have nice displayNames */ var NAME_KEY = SC.GUID_KEY+'_name'; function processNames(paths, root, seen) { var idx = paths.length; for(var key in root) { if (!root.hasOwnProperty || !root.hasOwnProperty(key)) continue; var obj = root[key]; paths[idx] = key; if (obj && obj.toString === classToString) { obj[NAME_KEY] = paths.join('.'); } else if (key==='SC' || (SC.Namespace && obj instanceof SC.Namespace)) { if (seen[SC.guidFor(obj)]) continue; seen[SC.guidFor(obj)] = true; processNames(paths, obj, seen); } } paths.length = idx; // cut out last item } function findNamespaces() { var Namespace = SC.Namespace, obj; if (Namespace.PROCESSED) { return; } for (var prop in window) { // Unfortunately, some versions of IE don't support window.hasOwnProperty if (window.hasOwnProperty && !window.hasOwnProperty(prop)) { continue; } obj = window[prop]; if (obj && obj instanceof Namespace) { obj[NAME_KEY] = prop; } } } SC.identifyNamespaces = findNamespaces; superClassString = function(mixin) { var superclass = mixin.superclass; if (superclass) { if (superclass[NAME_KEY]) { return superclass[NAME_KEY] } else { return superClassString(superclass); } } else { return; } } classToString = function() { var Namespace = SC.Namespace, namespace; // TODO: Namespace should really be in Metal if (Namespace) { if (!this[NAME_KEY] && !classToString.processed) { if (!Namespace.PROCESSED) { findNamespaces(); Namespace.PROCESSED = true; } classToString.processed = true; var namespaces = Namespace.NAMESPACES; for (var i=0, l=namespaces.length; i1) args = Array.prototype.slice.call(arguments, 1); this.forEach(function(x, idx) { var method = x && x[methodName]; if ('function' === typeof method) { ret[idx] = args ? method.apply(x, args) : method.call(x); } }, this); return ret; }, /** Simply converts the enumerable into a genuine array. The order is not gauranteed. Corresponds to the method implemented by Prototype. @returns {Array} the enumerable as an array. */ toArray: function() { var ret = []; this.forEach(function(o, idx) { ret[idx] = o; }); return ret ; }, /** Generates a new array with the contents of the old array, sans any null values. @returns {Array} */ compact: function() { return this.without(null); }, /** Returns a new enumerable that excludes the passed value. The default implementation returns an array regardless of the receiver type unless the receiver does not contain the value. @param {Object} value @returns {SC.Enumerable} */ without: function(value) { if (!this.contains(value)) return this; // nothing to do var ret = [] ; this.forEach(function(k) { if (k !== value) ret[ret.length] = k; }) ; return ret ; }, /** Returns a new enumerable that contains only unique values. The default implementation returns an array regardless of the receiver type. @returns {SC.Enumerable} */ uniq: function() { var ret = []; this.forEach(function(k){ if (ret.indexOf(k)<0) ret.push(k); }); return ret; }, /** This property will trigger anytime the enumerable's content changes. You can observe this property to be notified of changes to the enumerables content. For plain enumerables, this property is read only. SC.Array overrides this method. @property {SC.Array} */ '[]': SC.computed(function(key, value) { return this; }).property().cacheable(), // .......................................................... // ENUMERABLE OBSERVERS // /** Registers an enumerable observer. Must implement SC.EnumerableObserver mixin. */ addEnumerableObserver: function(target, opts) { var willChange = (opts && opts.willChange) || 'enumerableWillChange', didChange = (opts && opts.didChange) || 'enumerableDidChange'; var hasObservers = get(this, 'hasEnumerableObservers'); if (!hasObservers) SC.propertyWillChange(this, 'hasEnumerableObservers'); SC.addListener(this, '@enumerable:before', target, willChange, xform); SC.addListener(this, '@enumerable:change', target, didChange, xform); if (!hasObservers) SC.propertyDidChange(this, 'hasEnumerableObservers'); return this; }, /** Removes a registered enumerable observer. */ removeEnumerableObserver: function(target, opts) { var willChange = (opts && opts.willChange) || 'enumerableWillChange', didChange = (opts && opts.didChange) || 'enumerableDidChange'; var hasObservers = get(this, 'hasEnumerableObservers'); if (hasObservers) SC.propertyWillChange(this, 'hasEnumerableObservers'); SC.removeListener(this, '@enumerable:before', target, willChange); SC.removeListener(this, '@enumerable:change', target, didChange); if (hasObservers) SC.propertyDidChange(this, 'hasEnumerableObservers'); return this; }, /** Becomes true whenever the array currently has observers watching changes on the array. @property {Boolean} */ hasEnumerableObservers: SC.computed(function() { return SC.hasListeners(this, '@enumerable:change') || SC.hasListeners(this, '@enumerable:before'); }).property().cacheable(), /** Invoke this method just before the contents of your enumerable will change. You can either omit the parameters completely or pass the objects to be removed or added if available or just a count. @param {SC.Enumerable|Number} removing An enumerable of the objects to be removed or the number of items to be removed. @param {SC.Enumerable|Number} adding An enumerable of the objects to be added or the number of items to be added. @returns {SC.Enumerable} receiver */ enumerableContentWillChange: function(removing, adding) { var removeCnt, addCnt, hasDelta; if ('number' === typeof removing) removeCnt = removing; else if (removing) removeCnt = get(removing, 'length'); else removeCnt = removing = -1; if ('number' === typeof adding) addCnt = adding; else if (adding) addCnt = get(adding,'length'); else addCnt = adding = -1; hasDelta = addCnt<0 || removeCnt<0 || addCnt-removeCnt!==0; if (removing === -1) removing = null; if (adding === -1) adding = null; SC.propertyWillChange(this, '[]'); if (hasDelta) SC.propertyWillChange(this, 'length'); SC.sendEvent(this, '@enumerable:before', removing, adding); return this; }, /** Invoke this method when the contents of your enumerable has changed. This will notify any observers watching for content changes. If your are implementing an ordered enumerable (such as an array), also pass the start and end values where the content changed so that it can be used to notify range observers. @param {Number} start optional start offset for the content change. For unordered enumerables, you should always pass -1. @param {Enumerable} added optional enumerable containing items that were added to the set. For ordered enumerables, this should be an ordered array of items. If no items were added you can pass null. @param {Enumerable} removes optional enumerable containing items that were removed from the set. For ordered enumerables, this hsould be an ordered array of items. If no items were removed you can pass null. @returns {Object} receiver */ enumerableContentDidChange: function(removing, adding) { var notify = this.propertyDidChange, removeCnt, addCnt, hasDelta; if ('number' === typeof removing) removeCnt = removing; else if (removing) removeCnt = get(removing, 'length'); else removeCnt = removing = -1; if ('number' === typeof adding) addCnt = adding; else if (adding) addCnt = get(adding, 'length'); else addCnt = adding = -1; hasDelta = addCnt<0 || removeCnt<0 || addCnt-removeCnt!==0; if (removing === -1) removing = null; if (adding === -1) adding = null; SC.sendEvent(this, '@enumerable:change', removing, adding); if (hasDelta) SC.propertyDidChange(this, 'length'); SC.propertyDidChange(this, '[]'); return this ; } }) ; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== // .......................................................... // HELPERS // var get = SC.get, set = SC.set, meta = SC.meta; function none(obj) { return obj===null || obj===undefined; } function xform(target, method, params) { method.call(target, params[0], params[2], params[3], params[4]); } // .......................................................... // ARRAY // /** @namespace This module implements Observer-friendly Array-like behavior. This mixin is picked up by the Array class as well as other controllers, etc. that want to appear to be arrays. Unlike SC.Enumerable, this mixin defines methods specifically for collections that provide index-ordered access to their contents. When you are designing code that needs to accept any kind of Array-like object, you should use these methods instead of Array primitives because these will properly notify observers of changes to the array. Although these methods are efficient, they do add a layer of indirection to your application so it is a good idea to use them only when you need the flexibility of using both true JavaScript arrays and "virtual" arrays such as controllers and collections. You can use the methods defined in this module to access and modify array contents in a KVO-friendly way. You can also be notified whenever the membership if an array changes by changing the syntax of the property to .observes('*myProperty.[]') . To support SC.Array in your own class, you must override two primitives to use it: replace() and objectAt(). Note that the SC.Array mixin also incorporates the SC.Enumerable mixin. All SC.Array-like objects are also enumerable. @extends SC.Enumerable @since SproutCore 0.9.0 */ SC.Array = SC.Mixin.create(SC.Enumerable, /** @scope SC.Array.prototype */ { /** @private - compatibility */ isSCArray: true, /** @field {Number} length Your array must support the length property. Your replace methods should set this property whenever it changes. */ length: SC.required(), /** This is one of the primitives you must implement to support SC.Array. Returns the object at the named index. If your object supports retrieving the value of an array item using get() (i.e. myArray.get(0)), then you do not need to implement this method yourself. @param {Number} idx The index of the item to return. If idx exceeds the current length, return null. */ objectAt: function(idx) { if ((idx < 0) || (idx>=get(this, 'length'))) return undefined ; return get(this, idx); }, /** @private (nodoc) - overrides SC.Enumerable version */ nextObject: function(idx) { return this.objectAt(idx); }, /** @field [] This is the handler for the special array content property. If you get this property, it will return this. If you set this property it a new array, it will replace the current content. This property overrides the default property defined in SC.Enumerable. */ '[]': SC.computed(function(key, value) { if (value !== undefined) this.replace(0, get(this, 'length'), value) ; return this ; }).property().cacheable(), /** @private (nodoc) - optimized version from Enumerable */ contains: function(obj){ return this.indexOf(obj) >= 0; }, // Add any extra methods to SC.Array that are native to the built-in Array. /** Returns a new array that is a slice of the receiver. This implementation uses the observable array methods to retrieve the objects for the new slice. @param beginIndex {Integer} (Optional) index to begin slicing from. @param endIndex {Integer} (Optional) index to end the slice at. @returns {Array} New array with specified slice */ slice: function(beginIndex, endIndex) { var ret = []; var length = get(this, 'length') ; if (none(beginIndex)) beginIndex = 0 ; if (none(endIndex) || (endIndex > length)) endIndex = length ; while(beginIndex < endIndex) { ret[ret.length] = this.objectAt(beginIndex++) ; } return ret ; }, /** Returns the index for a particular object in the index. @param {Object} object the item to search for @param {NUmber} startAt optional starting location to search, default 0 @returns {Number} index of -1 if not found */ indexOf: function(object, startAt) { var idx, len = get(this, 'length'); if (startAt === undefined) startAt = 0; if (startAt < 0) startAt += len; for(idx=startAt;idx=0;idx--) { if (this.objectAt(idx) === object) return idx ; } return -1; }, // .......................................................... // ARRAY OBSERVERS // /** Adds an array observer to the receiving array. The array observer object normally must implement two methods: * `arrayWillChange(start, removeCount, addCount)` - This method will be called just before the array is modified. * `arrayDidChange(start, removeCount, addCount)` - This method will be called just after the array is modified. Both callbacks will be passed the starting index of the change as well a a count of the items to be removed and added. You can use these callbacks to optionally inspect the array during the change, clear caches, or do any other bookkeeping necessary. In addition to passing a target, you can also include an options hash which you can use to override the method names that will be invoked on the target. @param {Object} target The observer object. @param {Hash} opts Optional hash of configuration options including willChange, didChange, and a context option. @returns {SC.Array} receiver */ addArrayObserver: function(target, opts) { var willChange = (opts && opts.willChange) || 'arrayWillChange', didChange = (opts && opts.didChange) || 'arrayDidChange'; var hasObservers = get(this, 'hasArrayObservers'); if (!hasObservers) SC.propertyWillChange(this, 'hasArrayObservers'); SC.addListener(this, '@array:before', target, willChange, xform); SC.addListener(this, '@array:change', target, didChange, xform); if (!hasObservers) SC.propertyDidChange(this, 'hasArrayObservers'); return this; }, /** Removes an array observer from the object if the observer is current registered. Calling this method multiple times with the same object will have no effect. @param {Object} target The object observing the array. @returns {SC.Array} receiver */ removeArrayObserver: function(target, opts) { var willChange = (opts && opts.willChange) || 'arrayWillChange', didChange = (opts && opts.didChange) || 'arrayDidChange'; var hasObservers = get(this, 'hasArrayObservers'); if (hasObservers) SC.propertyWillChange(this, 'hasArrayObservers'); SC.removeListener(this, '@array:before', target, willChange, xform); SC.removeListener(this, '@array:change', target, didChange, xform); if (hasObservers) SC.propertyDidChange(this, 'hasArrayObservers'); return this; }, /** Becomes true whenever the array currently has observers watching changes on the array. @property {Boolean} */ hasArrayObservers: SC.computed(function() { return SC.hasListeners(this, '@array:change') || SC.hasListeners(this, '@array:before'); }).property().cacheable(), /** If you are implementing an object that supports SC.Array, call this method just before the array content changes to notify any observers and invalidate any related properties. Pass the starting index of the change as well as a delta of the amounts to change. @param {Number} startIdx The starting index in the array that will change. @param {Number} removeAmt The number of items that will be removed. If you pass null assumes 0 @param {Number} addAmt The number of items that will be added. If you pass null assumes 0. @returns {SC.Array} receiver */ arrayContentWillChange: function(startIdx, removeAmt, addAmt) { // if no args are passed assume everything changes if (startIdx===undefined) { startIdx = 0; removeAmt = addAmt = -1; } else { if (!removeAmt) removeAmt=0; if (!addAmt) addAmt=0; } SC.sendEvent(this, '@array:before', startIdx, removeAmt, addAmt); var removing, lim; if (startIdx>=0 && removeAmt>=0 && get(this, 'hasEnumerableObservers')) { removing = []; lim = startIdx+removeAmt; for(var idx=startIdx;idx=0 && addAmt>=0 && get(this, 'hasEnumerableObservers')) { adding = []; lim = startIdx+addAmt; for(var idx=startIdx;idx= length, then append to the end of the array. @param {Number} amt Number of elements that should be removed from the array, starting at *idx*. @param {Array} objects An array of zero or more objects that should be inserted into the array at *idx* */ replace: SC.required(), /** This will use the primitive replace() method to insert an object at the specified index. @param {Number} idx index of insert the object at. @param {Object} object object to insert */ insertAt: function(idx, object) { if (idx > get(this, 'length')) throw new Error(OUT_OF_RANGE_EXCEPTION) ; this.replace(idx, 0, [object]) ; return this ; }, /** Remove an object at the specified index using the replace() primitive method. You can pass either a single index, a start and a length or an index set. If you pass a single index or a start and length that is beyond the length this method will throw an SC.OUT_OF_RANGE_EXCEPTION @param {Number|SC.IndexSet} start index, start of range, or index set @param {Number} len length of passing range @returns {Object} receiver */ removeAt: function(start, len) { var delta = 0; if ('number' === typeof start) { if ((start < 0) || (start >= get(this, 'length'))) { throw new Error(OUT_OF_RANGE_EXCEPTION); } // fast case if (len === undefined) len = 1; this.replace(start, len, EMPTY); } // TODO: Reintroduce SC.IndexSet support // this.beginPropertyChanges(); // start.forEachRange(function(start, length) { // start -= delta ; // delta += length ; // this.replace(start, length, empty); // remove! // }, this); // this.endPropertyChanges(); return this ; }, /** Push the object onto the end of the array. Works just like push() but it is KVO-compliant. */ pushObject: function(obj) { this.insertAt(get(this, 'length'), obj) ; return obj ; }, /** Add the objects in the passed numerable to the end of the array. Defers notifying observers of the change until all objects are added. @param {SC.Enumerable} objects the objects to add @returns {SC.Array} receiver */ pushObjects: function(objects) { this.replace(get(this, 'length'), 0, objects); return this; }, /** Pop object from array or nil if none are left. Works just like pop() but it is KVO-compliant. */ popObject: function() { var len = get(this, 'length') ; if (len === 0) return null ; var ret = this.objectAt(len-1) ; this.removeAt(len-1, 1) ; return ret ; }, /** Shift an object from start of array or nil if none are left. Works just like shift() but it is KVO-compliant. */ shiftObject: function() { if (get(this, 'length') === 0) return null ; var ret = this.objectAt(0) ; this.removeAt(0) ; return ret ; }, /** Unshift an object to start of array. Works just like unshift() but it is KVO-compliant. */ unshiftObject: function(obj) { this.insertAt(0, obj) ; return obj ; }, /** Adds the named objects to the beginning of the array. Defers notifying observers until all objects have been added. @param {SC.Enumerable} objects the objects to add @returns {SC.Array} receiver */ unshiftObjects: function(objects) { this.beginPropertyChanges(); objects.forEach(function(obj) { this.unshiftObject(obj); }, this); this.endPropertyChanges(); return this; }, // .......................................................... // IMPLEMENT SC.MutableEnumerable // /** @private (nodoc) */ removeObject: function(obj) { var loc = get(this, 'length') || 0; while(--loc >= 0) { var curObject = this.objectAt(loc) ; if (curObject === obj) this.removeAt(loc) ; } return this ; }, /** @private (nodoc) */ addObject: function(obj) { if (!this.contains(obj)) this.pushObject(obj); return this ; } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set; /** @class Restores some of the SC 1.x SC.Observable mixin API. The new property observing system does not require SC.Observable to be applied anymore. Instead, on most browsers you can just access properties directly. For code that needs to run on IE7 or IE8 you should use SC.get() and SC.set() instead. If you have older code and you want to bring back the older 1.x observable API, you can do so by readding SC.Observable to SC.Object like so: SC.Object.reopen(SC.Observable); You will then be able to use the traditional get(), set() and other observable methods on your objects. @extends SC.Mixin */ SC.Observable = SC.Mixin.create(/** @scope SC.Observable.prototype */ { /** @private - compatibility */ isObserverable: true, /** Retrieves the value of key from the object. This method is generally very similar to using object[key] or object.key, however it supports both computed properties and the unknownProperty handler. ## Computed Properties Computed properties are methods defined with the property() modifier declared at the end, such as: fullName: function() { return this.getEach('firstName', 'lastName').compact().join(' '); }.property('firstName', 'lastName') When you call get() on a computed property, the property function will be called and the return value will be returned instead of the function itself. ## Unknown Properties Likewise, if you try to call get() on a property whose values is undefined, the unknownProperty() method will be called on the object. If this method reutrns any value other than undefined, it will be returned instead. This allows you to implement "virtual" properties that are not defined upfront. @param {String} key The property to retrieve @returns {Object} The property value or undefined. */ get: function(keyName) { return get(this, keyName); }, /** To get multiple properties at once, call getProperties with a list of strings: record.getProperties('firstName', 'lastName', 'zipCode'); @param {String...} list of keys to get @returns {Hash} */ getProperties: function() { var ret = {}; for(var i = 0; i < arguments.length; i++) { ret[arguments[i]] = get(this, arguments[i]); } return ret; }, /** Sets the key equal to value. This method is generally very similar to calling object[key] = value or object.key = value, except that it provides support for computed properties, the unknownProperty() method and property observers. ## Computed Properties If you try to set a value on a key that has a computed property handler defined (see the get() method for an example), then set() will call that method, passing both the value and key instead of simply changing the value itself. This is useful for those times when you need to implement a property that is composed of one or more member properties. ## Unknown Properties If you try to set a value on a key that is undefined in the target object, then the unknownProperty() handler will be called instead. This gives you an opportunity to implement complex "virtual" properties that are not predefined on the obejct. If unknownProperty() returns undefined, then set() will simply set the value on the object. ## Property Observers In addition to changing the property, set() will also register a property change with the object. Unless you have placed this call inside of a beginPropertyChanges() and endPropertyChanges(), any "local" observers (i.e. observer methods declared on the same object), will be called immediately. Any "remote" observers (i.e. observer methods declared on another object) will be placed in a queue and called at a later time in a coelesced manner. ## Chaining In addition to property changes, set() returns the value of the object itself so you can do chaining like this: record.set('firstName', 'Charles').set('lastName', 'Jolley'); @param {String} key The property to set @param {Object} value The value to set or null. @returns {SC.Observable} */ set: function(keyName, value) { set(this, keyName, value); return this; }, /** To set multiple properties at once, call setProperties with a Hash: record.setProperties({ firstName: 'Charles', lastName: 'Jolley' }); @param {Hash} hash the hash of keys and values to set @returns {SC.Observable} */ setProperties: function(hash) { SC.beginPropertyChanges(this); for(var prop in hash) { if (hash.hasOwnProperty(prop)) set(this, prop, hash[prop]); } SC.endPropertyChanges(this); return this; }, /** Begins a grouping of property changes. You can use this method to group property changes so that notifications will not be sent until the changes are finished. If you plan to make a large number of changes to an object at one time, you should call this method at the beginning of the changes to suspend change notifications. When you are done making changes, call endPropertyChanges() to allow notification to resume. @returns {SC.Observable} */ beginPropertyChanges: function() { SC.beginPropertyChanges(); return this; }, /** Ends a grouping of property changes. You can use this method to group property changes so that notifications will not be sent until the changes are finished. If you plan to make a large number of changes to an object at one time, you should call beginPropertyChanges() at the beginning of the changes to suspend change notifications. When you are done making changes, call this method to allow notification to resume. @returns {SC.Observable} */ endPropertyChanges: function() { SC.endPropertyChanges(); return this; }, /** Notify the observer system that a property is about to change. Sometimes you need to change a value directly or indirectly without actually calling get() or set() on it. In this case, you can use this method and propertyDidChange() instead. Calling these two methods together will notify all observers that the property has potentially changed value. Note that you must always call propertyWillChange and propertyDidChange as a pair. If you do not, it may get the property change groups out of order and cause notifications to be delivered more often than you would like. @param {String} key The property key that is about to change. @returns {SC.Observable} */ propertyWillChange: function(keyName){ SC.propertyWillChange(this, keyName); return this; }, /** Notify the observer system that a property has just changed. Sometimes you need to change a value directly or indirectly without actually calling get() or set() on it. In this case, you can use this method and propertyWillChange() instead. Calling these two methods together will notify all observers that the property has potentially changed value. Note that you must always call propertyWillChange and propertyDidChange as a pair. If you do not, it may get the property change groups out of order and cause notifications to be delivered more often than you would like. @param {String} key The property key that has just changed. @param {Object} value The new value of the key. May be null. @param {Boolean} _keepCache Private property @returns {SC.Observable} */ propertyDidChange: function(keyName) { SC.propertyDidChange(this, keyName); return this; }, notifyPropertyChange: function(keyName) { this.propertyWillChange(keyName); this.propertyDidChange(keyName); return this; }, /** Adds an observer on a property. This is the core method used to register an observer for a property. Once you call this method, anytime the key's value is set, your observer will be notified. Note that the observers are triggered anytime the value is set, regardless of whether it has actually changed. Your observer should be prepared to handle that. You can also pass an optional context parameter to this method. The context will be passed to your observer method whenever it is triggered. Note that if you add the same target/method pair on a key multiple times with different context parameters, your observer will only be called once with the last context you passed. ## Observer Methods Observer methods you pass should generally have the following signature if you do not pass a "context" parameter: fooDidChange: function(sender, key, value, rev); The sender is the object that changed. The key is the property that changes. The value property is currently reserved and unused. The rev is the last property revision of the object when it changed, which you can use to detect if the key value has really changed or not. If you pass a "context" parameter, the context will be passed before the revision like so: fooDidChange: function(sender, key, value, context, rev); Usually you will not need the value, context or revision parameters at the end. In this case, it is common to write observer methods that take only a sender and key value as parameters or, if you aren't interested in any of these values, to write an observer that has no parameters at all. @param {String} key The key to observer @param {Object} target The target object to invoke @param {String|Function} method The method to invoke. @returns {SC.Object} self */ addObserver: function(key, target, method) { SC.addObserver(this, key, target, method); }, /** Remove an observer you have previously registered on this object. Pass the same key, target, and method you passed to addObserver() and your target will no longer receive notifications. @param {String} key The key to observer @param {Object} target The target object to invoke @param {String|Function} method The method to invoke. @returns {SC.Observable} reciever */ removeObserver: function(key, target, method) { SC.removeObserver(this, key, target, method); }, /** Returns YES if the object currently has observers registered for a particular key. You can use this method to potentially defer performing an expensive action until someone begins observing a particular property on the object. @param {String} key Key to check @returns {Boolean} */ hasObserverFor: function(key) { return SC.hasListeners(this, key+':change'); }, unknownProperty: function(key) { return undefined; }, setUnknownProperty: function(key, value) { this[key] = value; }, getPath: function(path) { return SC.getPath(this, path); }, setPath: function(path, value) { SC.setPath(this, path, value); return this; }, incrementProperty: function(keyName, increment) { if (!increment) { increment = 1; } set(this, keyName, (get(this, keyName) || 0)+increment); return get(this, keyName); }, decrementProperty: function(keyName, increment) { if (!increment) { increment = 1; } set(this, keyName, (get(this, keyName) || 0)-increment); return get(this, keyName); }, toggleProperty: function(keyName) { set(this, keyName, !get(this, keyName)); return get(this, keyName); }, observersForKey: function(keyName) { return SC.observersFor(this, keyName); } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== // NOTE: this object should never be included directly. Instead use SC. // SC.Object. We only define this separately so that SC.Set can depend on it var rewatch = SC.rewatch; var classToString = SC.Mixin.prototype.toString; var set = SC.set, get = SC.get; var o_create = SC.platform.create, meta = SC.meta; function makeCtor() { // Note: avoid accessing any properties on the object since it makes the // method a lot faster. This is glue code so we want it to be as fast as // possible. var isPrepared = false, initMixins, init = false, hasChains = false; var Class = function() { if (!isPrepared) { get(Class, 'proto'); } // prepare prototype... if (initMixins) { this.reopen.apply(this, initMixins); initMixins = null; rewatch(this); // ålways rewatch just in case this.init.apply(this, arguments); } else { if (hasChains) { rewatch(this); } else { this[SC.GUID_KEY] = undefined; } if (init===false) { init = this.init; } // cache for later instantiations init.apply(this, arguments); } }; Class.toString = classToString; Class._prototypeMixinDidChange = function() { isPrepared = false; }; Class._initMixins = function(args) { initMixins = args; }; SC.defineProperty(Class, 'proto', SC.computed(function() { if (!isPrepared) { isPrepared = true; Class.PrototypeMixin.applyPartial(Class.prototype); hasChains = !!meta(Class.prototype, false).chains; // avoid rewatch } return this.prototype; })); return Class; } var CoreObject = makeCtor(); CoreObject.PrototypeMixin = SC.Mixin.create({ reopen: function() { SC.Mixin._apply(this, arguments, true); return this; }, isInstance: true, init: function() {}, isDestroyed: false, /** Destroys an object by setting the isDestroyed flag and removing its metadata, which effectively destroys observers and bindings. If you try to set a property on a destroyed object, an exception will be raised. Note that destruction is scheduled for the end of the run loop and does not happen immediately. @returns {SC.Object} receiver */ destroy: function() { set(this, 'isDestroyed', true); SC.run.schedule('destroy', this, this._scheduledDestroy); return this; }, /** Invoked by the run loop to actually destroy the object. This is scheduled for execution by the `destroy` method. @private */ _scheduledDestroy: function() { this[SC.META_KEY] = null; }, bind: function(to, from) { if (!(from instanceof SC.Binding)) { from = SC.Binding.from(from); } from.to(to).connect(this); return from; }, toString: function() { return '<'+this.constructor.toString()+':'+SC.guidFor(this)+'>'; } }); CoreObject.__super__ = null; var ClassMixin = SC.Mixin.create({ ClassMixin: SC.required(), PrototypeMixin: SC.required(), isClass: true, isMethod: false, extend: function() { var Class = makeCtor(), proto; Class.ClassMixin = SC.Mixin.create(this.ClassMixin); Class.PrototypeMixin = SC.Mixin.create(this.PrototypeMixin); Class.ClassMixin.ownerConstructor = Class; Class.PrototypeMixin.ownerConstructor = Class; var PrototypeMixin = Class.PrototypeMixin; PrototypeMixin.reopen.apply(PrototypeMixin, arguments); Class.superclass = this; Class.__super__ = this.prototype; proto = Class.prototype = o_create(this.prototype); proto.constructor = Class; SC.generateGuid(proto, 'sc'); meta(proto).proto = proto; // this will disable observers on prototype SC.rewatch(proto); // setup watch chains if needed. Class.subclasses = SC.Set ? new SC.Set() : null; if (this.subclasses) { this.subclasses.add(Class); } Class.ClassMixin.apply(Class); return Class; }, create: function() { var C = this; if (arguments.length>0) { this._initMixins(arguments); } return new C(); }, reopen: function() { var PrototypeMixin = this.PrototypeMixin; PrototypeMixin.reopen.apply(PrototypeMixin, arguments); this._prototypeMixinDidChange(); return this; }, reopenClass: function() { var ClassMixin = this.ClassMixin; ClassMixin.reopen.apply(ClassMixin, arguments); SC.Mixin._apply(this, arguments, false); return this; }, detect: function(obj) { if ('function' !== typeof obj) { return false; } while(obj) { if (obj===this) { return true; } obj = obj.superclass; } return false; }, detectInstance: function(obj) { return this.PrototypeMixin.detect(obj); } }); CoreObject.ClassMixin = ClassMixin; ClassMixin.apply(CoreObject); SC.CoreObject = CoreObject; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals ENV sc_assert */ // ........................................ // GLOBAL CONSTANTS // /** @name YES @static @type Boolean @default true @constant */ YES = true; /** @name NO @static @type Boolean @default NO @constant */ NO = false; // ensure no undefined errors in browsers where console doesn't exist if (typeof console === 'undefined') { window.console = {}; console.log = console.info = console.warn = console.error = function() {}; } // .......................................................... // BOOTSTRAP // /** @static @type Boolean @default YES @constant Determines whether SproutCore should enhances some built-in object prototypes to provide a more friendly API. If enabled, a few methods will be added to Function, String, and Array. Object.prototype will not be enhanced, which is the one that causes most troubles for people. In general we recommend leaving this option set to true since it rarely conflicts with other code. If you need to turn it off however, you can define an ENV.EXTEND_PROTOTYPES config to disable it. */ SC.EXTEND_PROTOTYPES = (SC.ENV.EXTEND_PROTOTYPES !== false); // ........................................ // TYPING & ARRAY MESSAGING // var TYPE_MAP = {}; var t ="Boolean Number String Function Array Date RegExp Object".split(" "); t.forEach(function(name) { TYPE_MAP[ "[object " + name + "]" ] = name.toLowerCase(); }); var toString = Object.prototype.toString; /** Returns a consistent type for the passed item. Use this instead of the built-in SC.typeOf() to get the type of an item. It will return the same result across all browsers and includes a bit more detail. Here is what will be returned: | Return Value Constant | Meaning | | 'string' | String primitive | | 'number' | Number primitive | | 'boolean' | Boolean primitive | | 'null' | Null value | | 'undefined' | Undefined value | | 'function' | A function | | 'array' | An instance of Array | | 'class' | A SproutCore class (created using SC.Object.extend()) | | 'instance' | A SproutCore object instance | | 'error' | An instance of the Error object | | 'object' | A JavaScript object not inheriting from SC.Object | @param item {Object} the item to check @returns {String} the type */ SC.typeOf = function(item) { var ret; ret = item==null ? String(item) : TYPE_MAP[toString.call(item)]||'object'; if (ret === 'function') { if (SC.Object && SC.Object.detect(item)) ret = 'class'; } else if (ret === 'object') { if (item instanceof Error) ret = 'error'; else if (SC.Object && item instanceof SC.Object) ret = 'instance'; else ret = 'object'; } return ret; }; /** Returns YES if the passed value is null or undefined. This avoids errors from JSLint complaining about use of ==, which can be technically confusing. @param {Object} obj Value to test @returns {Boolean} */ SC.none = function(obj) { return obj === null || obj === undefined; }; /** Verifies that a value is either null or an empty string. Return false if the object is not a string. @param {Object} obj Value to test @returns {Boolean} */ SC.empty = function(obj) { return obj === null || obj === undefined || obj === ''; }; /** SC.isArray defined in sproutcore-metal/lib/utils **/ /** This will compare two javascript values of possibly different types. It will tell you which one is greater than the other by returning: - -1 if the first is smaller than the second, - 0 if both are equal, - 1 if the first is greater than the second. The order is calculated based on SC.ORDER_DEFINITION, if types are different. In case they have the same type an appropriate comparison for this type is made. @param {Object} v First value to compare @param {Object} w Second value to compare @returns {Number} -1 if v < w, 0 if v = w and 1 if v > w. */ SC.compare = function (v, w) { if (v === w) { return 0; } var type1 = SC.typeOf(v); var type2 = SC.typeOf(w); var Comparable = SC.Comparable; if (Comparable) { if (type1==='instance' && Comparable.detect(v.constructor)) { return v.constructor.compare(v, w); } if (type2 === 'instance' && Comparable.detect(w.constructor)) { return 1-w.constructor.compare(w, v); } } // If we haven't yet generated a reverse-mapping of SC.ORDER_DEFINITION, // do so now. var mapping = SC.ORDER_DEFINITION_MAPPING; if (!mapping) { var order = SC.ORDER_DEFINITION; mapping = SC.ORDER_DEFINITION_MAPPING = {}; var idx, len; for (idx = 0, len = order.length; idx < len; ++idx) { mapping[order[idx]] = idx; } // We no longer need SC.ORDER_DEFINITION. delete SC.ORDER_DEFINITION; } var type1Index = mapping[type1]; var type2Index = mapping[type2]; if (type1Index < type2Index) { return -1; } if (type1Index > type2Index) { return 1; } // types are equal - so we have to check values now switch (type1) { case 'boolean': case 'number': if (v < w) { return -1; } if (v > w) { return 1; } return 0; case 'string': var comp = v.localeCompare(w); if (comp < 0) { return -1; } if (comp > 0) { return 1; } return 0; case 'array': var vLen = v.length; var wLen = w.length; var l = Math.min(vLen, wLen); var r = 0; var i = 0; var thisFunc = arguments.callee; while (r === 0 && i < l) { r = thisFunc(v[i],w[i]); i++; } if (r !== 0) { return r; } // all elements are equal now // shorter array should be ordered first if (vLen < wLen) { return -1; } if (vLen > wLen) { return 1; } // arrays are equal now return 0; case 'instance': if (SC.Comparable && SC.Comparable.detect(v)) { return v.compare(v, w); } return 0; default: return 0; } }; function _copy(obj, deep, seen, copies) { var ret, loc, key; // primitive data types are immutable, just return them. if ('object' !== typeof obj || obj===null) return obj; // avoid cyclical loops if (deep && (loc=seen.indexOf(obj))>=0) return copies[loc]; sc_assert('Cannot clone an SC.Object that does not implement SC.Copyable', !(obj instanceof SC.Object) || (SC.Copyable && SC.Copyable.detect(obj))); // IMPORTANT: this specific test will detect a native array only. Any other // object will need to implement Copyable. if (SC.typeOf(obj) === 'array') { ret = obj.slice(); if (deep) { loc = ret.length; while(--loc>=0) ret[loc] = _copy(ret[loc], deep, seen, copies); } } else if (SC.Copyable && SC.Copyable.detect(obj)) { ret = obj.copy(deep, seen, copies); } else { ret = {}; for(key in obj) { if (!obj.hasOwnProperty(key)) continue; ret[key] = deep ? _copy(obj[key], deep, seen, copies) : obj[key]; } } if (deep) { seen.push(obj); copies.push(ret); } return ret; } /** Creates a clone of the passed object. This function can take just about any type of object and create a clone of it, including primitive values (which are not actually cloned because they are immutable). If the passed object implements the clone() method, then this function will simply call that method and return the result. @param {Object} object The object to clone @param {Boolean} deep If true, a deep copy of the object is made @returns {Object} The cloned object */ SC.copy = function(obj, deep) { // fast paths if ('object' !== typeof obj || obj===null) return obj; // can't copy primitives if (SC.Copyable && SC.Copyable.detect(obj)) return obj.copy(deep); return _copy(obj, deep, deep ? [] : null, deep ? [] : null); }; /** Convenience method to inspect an object. This method will attempt to convert the object into a useful string description. @param {Object} obj The object you want to inspect. @returns {String} A description of the object */ SC.inspect = function(obj) { var v, ret = []; for(var key in obj) { if (obj.hasOwnProperty(key)) { v = obj[key]; if (v === 'toString') { continue; } // ignore useless items if (SC.typeOf(v) === 'function') { v = "function() { ... }"; } ret.push(key + ": " + v); } } return "{" + ret.join(" , ") + "}"; }; /** Compares two objects, returning true if they are logically equal. This is a deeper comparison than a simple triple equal. For arrays and enumerables it will compare the internal objects. For any other object that implements `isEqual()` it will respect that method. @param {Object} a first object to compare @param {Object} b second object to compare @returns {Boolean} */ SC.isEqual = function(a, b) { if (a && 'function'===typeof a.isEqual) return a.isEqual(b); return a === b; }; /** @private Used by SC.compare */ SC.ORDER_DEFINITION = SC.ENV.ORDER_DEFINITION || [ 'undefined', 'null', 'boolean', 'number', 'string', 'array', 'object', 'instance', 'function', 'class' ]; /** Returns all of the keys defined on an object or hash. This is useful when inspecting objects for debugging. On browsers that support it, this uses the native Object.keys implementation. @function @param {Object} obj @returns {Array} Array containing keys of obj */ SC.keys = Object.keys; if (!SC.keys) { SC.keys = function(obj) { var ret = []; for(var key in obj) { if (obj.hasOwnProperty(key)) { ret.push(key); } } return ret; }; } // .......................................................... // ERROR // /** @class A subclass of the JavaScript Error object for use in SproutCore. */ SC.Error = function() { var tmp = Error.prototype.constructor.apply(this, arguments); for (var p in tmp) { if (tmp.hasOwnProperty(p)) { this[p] = tmp[p]; } } }; SC.Error.prototype = SC.create(Error.prototype); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. // License: Licensed under MIT license (see license.js) // ========================================================================== /** @private **/ var STRING_DASHERIZE_REGEXP = (/[ _]/g); var STRING_DASHERIZE_CACHE = {}; var STRING_DECAMELIZE_REGEXP = (/([a-z])([A-Z])/g); /** Defines the hash of localized strings for the current language. Used by the `SC.String.loc()` helper. To localize, add string values to this hash. @property {String} */ SC.STRINGS = {}; /** Defines string helper methods including string formatting and localization. Unless SC.EXTEND_PROTOTYPES = false these methods will also be added to the String.prototype as well. @namespace */ SC.String = { /** Apply formatting options to the string. This will look for occurrences of %@ in your string and substitute them with the arguments you pass into this method. If you want to control the specific order of replacement, you can add a number after the key as well to indicate which argument you want to insert. Ordered insertions are most useful when building loc strings where values you need to insert may appear in different orders. ## Examples "Hello %@ %@".fmt('John', 'Doe') => "Hello John Doe" "Hello %@2, %@1".fmt('John', 'Doe') => "Hello Doe, John" @param {Object...} [args] @returns {String} formatted string */ fmt: function(str, formats) { // first, replace any ORDERED replacements. var idx = 0; // the current index for non-numerical replacements return str.replace(/%@([0-9]+)?/g, function(s, argIndex) { argIndex = (argIndex) ? parseInt(argIndex,0) - 1 : idx++ ; s = formats[argIndex]; return ((s === null) ? '(null)' : (s === undefined) ? '' : s).toString(); }) ; }, /** Formats the passed string, but first looks up the string in the localized strings hash. This is a convenient way to localize text. See `SC.String.fmt()` for more information on formatting. Note that it is traditional but not required to prefix localized string keys with an underscore or other character so you can easily identify localized strings. # Example Usage @javascript@ SC.STRINGS = { '_Hello World': 'Bonjour le monde', '_Hello %@ %@': 'Bonjour %@ %@' }; SC.String.loc("_Hello World"); => 'Bonjour le monde'; SC.String.loc("_Hello %@ %@", ["John", "Smith"]); => "Bonjour John Smith"; @param {String} str The string to format @param {Array} formats Optional array of parameters to interpolate into string. @returns {String} formatted string */ loc: function(str, formats) { str = SC.STRINGS[str] || str; return SC.String.fmt(str, formats) ; }, /** Splits a string into separate units separated by spaces, eliminating any empty strings in the process. This is a convenience method for split that is mostly useful when applied to the String.prototype. # Example Usage @javascript@ SC.String.w("alpha beta gamma").forEach(function(key) { console.log(key); }); > alpha > beta > gamma @param {String} str The string to split @returns {String} split string */ w: function(str) { return str.split(/\s+/); }, /** Converts a camelized string into all lower case separated by underscores. h2. Examples | *Input String* | *Output String* | | my favorite items | my favorite items | | css-class-name | css-class-name | | action_name | action_name | | innerHTML | inner_html | @returns {String} the decamelized string. */ decamelize: function(str) { return str.replace(STRING_DECAMELIZE_REGEXP, '$1_$2').toLowerCase(); }, /** Converts a camelized string or a string with spaces or underscores into a string with components separated by dashes. h2. Examples | *Input String* | *Output String* | | my favorite items | my-favorite-items | | css-class-name | css-class-name | | action_name | action-name | | innerHTML | inner-html | @returns {String} the dasherized string. */ dasherize: function(str) { var cache = STRING_DASHERIZE_CACHE, ret = cache[str]; if (ret) { return ret; } else { ret = SC.String.decamelize(str).replace(STRING_DASHERIZE_REGEXP,'-'); cache[str] = ret; } return ret; } }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2010 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set; /** @namespace Implements some standard methods for copying an object. Add this mixin to any object you create that can create a copy of itself. This mixin is added automatically to the built-in array. You should generally implement the copy() method to return a copy of the receiver. Note that frozenCopy() will only work if you also implement SC.Freezable. @since SproutCore 1.0 */ SC.Copyable = SC.Mixin.create({ /** Override to return a copy of the receiver. Default implementation raises an exception. @param deep {Boolean} if true, a deep copy of the object should be made @returns {Object} copy of receiver */ copy: SC.required(Function), /** If the object implements SC.Freezable, then this will return a new copy if the object is not frozen and the receiver if the object is frozen. Raises an exception if you try to call this method on a object that does not support freezing. You should use this method whenever you want a copy of a freezable object since a freezable object can simply return itself without actually consuming more memory. @returns {Object} copy of receiver or receiver */ frozenCopy: function() { if (SC.Freezable && SC.Freezable.detect(this)) { return get(this, 'isFrozen') ? this : this.copy().freeze(); } else { throw new Error(SC.String.fmt("%@ does not support freezing", [this])); } } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2010 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set; /** @namespace The SC.Freezable mixin implements some basic methods for marking an object as frozen. Once an object is frozen it should be read only. No changes may be made the internal state of the object. ## Enforcement To fully support freezing in your subclass, you must include this mixin and override any method that might alter any property on the object to instead raise an exception. You can check the state of an object by checking the isFrozen property. Although future versions of JavaScript may support language-level freezing object objects, that is not the case today. Even if an object is freezable, it is still technically possible to modify the object, even though it could break other parts of your application that do not expect a frozen object to change. It is, therefore, very important that you always respect the isFrozen property on all freezable objects. ## Example Usage The example below shows a simple object that implement the SC.Freezable protocol. Contact = SC.Object.extend(SC.Freezable, { firstName: null, lastName: null, // swaps the names swapNames: function() { if (this.get('isFrozen')) throw SC.FROZEN_ERROR; var tmp = this.get('firstName'); this.set('firstName', this.get('lastName')); this.set('lastName', tmp); return this; } }); c = Context.create({ firstName: "John", lastName: "Doe" }); c.swapNames(); => returns c c.freeze(); c.swapNames(); => EXCEPTION ## Copying Usually the SC.Freezable protocol is implemented in cooperation with the SC.Copyable protocol, which defines a frozenCopy() method that will return a frozen object, if the object implements this method as well. @since SproutCore 1.0 */ SC.Freezable = SC.Mixin.create({ /** Set to YES when the object is frozen. Use this property to detect whether your object is frozen or not. @property {Boolean} */ isFrozen: false, /** Freezes the object. Once this method has been called the object should no longer allow any properties to be edited. @returns {Object} reciever */ freeze: function() { if (get(this, 'isFrozen')) return this; set(this, 'isFrozen', true); return this; } }); SC.FROZEN_ERROR = "Frozen object cannot be modified."; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set, guidFor = SC.guidFor, none = SC.none; /** @class An unordered collection of objects. A Set works a bit like an array except that its items are not ordered. You can create a set to efficiently test for membership for an object. You can also iterate through a set just like an array, even accessing objects by index, however there is no gaurantee as to their order. Starting with SproutCore 2.0 all Sets are now observable since there is no added cost to providing this support. Sets also do away with the more specialized Set Observer API in favor of the more generic Enumerable Observer API - which works on any enumerable object including both Sets and Arrays. ## Creating a Set You can create a set like you would most objects using `new SC.Set()`. Most new sets you create will be empty, but you can also initialize the set with some content by passing an array or other enumerable of objects to the constructor. Finally, you can pass in an existing set and the set will be copied. You can also create a copy of a set by calling `SC.Set#copy()`. #js // creates a new empty set var foundNames = new SC.Set(); // creates a set with four names in it. var names = new SC.Set(["Charles", "Tom", "Juan", "Alex"]); // :P // creates a copy of the names set. var namesCopy = new SC.Set(names); // same as above. var anotherNamesCopy = names.copy(); ## Adding/Removing Objects You generally add or remove objects from a set using `add()` or `remove()`. You can add any type of object including primitives such as numbers, strings, and booleans. Unlike arrays, objects can only exist one time in a set. If you call `add()` on a set with the same object multiple times, the object will only be added once. Likewise, calling `remove()` with the same object multiple times will remove the object the first time and have no effect on future calls until you add the object to the set again. NOTE: You cannot add/remove null or undefined to a set. Any attempt to do so will be ignored. In addition to add/remove you can also call `push()`/`pop()`. Push behaves just like `add()` but `pop()`, unlike `remove()` will pick an arbitrary object, remove it and return it. This is a good way to use a set as a job queue when you don't care which order the jobs are executed in. ## Testing for an Object To test for an object's presence in a set you simply call `SC.Set#contains()`. ## Observing changes When using `SC.Set`, you can observe the `"[]"` property to be alerted whenever the content changes. You can also add an enumerable observer to the set to be notified of specific objects that are added and removed from the set. See `SC.Enumerable` for more information on enumerables. This is often unhelpful. If you are filtering sets of objects, for instance, it is very inefficient to re-filter all of the items each time the set changes. It would be better if you could just adjust the filtered set based on what was changed on the original set. The same issue applies to merging sets, as well. ## Other Methods `SC.Set` primary implements other mixin APIs. For a complete reference on the methods you will use with `SC.Set`, please consult these mixins. The most useful ones will be `SC.Enumerable` and `SC.MutableEnumerable` which implement most of the common iterator methods you are used to on Array. Note that you can also use the `SC.Copyable` and `SC.Freezable` APIs on `SC.Set` as well. Once a set is frozen it can no longer be modified. The benefit of this is that when you call frozenCopy() on it, SproutCore will avoid making copies of the set. This allows you to write code that can know with certainty when the underlying set data will or will not be modified. @extends SC.Enumerable @extends SC.MutableEnumerable @extends SC.Copyable @extends SC.Freezable @since SproutCore 1.0 */ SC.Set = SC.CoreObject.extend(SC.MutableEnumerable, SC.Copyable, SC.Freezable, /** @scope SC.Set.prototype */ { // .......................................................... // IMPLEMENT ENUMERABLE APIS // /** This property will change as the number of objects in the set changes. @property Number @default 0 */ length: 0, /** Clears the set. This is useful if you want to reuse an existing set without having to recreate it. @returns {SC.Set} */ clear: function() { if (this.isFrozen) { throw new Error(SC.FROZEN_ERROR); } var len = get(this, 'length'); this.enumerableContentWillChange(len, 0); set(this, 'length', 0); this.enumerableContentDidChange(len, 0); return this; }, /** Returns true if the passed object is also an enumerable that contains the same objects as the receiver. @param {SC.Set} obj the other object @returns {Boolean} */ isEqual: function(obj) { // fail fast if (!SC.Enumerable.detect(obj)) return false; var loc = get(this, 'length'); if (get(obj, 'length') !== loc) return false; while(--loc >= 0) { if (!obj.contains(this[loc])) return false; } return true; }, /** Adds an object to the set. Only non-null objects can be added to a set and those can only be added once. If the object is already in the set or the passed value is null this method will have no effect. This is an alias for `SC.MutableEnumerable.addObject()`. @function @param {Object} obj The object to add @returns {SC.Set} receiver */ add: SC.alias('addObject'), /** Removes the object from the set if it is found. If you pass a null value or an object that is already not in the set, this method will have no effect. This is an alias for `SC.MutableEnumerable.removeObject()`. @function @param {Object} obj The object to remove @returns {SC.Set} receiver */ remove: SC.alias('removeObject'), /** Removes an arbitrary object from the set and returns it. @returns {Object} An object from the set or null */ pop: function() { if (get(this, 'isFrozen')) throw new Error(SC.FROZEN_ERROR); var obj = this.length > 0 ? this[this.length-1] : null; this.remove(obj); return obj; }, /** This is an alias for `SC.MutableEnumerable.addObject()`. @function */ push: SC.alias('addObject'), /** This is an alias for `SC.Set.pop()`. @function */ shift: SC.alias('pop'), /** This is an alias of `SC.Set.push()` @function */ unshift: SC.alias('push'), /** This is an alias of `SC.MutableEnumerable.addObjects()` @function */ addEach: SC.alias('addObjects'), /** This is an alias of `SC.MutableEnumerable.removeObjects()` @function */ removeEach: SC.alias('removeObjects'), // .......................................................... // PRIVATE ENUMERABLE SUPPORT // /** @private */ init: function(items) { this._super(); if (items) this.addObjects(items); }, /** @private (nodoc) - implement SC.Enumerable */ nextObject: function(idx) { return this[idx]; }, /** @private - more optimized version */ firstObject: SC.computed(function() { return this.length > 0 ? this[0] : undefined; }).property('[]').cacheable(), /** @private - more optimized version */ lastObject: SC.computed(function() { return this.length > 0 ? this[this.length-1] : undefined; }).property('[]').cacheable(), /** @private (nodoc) - implements SC.MutableEnumerable */ addObject: function(obj) { if (get(this, 'isFrozen')) throw new Error(SC.FROZEN_ERROR); if (none(obj)) return this; // nothing to do var guid = guidFor(obj), idx = this[guid], len = get(this, 'length'), added ; if (idx>=0 && idx=0 && idx=0; }, /** @private (nodoc) */ copy: function() { var C = this.constructor, ret = new C(), loc = get(this, 'length'); set(ret, 'length', loc); while(--loc>=0) { ret[loc] = this[loc]; ret[guidFor(this[loc])] = loc; } return ret; }, /** @private */ toString: function() { var len = this.length, idx, array = []; for(idx = 0; idx < len; idx++) { array[idx] = this[idx]; } return "SC.Set<%@>".fmt(array.join(',')); }, // .......................................................... // DEPRECATED // /** @deprecated This property is often used to determine that a given object is a set. Instead you should use instanceof: #js: // SproutCore 1.x: isSet = myobject && myobject.isSet; // SproutCore 2.0 and later: isSet = myobject instanceof SC.Set @type Boolean @default true */ isSet: true }); // Support the older API var o_create = SC.Set.create; SC.Set.create = function(items) { if (items && SC.Enumerable.detect(items)) { SC.Logger.warn('Passing an enumerable to SC.Set.create() is deprecated and will be removed in a future version of SproutCore. Use new SC.Set(items) instead'); return new SC.Set(items); } else { return o_create.apply(this, arguments); } }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== SC.CoreObject.subclasses = new SC.Set(); SC.Object = SC.CoreObject.extend(SC.Observable); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set; /** @class An ArrayProxy wraps any other object that implements SC.Array and/or SC.MutableArray, forwarding all requests. ArrayProxy isn't useful by itself but you can extend it to do specialized things like transforming values, etc. @extends SC.Object @extends SC.Array @extends SC.MutableArray */ SC.ArrayProxy = SC.Object.extend(SC.MutableArray, { /** The content array. Must be an object that implements SC.Array and or SC.MutableArray. @property {SC.Array} */ content: null, /** Should actually retrieve the object at the specified index from the content. You can override this method in subclasses to transform the content item to something new. This method will only be called if content is non-null. @param {Number} idx The index to retreive. @returns {Object} the value or undefined if none found */ objectAtContent: function(idx) { return get(this, 'content').objectAt(idx); }, /** Should actually replace the specified objects on the content array. You can override this method in subclasses to transform the content item into something new. This method will only be called if content is non-null. @param {Number} idx The starting index @param {Number} amt The number of items to remove from the content. @param {Array} objects Optional array of objects to insert or null if no objects. @returns {void} */ replaceContent: function(idx, amt, objects) { get(this, 'content').replace(idx, amt, objects); }, contentWillChange: SC.beforeObserver(function() { var content = get(this, 'content'), len = content ? get(content, 'length') : 0; this.arrayWillChange(content, 0, len, undefined); if (content) content.removeArrayObserver(this); }, 'content'), /** Invoked when the content property changes. Notifies observers that the entire array content has changed. */ contentDidChange: SC.observer(function() { var content = get(this, 'content'), len = content ? get(content, 'length') : 0; if (content) content.addArrayObserver(this); this.arrayDidChange(content, 0, undefined, len); }, 'content'), /** @private (nodoc) */ objectAt: function(idx) { return get(this, 'content') && this.objectAtContent(idx); }, /** @private (nodoc) */ length: SC.computed(function() { var content = get(this, 'content'); return content ? get(content, 'length') : 0; }).property('content.length').cacheable(), /** @private (nodoc) */ replace: function(idx, amt, objects) { if (get(this, 'content')) this.replaceContent(idx, amt, objects); return this; }, /** @private (nodoc) */ arrayWillChange: function(item, idx, removedCnt, addedCnt) { this.arrayContentWillChange(idx, removedCnt, addedCnt); }, /** @private (nodoc) */ arrayDidChange: function(item, idx, removedCnt, addedCnt) { this.arrayContentDidChange(idx, removedCnt, addedCnt); }, init: function() { this._super(); this.contentDidChange(); } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Metal // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /** @class SC.ArrayController provides a way for you to publish an array of objects for SC.CollectionView or other controllers to work with. To work with an ArrayController, set the content property to the array you want the controller to manage. Then work directly with the controller object as if it were the array itself. For example, imagine you wanted to display a list of items fetched via an XHR request. Create an SC.ArrayController and set its `content` property: MyApp.listController = SC.ArrayController.create(); $.get('people.json', function(data) { MyApp.listController.set('content', data); }); Then, create a view that binds to your new controller: {{collection contentBinding="MyApp.listController"}} {{content.firstName}} {{content.lastName}} {{/collection}} The advantage of using an array controller is that you only have to set up your view bindings once; to change what's displayed, simply swap out the `content` property on the controller. @extends SC.ArrayProxy */ SC.ArrayController = SC.ArrayProxy.extend(); })({}); (function(exports) { })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var fmt = SC.String.fmt, w = SC.String.w, loc = SC.String.loc, decamelize = SC.String.decamelize, dasherize = SC.String.dasherize; if (SC.EXTEND_PROTOTYPES) { /** @see SC.String.fmt */ String.prototype.fmt = function() { return fmt(this, arguments); }; /** @see SC.String.w */ String.prototype.w = function() { return w(this); }; /** @see SC.String.loc */ String.prototype.loc = function() { return loc(this, arguments); }; /** @see SC.String.decamelize */ String.prototype.decamelize = function() { return decamelize(this); }; /** @see SC.String.dasherize */ String.prototype.dasherize = function() { return dasherize(this); }; } })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== if (SC.EXTEND_PROTOTYPES) { Function.prototype.property = function() { var ret = SC.computed(this); return ret.property.apply(ret, arguments); }; Function.prototype.observes = function() { this.__sc_observes__ = Array.prototype.slice.call(arguments); return this; }; Function.prototype.observesBefore = function() { this.__sc_observesBefore__ = Array.prototype.slice.call(arguments); return this; }; } })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var IS_BINDING = SC.IS_BINDING = /^.+Binding$/; SC._mixinBindings = function(obj, key, value, m) { if (IS_BINDING.test(key)) { if (!(value instanceof SC.Binding)) { value = new SC.Binding(key.slice(0,-7), value); // make binding } else { value.to(key.slice(0, -7)); } value.connect(obj); // keep a set of bindings in the meta so that when we rewatch we can // resync them... var bindings = m.bindings; if (!bindings) { bindings = m.bindings = { __scproto__: obj }; } else if (bindings.__scproto__ !== obj) { bindings = m.bindings = SC.create(m.bindings); bindings.__scproto__ = obj; } bindings[key] = true; } return value; }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== })({}); (function(exports) { /** * @license * ========================================================================== * SproutCore * Copyright ©2006-2011, Strobe Inc. and contributors. * Portions copyright ©2008-2011 Apple Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * For more information about SproutCore, visit http://www.sproutcore.com * * ========================================================================== */ })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== /** @namespace Implements some standard methods for comparing objects. Add this mixin to any class you create that can compare its instances. You should implement the compare() method. @since SproutCore 1.0 */ SC.Comparable = SC.Mixin.create( /** @scope SC.Comparable.prototype */{ /** walk like a duck. Indicates that the object can be compared. @type Boolean @default YES @constant */ isComparable: true, /** Override to return the result of the comparison of the two parameters. The compare method should return: - -1 if a < b - 0 if a == b - 1 if a > b Default implementation raises an exception. @param a {Object} the first object to compare @param b {Object} the second object to compare @returns {Integer} the result of the comparison */ compare: SC.required(Function) }); })({}); (function(exports) { var get = SC.get, set = SC.set; SC.TargetActionSupport = SC.Mixin.create({ target: null, action: null, targetObject: SC.computed(function() { var target = get(this, 'target'); if (SC.typeOf(target) === "string") { return SC.getPath(this, target); } else { return target; } }).property('target').cacheable(), triggerAction: function() { var action = get(this, 'action'), target = get(this, 'targetObject'); if (target && action) { if (typeof target.send === 'function') { target.send(action, this); } else { if (typeof action === 'string') { action = target[action]; } action.call(target, this); } } } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /** @private A Namespace is an object usually used to contain other objects or methods such as an application or framework. Create a namespace anytime you want to define one of these new containers. # Example Usage MyFramework = SC.Namespace.create({ VERSION: '1.0.0' }); */ SC.Namespace = SC.Object.extend({ init: function() { SC.Namespace.NAMESPACES.push(this); SC.Namespace.PROCESSED = false; }, toString: function() { SC.identifyNamespaces(); return this[SC.GUID_KEY+'_name']; }, destroy: function() { var namespaces = SC.Namespace.NAMESPACES; window[this.toString()] = undefined; namespaces.splice(namespaces.indexOf(this), 1); this._super(); } }); SC.Namespace.NAMESPACES = []; SC.Namespace.PROCESSED = true; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /** @private Defines a namespace that will contain an executable application. This is very similar to a normal namespace except that it is expected to include at least a 'ready' function which can be run to initialize the application. Currently SC.Application is very similar to SC.Namespace. However, this class may be augmented by additional frameworks so it is important to use this instance when building new applications. # Example Usage MyApp = SC.Application.create({ VERSION: '1.0.0', store: SC.Store.create().from(SC.fixtures) }); MyApp.ready = function() { //..init code goes here... } */ SC.Application = SC.Namespace.extend(); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== var set = SC.set, get = SC.get, guidFor = SC.guidFor; var EachArray = SC.Object.extend(SC.Array, { init: function(content, keyName, owner) { this._super(); this._keyName = keyName; this._owner = owner; this._content = content; }, objectAt: function(idx) { var item = this._content.objectAt(idx); return item && get(item, this._keyName); }, length: SC.computed(function() { var content = this._content; return content ? get(content, 'length') : 0; }).property('[]').cacheable() }); var IS_OBSERVER = /^.+:(before|change)$/; function addObserverForContentKey(content, keyName, proxy, idx, loc) { var objects = proxy._objects, guid; if (!objects) objects = proxy._objects = {}; while(--loc>=idx) { var item = content.objectAt(loc); if (item) { SC.addBeforeObserver(item, keyName, proxy, 'contentKeyWillChange'); SC.addObserver(item, keyName, proxy, 'contentKeyDidChange'); // keep track of the indicies each item was found at so we can map // it back when the obj changes. guid = guidFor(item); if (!objects[guid]) objects[guid] = []; objects[guid].push(loc); } } } function removeObserverForContentKey(content, keyName, proxy, idx, loc) { var objects = proxy._objects; if (!objects) objects = proxy._objects = {}; var indicies, guid; while(--loc>=idx) { var item = content.objectAt(loc); if (item) { SC.removeBeforeObserver(item, keyName, proxy, 'contentKeyWillChange'); SC.removeObserver(item, keyName, proxy, 'contentKeyDidChange'); guid = guidFor(item); indicies = objects[guid]; indicies[indicies.indexOf(loc)] = null; } } } /** @private @class This is the object instance returned when you get the @each property on an array. It uses the unknownProperty handler to automatically create EachArray instances for property names. @extends SC.Object */ SC.EachProxy = SC.Object.extend({ init: function(content) { this._super(); this._content = content; content.addArrayObserver(this); // in case someone is already observing some keys make sure they are // added SC.watchedEvents(this).forEach(function(eventName) { this.didAddListener(eventName); }, this); }, /** You can directly access mapped properties by simply requesting them. The unknownProperty handler will generate an EachArray of each item. */ unknownProperty: function(keyName, value) { var ret; ret = new EachArray(this._content, keyName, this); new SC.Descriptor().setup(this, keyName, ret); this.beginObservingContentKey(keyName); return ret; }, // .......................................................... // ARRAY CHANGES // Invokes whenever the content array itself changes. arrayWillChange: function(content, idx, removedCnt, addedCnt) { var keys = this._keys, key, array, lim; lim = removedCnt>0 ? idx+removedCnt : -1; SC.beginPropertyChanges(this); for(key in keys) { if (!keys.hasOwnProperty(key)) continue; if (lim>0) removeObserverForContentKey(content, key, this, idx, lim); array = get(this, key); SC.propertyWillChange(this, key); if (array) array.arrayContentWillChange(idx, removedCnt, addedCnt); } SC.propertyWillChange(this._content, '@each'); SC.endPropertyChanges(this); }, arrayDidChange: function(content, idx, removedCnt, addedCnt) { var keys = this._keys, key, array, lim; lim = addedCnt>0 ? idx+addedCnt : -1; SC.beginPropertyChanges(this); for(key in keys) { if (!keys.hasOwnProperty(key)) continue; if (lim>0) addObserverForContentKey(content, key, this, idx, lim); array = get(this, key); if (array) array.arrayContentDidChange(idx, removedCnt, addedCnt); SC.propertyDidChange(this, key); } SC.propertyDidChange(this._content, '@each'); SC.endPropertyChanges(this); }, // .......................................................... // LISTEN FOR NEW OBSERVERS AND OTHER EVENT LISTENERS // Start monitoring keys based on who is listening... didAddListener: function(eventName) { if (IS_OBSERVER.test(eventName)) { this.beginObservingContentKey(eventName.slice(0, -7)); } }, didRemoveListener: function(eventName) { if (IS_OBSERVER.test(eventName)) { this.stopObservingContentKey(eventName.slice(0, -7)); } }, // .......................................................... // CONTENT KEY OBSERVING // Actual watch keys on the source content. beginObservingContentKey: function(keyName) { var keys = this._keys; if (!keys) keys = this._keys = {}; if (!keys[keyName]) { keys[keyName] = 1; var content = this._content, len = get(content, 'length'); addObserverForContentKey(content, keyName, this, 0, len); } else { keys[keyName]++; } }, stopObservingContentKey: function(keyName) { var keys = this._keys; if (keys && (keys[keyName]>0) && (--keys[keyName]<=0)) { var content = this._content, len = get(content, 'length'); removeObserverForContentKey(content, keyName, this, 0, len); } }, contentKeyWillChange: function(obj, keyName) { // notify array. var indexes = this._objects[guidFor(obj)], array = get(this, keyName), len = array && indexes ? indexes.length : 0, idx; for(idx=0;idx=0;idx--) { if (this[idx] === object) return idx ; } return -1; }, copy: function() { return this.slice(); } }); // Remove any methods implemented natively so we don't override them var ignore = ['length']; NativeArray.keys().forEach(function(methodName) { if (Array.prototype[methodName]) ignore.push(methodName); }); if (ignore.length>0) { NativeArray = NativeArray.without.apply(NativeArray, ignore); } /** The NativeArray mixin contains the properties needed to to make the native Array support SC.MutableArray and all of its dependent APIs. Unless you have SC.EXTEND_PROTOTYPES set to false, this will be applied automatically. Otherwise you can apply the mixin at anytime by calling `SC.NativeArray.activate`. @namespace @extends SC.MutableArray @extends SC.Array @extends SC.Enumerable @extends SC.MutableEnumerable @extends SC.Copyable @extends SC.Freezable */ SC.NativeArray = NativeArray; /** Creates an SC.NativeArray from an Array like object. Does not modify the original object. @returns {SC.NativeArray} */ SC.A = function(arr){ if (arr === undefined) { arr = []; } return SC.NativeArray.apply(Array.prototype.slice.apply(arr)); }; /** Activates the mixin on the Array.prototype if not already applied. Calling this method more than once is safe. @returns {void} */ SC.NativeArray.activate = function() { NativeArray.apply(Array.prototype); }; if (SC.EXTEND_PROTOTYPES) SC.NativeArray.activate(); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== })({}); (function(exports) { // ========================================================================== // Project: SproutCore Runtime // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set; /** @class SC.RenderBuffer gathers information regarding the a view and generates the final representation. SC.RenderBuffer will generate HTML which can be pushed to the DOM. @extends SC.Object */ SC.RenderBuffer = function(tagName) { return SC._RenderBuffer.create({ elementTag: tagName }); }; SC._RenderBuffer = SC.Object.extend( /** @scope SC.RenderBuffer.prototype */ { /** Array of class-names which will be applied in the class="" attribute You should not maintain this array yourself, rather, you should use the addClass() method of SC.RenderBuffer. @type Array @default [] */ elementClasses: null, /** The id in of the element, to be applied in the id="" attribute You should not set this property yourself, rather, you should use the id() method of SC.RenderBuffer. @type String @default null */ elementId: null, /** A hash keyed on the name of the attribute and whose value will be applied to that attribute. For example, if you wanted to apply a data-view="Foo.bar" property to an element, you would set the elementAttributes hash to {'data-view':'Foo.bar'} You should not maintain this hash yourself, rather, you should use the attr() method of SC.RenderBuffer. @type Hash @default {} */ elementAttributes: null, /** The tagname of the element an instance of SC.RenderBuffer represents. Usually, this gets set as the first parameter to SC.RenderBuffer. For example, if you wanted to create a `p` tag, then you would call SC.RenderBuffer('p') @type String @default null */ elementTag: null, /** A hash keyed on the name of the style attribute and whose value will be applied to that attribute. For example, if you wanted to apply a background-color:black;" style to an element, you would set the elementStyle hash to {'background-color':'black'} You should not maintain this hash yourself, rather, you should use the style() method of SC.RenderBuffer. @type Hash @default {} */ elementStyle: null, /** Nested RenderBuffers will set this to their parent RenderBuffer instance. @type SC._RenderBuffer */ parentBuffer: null, /** @private */ init: function() { this._super(); set(this ,'elementClasses', SC.A()); set(this, 'elementAttributes', {}); set(this, 'elementStyle', {}); set(this, 'childBuffers', SC.A()); set(this, 'elements', {}); }, /** Adds a string of HTML to the RenderBuffer. @param {String} string HTML to push into the buffer @returns {SC.RenderBuffer} this */ push: function(string) { get(this, 'childBuffers').pushObject(String(string)); return this; }, /** Adds a class to the buffer, which will be rendered to the class attribute. @param {String} className Class name to add to the buffer @returns {SC.RenderBuffer} this */ addClass: function(className) { get(this, 'elementClasses').addObject(className); return this; }, /** Sets the elementID to be used for the element. @param {String} id @returns {SC.RenderBuffer} this */ id: function(id) { set(this, 'elementId', id); return this; }, /** Adds an attribute which will be rendered to the element. @param {String} name The name of the attribute @param {String} value The value to add to the attribute @returns {SC.RenderBuffer} this */ attr: function(name, value) { get(this, 'elementAttributes')[name] = value; return this; }, /** Adds a style to the style attribute which will be rendered to the element. @param {String} name Name of the style @param {String} value @returns {SC.RenderBuffer} this */ style: function(name, value) { get(this, 'elementStyle')[name] = value; return this; }, /** Create a new child render buffer from a parent buffer. Optionally set additional properties on the buffer. Optionally invoke a callback with the newly created buffer. This is a primitive method used by other public methods: `begin`, `prepend`, `replaceWith`, `insertAfter`. @private @param {String} tagName Tag name to use for the child buffer's element @param {SC._RenderBuffer} parent The parent render buffer that this buffer should be appended to. @param {Function} fn A callback to invoke with the newly created buffer. @param {Object} other Additional properties to add to the newly created buffer. */ newBuffer: function(tagName, parent, fn, other) { var buffer = SC._RenderBuffer.create({ parentBuffer: parent, elementTag: tagName }); if (other) { buffer.setProperties(other); } if (fn) { fn.call(this, buffer); } return buffer; }, /** Replace the current buffer with a new buffer. This is a primitive used by `remove`, which passes `null` for `newBuffer`, and `replaceWith`, which passes the new buffer it created. @private @param {SC._RenderBuffer} buffer The buffer to insert in place of the existing buffer. */ replaceWithBuffer: function(newBuffer) { var parent = get(this, 'parentBuffer'); if (!parent) { return; } var childBuffers = get(parent, 'childBuffers'); var index = childBuffers.indexOf(this); if (newBuffer) { childBuffers.splice(index, 1, newBuffer); } else { childBuffers.splice(index, 1); } }, /** Creates a new SC.RenderBuffer object with the provided tagName as the element tag and with its parentBuffer property set to the current SC.RenderBuffer. @param {String} tagName Tag name to use for the child buffer's element @returns {SC.RenderBuffer} A new RenderBuffer object */ begin: function(tagName) { return this.newBuffer(tagName, this, function(buffer) { get(this, 'childBuffers').pushObject(buffer); }); }, /** Prepend a new child buffer to the current render buffer. @param {String} tagName Tag name to use for the child buffer's element */ prepend: function(tagName) { return this.newBuffer(tagName, this, function(buffer) { get(this, 'childBuffers').insertAt(0, buffer); }); }, /** Replace the current buffer with a new render buffer. @param {String} tagName Tag name to use for the new buffer's element */ replaceWith: function(tagName) { var parentBuffer = get(this, 'parentBuffer'); return this.newBuffer(tagName, parentBuffer, function(buffer) { this.replaceWithBuffer(buffer); }); }, /** Insert a new render buffer after the current render buffer. @param {String} tagName Tag name to use for the new buffer's element */ insertAfter: function(tagName) { var parentBuffer = get(this, 'parentBuffer'); return this.newBuffer(tagName, parentBuffer, function(buffer) { var siblings = get(parentBuffer, 'childBuffers'); var index = siblings.indexOf(this); siblings.insertAt(index + 1, buffer); }); }, /** Closes the current buffer and adds its content to the parentBuffer. @returns {SC.RenderBuffer} The parentBuffer, if one exists. Otherwise, this */ end: function() { var parent = get(this, 'parentBuffer'); return parent || this; }, remove: function() { this.replaceWithBuffer(null); }, /** @returns {DOMElement} The element corresponding to the generated HTML of this buffer */ element: function() { return SC.$(this.string())[0]; }, /** Generates the HTML content for this buffer. @returns {String} The generated HTMl */ string: function() { var id = get(this, 'elementId'), classes = get(this, 'elementClasses'), attrs = get(this, 'elementAttributes'), style = get(this, 'elementStyle'), tag = get(this, 'elementTag'), content = '', styleBuffer = [], prop; if (tag) { var openTag = ["<" + tag]; if (id) { openTag.push('id="' + id + '"'); } if (classes.length) { openTag.push('class="' + classes.join(" ") + '"'); } if (!jQuery.isEmptyObject(style)) { for (prop in style) { if (style.hasOwnProperty(prop)) { styleBuffer.push(prop + ':' + style[prop] + ';'); } } openTag.push('style="' + styleBuffer.join("") + '"'); } for (prop in attrs) { if (attrs.hasOwnProperty(prop)) { openTag.push(prop + '="' + attrs[prop] + '"'); } } openTag = openTag.join(" ") + '>'; } var childBuffers = get(this, 'childBuffers'); childBuffers.forEach(function(buffer) { var stringy = typeof buffer === 'string'; content += (stringy ? buffer : buffer.string()); }); if (tag) { return openTag + content + ""; } else { return content; } } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set, fmt = SC.String.fmt; /** @ignore SC.EventDispatcher handles delegating browser events to their corresponding SC.Views. For example, when you click on a view, SC.EventDispatcher ensures that that view's `mouseDown` method gets called. */ SC.EventDispatcher = SC.Object.extend( /** @scope SC.EventDispatcher.prototype */{ /** @private The root DOM element to which event listeners should be attached. Event listeners will be attached to the document unless this is overridden. @type DOMElement @default document */ rootElement: document, /** @private Sets up event listeners for standard browser events. This will be called after the browser sends a DOMContentReady event. By default, it will set up all of the listeners on the document body. If you would like to register the listeners on different element, set the event dispatcher's `root` property. */ setup: function(addedEvents) { var event, events = { touchstart : 'touchStart', touchmove : 'touchMove', touchend : 'touchEnd', touchcancel : 'touchCancel', keydown : 'keyDown', keyup : 'keyUp', keypress : 'keyPress', mousedown : 'mouseDown', mouseup : 'mouseUp', click : 'click', dblclick : 'doubleClick', mousemove : 'mouseMove', focusin : 'focusIn', focusout : 'focusOut', mouseenter : 'mouseEnter', mouseleave : 'mouseLeave', submit : 'submit', change : 'change', dragstart : 'dragStart', drag : 'drag', dragenter : 'dragEnter', dragleave : 'dragLeave', dragover : 'dragOver', drop : 'drop', dragend : 'dragEnd' }; jQuery.extend(events, addedEvents || {}); var rootElement = SC.$(get(this, 'rootElement')); sc_assert(fmt('You cannot use the same root element (%@) multiple times in an SC.Application', [rootElement.selector || rootElement[0].tagName]), !rootElement.is('.sc-application')); sc_assert('You cannot make a new SC.Application using a root element that is a descendent of an existing SC.Application', !rootElement.closest('.sc-application').length); sc_assert('You cannot make a new SC.Application using a root element that is an ancestor of an existing SC.Application', !rootElement.find('.sc-application').length); rootElement.addClass('sc-application') for (event in events) { if (events.hasOwnProperty(event)) { this.setupHandler(rootElement, event, events[event]); } } }, /** @private Registers an event listener on the document. If the given event is triggered, the provided event handler will be triggered on the target view. If the target view does not implement the event handler, or if the handler returns false, the parent view will be called. The event will continue to bubble to each successive parent view until it reaches the top. For example, to have the `mouseDown` method called on the target view when a `mousedown` event is received from the browser, do the following: setupHandler('mousedown', 'mouseDown'); @param {String} event the browser-originated event to listen to @param {String} eventName the name of the method to call on the view */ setupHandler: function(rootElement, event, eventName) { var self = this; rootElement.delegate('.sc-view', event + '.sproutcore', function(evt, triggeringManager) { var view = SC.View.views[this.id], result = true, manager = null; manager = self._findNearestEventManager(view,eventName); if (manager && manager !== triggeringManager) { result = self._dispatchEvent(manager, evt, eventName, view); } else if (view) { result = self._bubbleEvent(view,evt,eventName); } else { evt.stopPropagation(); } return result; }); }, /** @private */ _findNearestEventManager: function(view, eventName) { var manager = null; while (view) { manager = get(view, 'eventManager'); if (manager && manager[eventName]) { break; } view = get(view, 'parentView'); } return manager; }, /** @private */ _dispatchEvent: function(object, evt, eventName, view) { var result = true; handler = object[eventName]; if (SC.typeOf(handler) === 'function') { result = handler.call(object, evt, view); evt.stopPropagation(); } else { result = this._bubbleEvent(view, evt, eventName); } return result; }, /** @private */ _bubbleEvent: function(view, evt, eventName) { var result = true, handler, self = this; SC.run(function() { handler = view[eventName]; if (SC.typeOf(handler) === 'function') { result = handler.call(view, evt); } }); return result; }, /** @private */ destroy: function() { var rootElement = get(this, 'rootElement'); SC.$(rootElement).undelegate('.sproutcore').removeClass('sc-application'); return this._super(); } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set; /** @class An SC.Application instance serves as the namespace in which you define your application's classes. You can also override the configuration of your application. By default, SC.Application will begin listening for events on the document. If your application is embedded inside a page, instead of controlling the entire document, you can specify which DOM element to attach to by setting the `rootElement` property: MyApp = SC.Application.create({ rootElement: $('#my-app') }); The root of an SC.Application must not be removed during the course of the page's lifetime. If you have only a single conceptual application for the entire page, and are not embedding any third-party SproutCore applications in your page, use the default document root for your application. You only need to specify the root if your page contains multiple instances of SC.Application. @since SproutCore 2.0 @extends SC.Object */ SC.Application = SC.Namespace.extend( /** @scope SC.Application.prototype */{ /** @type DOMElement @default document */ rootElement: document, /** @type SC.EventDispatcher @default null */ eventDispatcher: null, /** @type Object @default null */ customEvents: null, /** @private */ init: function() { var eventDispatcher, rootElement = get(this, 'rootElement'); this._super(); eventDispatcher = SC.EventDispatcher.create({ rootElement: rootElement }); set(this, 'eventDispatcher', eventDispatcher); var self = this; SC.$(document).ready(function() { self.ready(); }); this._super(); }, ready: function() { var eventDispatcher = get(this, 'eventDispatcher'), customEvents = get(this, 'customEvents'); eventDispatcher.setup(customEvents); }, /** @private */ destroy: function() { get(this, 'eventDispatcher').destroy(); return this._super(); } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== // Add a new named queue for rendering views that happens // after bindings have synced. var queues = SC.run.queues; queues.splice(jQuery.inArray('actions', queues)+1, 0, 'render'); })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals sc_assert */ var get = SC.get, set = SC.set, addObserver = SC.addObserver; var getPath = SC.getPath, meta = SC.meta, fmt = SC.String.fmt; var childViewsProperty = SC.computed(function() { var childViews = get(this, '_childViews'); var ret = SC.A(); childViews.forEach(function(view) { if (view.isVirtual) { ret.pushObjects(get(view, 'childViews')); } else { ret.push(view); } }); return ret; }).property('_childViews.@each').cacheable(); /** @static Global hash of shared templates. This will automatically be populated by the build tools so that you can store your Handlebars templates in separate files that get loaded into JavaScript at buildtime. @type Hash */ SC.TEMPLATES = {}; /** @class @since SproutCore 2.0 @extends SC.Object */ SC.View = SC.Object.extend( /** @scope SC.View.prototype */ { /** @private */ concatenatedProperties: ['classNames', 'classNameBindings', 'attributeBindings'], /** @type Boolean @default YES @constant */ isView: YES, // .......................................................... // TEMPLATE SUPPORT // /** The name of the template to lookup if no template is provided. SC.View will look for a template with this name in this view's `templates` object. By default, this will be a global object shared in `SC.TEMPLATES`. @type String @default null */ templateName: null, /** The hash in which to look for `templateName`. @type SC.Object @default SC.TEMPLATES */ templates: SC.TEMPLATES, /** The template used to render the view. This should be a function that accepts an optional context parameter and returns a string of HTML that will be inserted into the DOM relative to its parent view. In general, you should set the `templateName` property instead of setting the template yourself. @field @type Function */ template: SC.computed(function(key, value) { if (value !== undefined) { return value; } var templateName = get(this, 'templateName'), template; if (templateName) { template = get(get(this, 'templates'), templateName); } // If there is no template but a templateName has been specified, // try to lookup as a spade module if (!template && templateName) { if ('undefined' !== require && require.exists) { if (require.exists(templateName)) { template = require(templateName); } } if (!template) { throw new SC.Error(fmt('%@ - Unable to find template "%@".', [this, templateName])); } } // return the template, or undefined if no template was found return template || get(this, 'defaultTemplate'); }).property('templateName').cacheable(), /** The object from which templates should access properties. This object will be passed to the template function each time the render method is called, but it is up to the individual function to decide what to do with it. By default, this will be the view itself. @type Object */ templateContext: SC.computed(function(key, value) { return value !== undefined ? value : this; }).cacheable(), /** If the view is currently inserted into the DOM of a parent view, this property will point to the parent of the view. @type SC.View @default null */ _parentView: null, parentView: SC.computed(function() { var parent = get(this, '_parentView'); if (parent && parent.isVirtual) { return get(parent, 'parentView'); } else { return parent; } }).property('_parentView'), /** If false, the view will appear hidden in DOM. @type Boolean @default true */ isVisible: true, /** Array of child views. You should never edit this array directly. Instead, use appendChild and removeFromParent. @private @type Array @default [] */ childViews: childViewsProperty, _childViews: SC.A(), /** Return the nearest ancestor that is an instance of the provided class. @param {Class} klass Subclass of SC.View (or SC.View itself) @returns SC.View */ nearestInstanceOf: function(klass) { var view = get(this, 'parentView'); while (view) { if(view instanceof klass) { return view; } view = get(view, 'parentView'); } }, /** Return the nearest ancestor that has a given property. @param {String} property A property name @returns SC.View */ nearestWithProperty: function(property) { var view = get(this, 'parentView'); while (view) { if (property in view) { return view; } view = get(view, 'parentView'); } }, /** Return the nearest ancestor that is a direct child of a view of. @param {Class} klass Subclass of SC.View (or SC.View itself) @returns SC.View */ nearestChildOf: function(klass) { var view = get(this, 'parentView'); while (view) { if(get(view, 'parentView') instanceof klass) { return view; } view = get(view, 'parentView'); } }, /** Return the nearest ancestor that is an SC.CollectionView @returns SC.CollectionView */ collectionView: SC.computed(function() { return this.nearestInstanceOf(SC.CollectionView); }).cacheable(), /** Return the nearest ancestor that is a direct child of an SC.CollectionView @returns SC.View */ itemView: SC.computed(function() { return this.nearestChildOf(SC.CollectionView); }).cacheable(), /** Return the nearest ancestor that has the property `content`. @returns SC.View */ contentView: SC.computed(function() { return this.nearestWithProperty('content'); }).cacheable(), /** @private When the parent view changes, recursively invalidate collectionView, itemView, and contentView */ _parentViewDidChange: SC.observer(function() { this.invokeRecursively(function(view) { view.propertyDidChange('collectionView'); view.propertyDidChange('itemView'); view.propertyDidChange('contentView'); }); }, '_parentView'), /** Called on your view when it should push strings of HTML into a SC.RenderBuffer. Most users will want to override the `template` or `templateName` properties instead of this method. By default, SC.View will look for a function in the `template` property and invoke it with the value of `templateContext`. The value of `templateContext` will be the view itself unless you override it. @param {SC.RenderBuffer} buffer The render buffer */ render: function(buffer) { var template = get(this, 'template'); if (template) { var context = get(this, 'templateContext'), data = { view: this, buffer: buffer, isRenderData: true }; // Invoke the template with the provided template context, which // is the view by default. A hash of data is also passed that provides // the template with access to the view and render buffer. // The template should write directly to the render buffer instead // of returning a string. var output = template(context, { data: data }); // If the template returned a string instead of writing to the buffer, // push the string onto the buffer. if (output !== undefined) { buffer.push(output); } } }, invokeForState: function(name) { var parent = this, states = parent.states; var stateName = get(this, 'state'), state; while (states) { state = states[stateName]; while (state) { var fn = state[name]; if (fn) { var args = Array.prototype.slice.call(arguments, 1); args.unshift(this); return fn.apply(this, args); } state = state.parentState; } states = states.parent; } }, /** Renders the view again. This will work regardless of whether the view is already in the DOM or not. If the view is in the DOM, the rendering process will be deferred to give bindings a chance to synchronize. If children were added during the rendering process using `appendChild`, `rerender` will remove them, because they will be added again if needed by the next `render`. In general, if the display of your view changes, you should modify the DOM element directly instead of manually calling `rerender`, which can be slow. */ rerender: function() { return this.invokeForState('rerender'); }, clearRenderedChildren: function() { var viewMeta = meta(this)['SC.View'], lengthBefore = viewMeta.lengthBeforeRender, lengthAfter = viewMeta.lengthAfterRender; // If there were child views created during the last call to render(), // remove them under the assumption that they will be re-created when // we re-render. // VIEW-TODO: Unit test this path. var childViews = get(this, '_childViews'); for (var i=lengthAfter-1; i>=lengthBefore; i--) { if (childViews[i]) { childViews[i].destroy(); } } }, /** @private Iterates over the view's `classNameBindings` array, inserts the value of the specified property into the `classNames` array, then creates an observer to update the view's element if the bound property ever changes in the future. */ _applyClassNameBindings: function() { var classBindings = get(this, 'classNameBindings'), classNames = get(this, 'classNames'), elem, newClass, dasherizedClass; if (!classBindings) { return; } // Loop through all of the configured bindings. These will be either // property names ('isUrgent') or property paths relative to the view // ('content.isUrgent') classBindings.forEach(function(binding) { // Variable in which the old class value is saved. The observer function // closes over this variable, so it knows which string to remove when // the property changes. var oldClass, property; // Set up an observer on the context. If the property changes, toggle the // class name. var observer = function() { // Get the current value of the property newClass = this._classStringForProperty(binding); elem = this.$(); // If we had previously added a class to the element, remove it. if (oldClass) { elem.removeClass(oldClass); // Also remove from classNames so that if the view gets rerendered, // the class doesn't get added back to the DOM. classNames.removeObject(oldClass); } // If necessary, add a new class. Make sure we keep track of it so // it can be removed in the future. if (newClass) { elem.addClass(newClass); oldClass = newClass; } else { oldClass = null; } }; // Get the class name for the property at its current value dasherizedClass = this._classStringForProperty(binding); if (dasherizedClass) { // Ensure that it gets into the classNames array // so it is displayed when we render. classNames.push(dasherizedClass); // Save a reference to the class name so we can remove it // if the observer fires. Remember that this variable has // been closed over by the observer. oldClass = dasherizedClass; } // Extract just the property name from bindings like 'foo:bar' property = binding.split(':')[0]; addObserver(this, property, observer); }, this); }, /** Iterates through the view's attribute bindings, sets up observers for each, then applies the current value of the attributes to the passed render buffer. @param {SC.RenderBuffer} buffer */ _applyAttributeBindings: function(buffer) { var attributeBindings = get(this, 'attributeBindings'), attributeValue, elem, type; if (!attributeBindings) { return; } attributeBindings.forEach(function(attribute) { // Create an observer to add/remove/change the attribute if the // JavaScript property changes. var observer = function() { elem = this.$(); var currentValue = elem.attr(attribute); attributeValue = get(this, attribute); type = typeof attributeValue; if ((type === 'string' || (type === 'number' && !isNaN(attributeValue))) && attributeValue !== currentValue) { elem.attr(attribute, attributeValue); } else if (attributeValue && type === 'boolean') { elem.attr(attribute, attribute); } else if (!attributeValue) { elem.removeAttr(attribute); } }; addObserver(this, attribute, observer); // Determine the current value and add it to the render buffer // if necessary. attributeValue = get(this, attribute); type = typeof attributeValue; if (type === 'string' || type === 'number') { buffer.attr(attribute, attributeValue); } else if (attributeValue && type === 'boolean') { // Apply boolean attributes in the form attribute="attribute" buffer.attr(attribute, attribute); } }, this); }, /** @private Given a property name, returns a dasherized version of that property name if the property evaluates to a non-falsy value. For example, if the view has property `isUrgent` that evaluates to true, passing `isUrgent` to this method will return `"is-urgent"`. */ _classStringForProperty: function(property) { var split = property.split(':'), property = split[0], className = split[1]; var val = SC.getPath(this, property); // If value is a Boolean and true, return the dasherized property // name. if (val === YES) { if (className) { return className; } // Normalize property path to be suitable for use // as a class name. For exaple, content.foo.barBaz // becomes bar-baz. var parts = property.split('.'); return SC.String.dasherize(parts[parts.length-1]); // If the value is not NO, undefined, or null, return the current // value of the property. } else if (val !== NO && val !== undefined && val !== null) { return val; // Nothing to display. Return null so that the old class is removed // but no new class is added. } else { return null; } }, // .......................................................... // ELEMENT SUPPORT // /** Returns the current DOM element for the view. @field @type DOMElement */ element: SC.computed(function(key, value) { if (value !== undefined) { return this.invokeForState('setElement', value); } else { return this.invokeForState('getElement'); } }).property('_parentView').cacheable(), /** Returns a jQuery object for this view's element. If you pass in a selector string, this method will return a jQuery object, using the current element as its buffer. For example, calling `view.$('li')` will return a jQuery object containing all of the `li` elements inside the DOM element of this view. @param {String} [selector] a jQuery-compatible selector string @returns {SC.CoreQuery} the CoreQuery object for the DOM node */ $: function(sel) { return this.invokeForState('$', sel); }, /** @private */ mutateChildViews: function(callback) { var childViews = get(this, '_childViews'), idx = get(childViews, 'length'), view; while(--idx >= 0) { view = childViews[idx]; callback.call(this, view, idx); } return this; }, /** @private */ forEachChildView: function(callback) { var childViews = get(this, '_childViews'); if (!childViews) { return this; } var len = get(childViews, 'length'), view, idx; for(idx = 0; idx < len; idx++) { view = childViews[idx]; callback.call(this, view); } return this; }, /** Appends the view's element to the specified parent element. If the view does not have an HTML representation yet, `createElement()` will be called automatically. Note that this method just schedules the view to be appended; the DOM element will not be appended to the given element until all bindings have finished synchronizing. @param {String|DOMElement|jQuery} A selector, element, HTML string, or jQuery object @returns {SC.View} receiver */ appendTo: function(target) { // Schedule the DOM element to be created and appended to the given // element after bindings have synchronized. this._insertElementLater(function() { this.$().appendTo(target); }); return this; }, /** @private Schedules a DOM operation to occur during the next render phase. This ensures that all bindings have finished synchronizing before the view is rendered. To use, pass a function that performs a DOM operation.. Before your function is called, this view and all child views will receive the `willInsertElement` event. After your function is invoked, this view and all of its child views will receive the `didInsertElement` event. view._insertElementLater(function() { this.createElement(); this.$().appendTo('body'); }); @param {Function} fn the function that inserts the element into the DOM */ _insertElementLater: function(fn) { SC.run.schedule('render', this, 'invokeForState', 'insertElement', fn); }, /** Appends the view's element to the document body. If the view does not have an HTML representation yet, `createElement()` will be called automatically. Note that this method just schedules the view to be appended; the DOM element will not be appended to the document body until all bindings have finished synchronizing. @returns {SC.View} receiver */ append: function() { return this.appendTo(document.body); }, /** Removes the view's element from the element to which it is attached. @returns {SC.View} receiver */ remove: function() { // What we should really do here is wait until the end of the run loop // to determine if the element has been re-appended to a different // element. // In the interim, we will just re-render if that happens. It is more // important than elements get garbage collected. this.destroyElement(); this.clearRenderedChildren(); }, /** The ID to use when trying to locate the element in the DOM. If you do not set the elementId explicitly, then the view's GUID will be used instead. This ID must be set at the time the view is created. @type String @readOnly */ elementId: SC.computed(function(key, value) { return value !== undefined ? value : SC.guidFor(this); }).cacheable(), /** Attempts to discover the element in the parent element. The default implementation looks for an element with an ID of elementId (or the view's guid if elementId is null). You can override this method to provide your own form of lookup. For example, if you want to discover your element using a CSS class name instead of an ID. @param {DOMElement} parentElement The parent's DOM element @returns {DOMElement} The discovered element */ findElementInParentElement: function(parentElem) { var id = "#" + get(this, 'elementId'); return jQuery(id)[0] || jQuery(id, parentElem)[0]; }, /** Creates a new renderBuffer with the passed tagName. You can override this method to provide further customization to the buffer if needed. Normally you will not need to call or override this method. @returns {SC.RenderBuffer} */ renderBuffer: function(tagName) { tagName = tagName || get(this, 'tagName'); if (tagName == null) { tagName = tagName || 'div'; } return SC.RenderBuffer(tagName); }, /** Creates a DOM representation of the view and all of its child views by recursively calling the `render()` method. After the element has been created, `didInsertElement` will be called on this view and all of its child views. @returns {SC.View} receiver */ createElement: function() { if (get(this, 'element')) { return this; } var buffer = this.renderToBuffer(); set(this, 'element', buffer.element()); return this; }, /** Called when a view is going to insert an element into the DOM. */ willInsertElement: SC.K, /** Called when the element of the view has been inserted into the DOM. Override this function to do any set up that requires an element in the document body. */ didInsertElement: SC.K, /** Run this callback on the current view and recursively on child views. @private */ invokeRecursively: function(fn) { fn.call(this, this); this.forEachChildView(function(view) { view.invokeRecursively(fn); }); }, /** Invalidates the cache for a property on all child views. */ invalidateRecursively: function(key) { this.forEachChildView(function(view) { view.propertyDidChange(key); }); }, /** @private Invokes the receiver's willInsertElement() method if it exists and then invokes the same on all child views. NOTE: In some cases this was called when the element existed. This no longer works so we let people know. We can remove this warning code later. */ _notifyWillInsertElement: function(fromPreRender) { this.invokeRecursively(function(view) { if (fromPreRender) { view._willInsertElementAccessUnsupported = true; } view.willInsertElement(); view._willInsertElementAccessUnsupported = false; }); }, /** @private Invokes the receiver's didInsertElement() method if it exists and then invokes the same on all child views. */ _notifyDidInsertElement: function() { this.invokeRecursively(function(view) { view.didInsertElement(); }); }, /** Destroys any existing element along with the element for any child views as well. If the view does not currently have a element, then this method will do nothing. If you implement willDestroyElement() on your view, then this method will be invoked on your view before your element is destroyed to give you a chance to clean up any event handlers, etc. If you write a willDestroyElement() handler, you can assume that your didInsertElement() handler was called earlier for the same element. Normally you will not call or override this method yourself, but you may want to implement the above callbacks when it is run. @returns {SC.View} receiver */ destroyElement: function() { return this.invokeForState('destroyElement'); }, /** Called when the element of the view is going to be destroyed. Override this function to do any teardown that requires an element, like removing event listeners. */ willDestroyElement: function() {}, /** @private Invokes the `willDestroyElement` callback on the view and child views. */ _notifyWillDestroyElement: function() { this.invokeRecursively(function(view) { view.willDestroyElement(); }); }, /** @private (nodoc) */ _elementWillChange: SC.beforeObserver(function() { this.forEachChildView(function(view) { SC.propertyWillChange(view, 'element'); }); }, 'element'), /** @private If this view's element changes, we need to invalidate the caches of our child views so that we do not retain references to DOM elements that are no longer needed. @observes element */ _elementDidChange: SC.observer(function() { this.forEachChildView(function(view) { SC.propertyDidChange(view, 'element'); }); }, 'element'), /** Called when the parentView property has changed. @function */ parentViewDidChange: SC.K, /** @private Invoked by the view system when this view needs to produce an HTML representation. This method will create a new render buffer, if needed, then apply any default attributes, such as class names and visibility. Finally, the `render()` method is invoked, which is responsible for doing the bulk of the rendering. You should not need to override this method; instead, implement the `template` property, or if you need more control, override the `render` method. @param {SC.RenderBuffer} buffer the render buffer. If no buffer is passed, a default buffer, using the current view's `tagName`, will be used. */ renderToBuffer: function(parentBuffer, bufferOperation) { var viewMeta = meta(this)['SC.View']; var buffer; SC.run.sync(); // Determine where in the parent buffer to start the new buffer. // By default, a new buffer will be appended to the parent buffer. // The buffer operation may be changed if the child views array is // mutated by SC.ContainerView. bufferOperation = bufferOperation || 'begin'; // If this is the top-most view, start a new buffer. Otherwise, // create a new buffer relative to the original using the // provided buffer operation (for example, `insertAfter` will // insert a new buffer after the "parent buffer"). if (parentBuffer) { var tagName = get(this, 'tagName'); tagName = tagName == null ? 'div' : tagName; buffer = parentBuffer[bufferOperation](tagName); } else { buffer = this.renderBuffer(); } viewMeta.buffer = buffer; this.transitionTo('inBuffer'); viewMeta.lengthBeforeRender = getPath(this, '_childViews.length'); this.beforeRender(buffer); this.render(buffer); this.afterRender(buffer); viewMeta.lengthAfterRender = getPath(this, '_childViews.length'); return buffer; }, beforeRender: function(buffer) { this.applyAttributesToBuffer(buffer); }, afterRender: SC.K, /** @private */ applyAttributesToBuffer: function(buffer) { // Creates observers for all registered class name and attribute bindings, // then adds them to the element. this._applyClassNameBindings(); // Pass the render buffer so the method can apply attributes directly. // This isn't needed for class name bindings because they use the // existing classNames infrastructure. this._applyAttributeBindings(buffer); get(this, 'classNames').forEach(function(name){ buffer.addClass(name); }); buffer.id(get(this, 'elementId')); var role = get(this, 'ariaRole'); if (role) { buffer.attr('role', role); } if (!get(this, 'isVisible')) { buffer.style('display', 'none'); } }, // .......................................................... // STANDARD RENDER PROPERTIES // /** Tag name for the view's outer element. The tag name is only used when an element is first created. If you change the tagName for an element, you must destroy and recreate the view element. By default, the render buffer will use a `
` tag for views. @type String @default null */ // We leave this null by default so we can tell the difference between // the default case and a user-specified tag. tagName: null, /** The WAI-ARIA role of the control represented by this view. For example, a button may have a role of type 'button', or a pane may have a role of type 'alertdialog'. This property is used by assistive software to help visually challenged users navigate rich web applications. The full list of valid WAI-ARIA roles is available at: http://www.w3.org/TR/wai-aria/roles#roles_categorization @type String @default null */ ariaRole: null, /** Standard CSS class names to apply to the view's outer element. This property automatically inherits any class names defined by the view's superclasses as well. @type Array @default ['sc-view'] */ classNames: ['sc-view'], /** A list of properties of the view to apply as class names. If the property is a string value, the value of that string will be applied as a class name. // Applies the 'high' class to the view element SC.View.create({ classNameBindings: ['priority'] priority: 'high' }); If the value of the property is a Boolean, the name of that property is added as a dasherized class name. // Applies the 'is-urgent' class to the view element SC.View.create({ classNameBindings: ['isUrgent'] isUrgent: true }); If you would prefer to use a custom value instead of the dasherized property name, you can pass a binding like this: // Applies the 'urgent' class to the view element SC.View.create({ classNameBindings: ['isUrgent:urgent'] isUrgent: true }); This list of properties is inherited from the view's superclasses as well. @type Array @default [] */ classNameBindings: [], /** A list of properties of the view to apply as attributes. If the property is a string value, the value of that string will be applied as the attribute. // Applies the type attribute to the element // with the value "button", like
SC.View.create({ attributeBindings: ['type'], type: 'button' }); If the value of the property is a Boolean, the name of that property is added as an attribute. // Renders something like
SC.View.create({ attributeBindings: ['enabled'], enabled: true }); */ attributeBindings: [], // ....................................................... // CORE DISPLAY METHODS // /** @private Setup a view, but do not finish waking it up. - configure childViews - register the view with the global views hash, which is used for event dispatch */ init: function() { set(this, 'state', 'preRender'); var parentView = get(this, '_parentView'); this._super(); // Register the view for event handling. This hash is used by // SC.RootResponder to dispatch incoming events. SC.View.views[get(this, 'elementId')] = this; var childViews = SC.A(get(this, '_childViews').slice()); // setup child views. be sure to clone the child views array first set(this, '_childViews', childViews); this.classNameBindings = SC.A(get(this, 'classNameBindings').slice()); this.classNames = SC.A(get(this, 'classNames').slice()); set(this, 'domManager', this.domManagerClass.create({ view: this })); meta(this)["SC.View"] = {}; }, appendChild: function(view, options) { return this.invokeForState('appendChild', view, options); }, /** Removes the child view from the parent view. @param {SC.View} view @returns {SC.View} receiver */ removeChild: function(view) { // update parent node set(view, '_parentView', null); // remove view from childViews array. var childViews = get(this, '_childViews'); childViews.removeObject(view); return this; }, /** Removes all children from the parentView. @returns {SC.View} receiver */ removeAllChildren: function() { return this.mutateChildViews(function(view) { this.removeChild(view); }); }, destroyAllChildren: function() { return this.mutateChildViews(function(view) { view.destroy(); }); }, /** Removes the view from its parentView, if one is found. Otherwise does nothing. @returns {SC.View} receiver */ removeFromParent: function() { var parent = get(this, '_parentView'); // Remove DOM element from parent this.remove(); if (parent) { parent.removeChild(this); } return this; }, /** You must call this method on a view to destroy the view (and all of its child views). This will remove the view from any parent node, then make sure that the DOM element managed by the view can be released by the memory manager. */ destroy: function() { if (get(this, 'isDestroyed')) { return; } // calling this._super() will nuke computed properties and observers, // so collect any information we need before calling super. var viewMeta = meta(this)['SC.View'], childViews = get(this, '_childViews'), parent = get(this, '_parentView'), elementId = get(this, 'elementId'), childLen = childViews.length; // destroy the element -- this will avoid each child view destroying // the element over and over again... if (!this.removedFromDOM) { this.destroyElement(); } // remove from parent if found. Don't call removeFromParent, // as removeFromParent will try to remove the element from // the DOM again. if (parent) { parent.removeChild(this); } SC.Descriptor.setup(this, 'state', 'destroyed'); this._super(); for (var i=childLen-1; i>=0; i--) { childViews[i].removedFromDOM = true; childViews[i].destroy(); } // next remove view from global hash delete SC.View.views[get(this, 'elementId')]; return this; // done with cleanup }, /** Instantiates a view to be added to the childViews array during view initialization. You generally will not call this method directly unless you are overriding createChildViews(). Note that this method will automatically configure the correct settings on the new view instance to act as a child of the parent. @param {Class} viewClass @param {Hash} [attrs] Attributes to add @returns {SC.View} new instance @test in createChildViews */ createChildView: function(view, attrs) { if (SC.View.detect(view)) { view = view.create(attrs || {}, { _parentView: this }); var viewName = attrs && attrs.viewName || view.viewName; if (viewName) { set(this, viewName, view); } } else { sc_assert('must pass instance of View', view instanceof SC.View); set(view, '_parentView', this); } return view; }, /** @private When the view's `isVisible` property changes, toggle the visibility element of the actual DOM element. */ _isVisibleDidChange: SC.observer(function() { this.$().toggle(get(this, 'isVisible')); }, 'isVisible'), clearBuffer: function() { this.invokeRecursively(function(view) { meta(view)['SC.View'].buffer = null; }); }, transitionTo: function(state, children) { set(this, 'state', state); if (children !== false) { this.forEachChildView(function(view) { view.transitionTo(state); }); } } }); /** Describe how the specified actions should behave in the various states that a view can exist in. Possible states: * preRender: when a view is first instantiated, and after its element was destroyed, it is in the preRender state * inBuffer: once a view has been rendered, but before it has been inserted into the DOM, it is in the inBuffer state * inDOM: once a view has been inserted into the DOM it is in the inDOM state. A view spends the vast majority of its existence in this state. * destroyed: once a view has been destroyed (using the destroy method), it is in this state. No further actions can be invoked on a destroyed view. */ // in the destroyed state, everything is illegal // before rendering has begun, all legal manipulations are noops. // inside the buffer, legal manipulations are done on the buffer // once the view has been inserted into the DOM, legal manipulations // are done on the DOM element. SC.View.reopen({ states: SC.View.states, domManagerClass: SC.Object.extend({ view: this, prepend: function(childView) { var view = get(this, 'view'); childView._insertElementLater(function() { var element = view.$(); element.prepend(childView.$()); }); }, after: function(nextView) { var view = get(this, 'view'); nextView._insertElementLater(function() { var element = view.$(); element.after(nextView.$()); }); }, replace: function() { var view = get(this, 'view'); var element = get(view, 'element'); set(view, 'element', null); view._insertElementLater(function() { SC.$(element).replaceWith(get(view, 'element')); }); }, remove: function() { var view = get(this, 'view'); var elem = get(view, 'element'); set(view, 'element', null); SC.$(elem).remove(); } }) }); // Create a global view hash. SC.View.views = {}; // If someone overrides the child views computed property when // defining their class, we want to be able to process the user's // supplied childViews and then restore the original computed property // at view initialization time. This happens in SC.ContainerView's init // method. SC.View.childViewsProperty = childViewsProperty; })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set; SC.View.states = { _default: { // appendChild is only legal while rendering the buffer. appendChild: function() { throw "You can't use appendChild outside of the rendering process"; }, $: function() { return SC.$(); }, getElement: function() { return null; } } }; SC.View.reopen({ states: SC.View.states }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== SC.View.states.preRender = { parentState: SC.View.states._default, // a view leaves the preRender state once its element has been // created (createElement). insertElement: function(view, fn) { view._notifyWillInsertElement(true); view.createElement(); // after createElement, the view will be in the hasElement state. fn.call(view); view.transitionTo('inDOM'); view._notifyDidInsertElement(); }, // This exists for the removal warning, remove later $: function(view){ if (view._willInsertElementAccessUnsupported) { console.error("Getting element from willInsertElement is unreliable and no longer supported."); } return SC.$(); }, // This exists for the removal warning, remove later getElement: function(view){ if (view._willInsertElementAccessUnsupported) { console.error("Getting element from willInsertElement is unreliable and no longer supported."); } return null; }, setElement: function(view, value) { view.beginPropertyChanges(); view.invalidateRecursively('element'); if (value !== null) { view.transitionTo('hasElement'); } view.endPropertyChanges(); return value; } }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set, meta = SC.meta; SC.View.states.inBuffer = { parentState: SC.View.states._default, $: function(view, sel) { // if we don't have an element yet, someone calling this.$() is // trying to update an element that isn't in the DOM. Instead, // rerender the view to allow the render method to reflect the // changes. view.rerender(); return SC.$(); }, // when a view is rendered in a buffer, rerendering it simply // replaces the existing buffer with a new one rerender: function(view) { var buffer = meta(view)['SC.View'].buffer; view.clearRenderedChildren(); view.renderToBuffer(buffer, 'replaceWith'); }, // when a view is rendered in a buffer, appending a child // view will render that view and append the resulting // buffer into its buffer. appendChild: function(view, childView, options) { var buffer = meta(view)['SC.View'].buffer; childView = this.createChildView(childView, options); get(view, '_childViews').pushObject(childView); childView.renderToBuffer(buffer); return childView; }, // when a view is rendered in a buffer, destroying the // element will simply destroy the buffer and put the // state back into the preRender state. destroyElement: function(view) { view.clearBuffer(); view._notifyWillDestroyElement(); view.transitionTo('preRender'); return view; }, // It should be impossible for a rendered view to be scheduled for // insertion. insertElement: function() { throw "You can't insert an element that has already been rendered"; }, setElement: function(view, value) { view.invalidateRecursively('element'); if (value === null) { view.transitionTo('preRender'); } else { view.clearBuffer(); view.transitionTo('hasElement'); } return value; } }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set, meta = SC.meta; SC.View.states.hasElement = { parentState: SC.View.states._default, $: function(view, sel) { var elem = get(view, 'element'); return sel ? SC.$(sel, elem) : SC.$(elem); }, getElement: function(view) { var parent = get(view, 'parentView'); if (parent) { parent = get(parent, 'element'); } if (parent) { return view.findElementInParentElement(parent); } return SC.$("#" + get(view, 'elementId'))[0]; }, setElement: function(view, value) { if (value === null) { view.invalidateRecursively('element'); view.transitionTo('preRender'); } else { throw "You cannot set an element to a non-null value when the element is already in the DOM."; } return value; }, // once the view has been inserted into the DOM, rerendering is // deferred to allow bindings to synchronize. rerender: function(view) { view.clearRenderedChildren(); get(view, 'domManager').replace(); return view; }, // once the view is already in the DOM, destroying it removes it // from the DOM, nukes its element, and puts it back into the // preRender state. destroyElement: function(view) { view.invokeRecursively(function(view) { this.willDestroyElement(); }); get(view, 'domManager').remove(); return view; } }; SC.View.states.inDOM = { parentState: SC.View.states.hasElement, insertElement: function() { throw "You can't insert an element into the DOM that has already been inserted"; } }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var destroyedError = "You can't call %@ on a destroyed view", fmt = SC.String.fmt; SC.View.states.destroyed = { parentState: SC.View.states._default, appendChild: function() { throw fmt(destroyedError, ['appendChild']); }, rerender: function() { throw fmt(destroyedError, ['rerender']); }, destroyElement: function() { throw fmt(destroyedError, ['destroyElement']); }, setElement: function() { throw fmt(destroyedError, ["set('element', ...)"]); }, // Since element insertion is scheduled, don't do anything if // the view has been destroyed between scheduling and execution insertElement: SC.K }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set, meta = SC.meta; var childViewsProperty = SC.computed(function() { return get(this, '_childViews'); }).property('_childViews').cacheable(); SC.ContainerView = SC.View.extend({ init: function() { var childViews = get(this, 'childViews'); SC.defineProperty(this, 'childViews', childViewsProperty); this._super(); var _childViews = get(this, '_childViews'); childViews.forEach(function(viewName, idx) { var view; if ('string' === typeof viewName) { view = get(this, viewName); view = this.createChildView(view); set(this, viewName, view); } else { view = this.createChildView(viewName); } _childViews[idx] = view; }, this); }, /** Extends SC.View's implementation of renderToBuffer to set up an array observer on the child views array. This observer will detect when child views are added or removed and update the DOM to reflect the mutation. Note that we set up this array observer in the `renderToBuffer` method because any views set up previously will be rendered the first time the container is rendered. @private */ renderToBuffer: function() { var ret = this._super.apply(this, arguments); get(this, 'childViews').addArrayObserver(this, { willChange: 'childViewsWillChange', didChange: 'childViewsDidChange' }); return ret; }, /** Instructs each child view to render to the passed render buffer. @param {SC.RenderBuffer} buffer the buffer to render to @private */ render: function(buffer) { this.forEachChildView(function(view) { view.renderToBuffer(buffer); }); }, /** When the container view is destroyer, tear down the child views array observer. @private */ destroy: function() { get(this, 'childViews').removeArrayObserver(this, { willChange: 'childViewsWillChange', didChange: 'childViewsDidChange' }); this._super(); }, /** When a child view is removed, destroy its element so that it is removed from the DOM. The array observer that triggers this action is set up in the `renderToBuffer` method. @private @param {SC.Array} views the child views array before mutation @param {Number} start the start position of the mutation @param {Number} removed the number of child views removed **/ childViewsWillChange: function(views, start, removed) { this.invokeForState('childViewsWillChange', views, start, removed); }, /** When a child view is added, make sure the DOM gets updated appropriately. If the view has already rendered an element, we tell the child view to create an element and insert it into the DOM. If the enclosing container view has already written to a buffer, but not yet converted that buffer into an element, we insert the string representation of the child into the appropriate place in the buffer. @private @param {SC.Array} views the array of child views afte the mutation has occurred @param {Number} start the start position of the mutation @param {Number} removed the number of child views removed @param {Number} the number of child views added */ childViewsDidChange: function(views, start, removed, added) { var len = get(views, 'length'); // No new child views were added; bail out. if (added === 0) return; // Let the current state handle the changes this.invokeForState('childViewsDidChange', views, start, added); }, /** Schedules a child view to be inserted into the DOM after bindings have finished syncing for this run loop. @param {SC.View} view the child view to insert @param {SC.View} prev the child view after which the specified view should be inserted @private */ _scheduleInsertion: function(view, prev) { if (prev) { prev.get('domManager').after(view); } else { this.get('domManager').prepend(view); } } }); // SC.ContainerView extends the default view states to provide different // behavior for childViewsWillChange and childViewsDidChange. SC.ContainerView.states = { parent: SC.View.states, inBuffer: { childViewsDidChange: function(parentView, views, start, added) { var buffer = meta(parentView)['SC.View'].buffer, startWith, prev, prevBuffer, view; // Determine where to begin inserting the child view(s) in the // render buffer. if (start === 0) { // If views were inserted at the beginning, prepend the first // view to the render buffer, then begin inserting any // additional views at the beginning. view = views[start]; startWith = start + 1; view.renderToBuffer(buffer, 'prepend'); } else { // Otherwise, just insert them at the same place as the child // views mutation. view = views[start - 1]; startWith = start; } for (var i=startWith; i= start; idx--) { childViews[idx].destroy(); } }, /** Called when a mutation to the underlying content array occurs. This method will replay that mutation against the views that compose the SC.CollectionView, ensuring that the view reflects the model. This array observer is added in contentDidChange. @param {Array} addedObjects the objects that were added to the content @param {Array} removedObjects the objects that were removed from the content @param {Number} changeIndex the index at which the changes occurred */ arrayDidChange: function(content, start, removed, added) { var itemViewClass = get(this, 'itemViewClass'), childViews = get(this, 'childViews'), addedViews = [], view, item, idx, len, itemTagName; sc_assert(fmt("itemViewClass must be a subclass of SC.View, not %@", [itemViewClass]), SC.View.detect(itemViewClass)); len = content ? get(content, 'length') : 0; if (len) { for (idx = start; idx < start+added; idx++) { item = content.objectAt(idx); view = this.createChildView(itemViewClass, { content: item, contentIndex: idx }); addedViews.push(view); } } else { var emptyView = get(this, 'emptyView'); if (!emptyView) { return; } emptyView = this.createChildView(emptyView) addedViews.push(emptyView); set(this, 'emptyView', emptyView); } childViews.replace(start, 0, addedViews); }, createChildView: function(view, attrs) { var view = this._super(view, attrs); var itemTagName = get(view, 'tagName'); var tagName = itemTagName == null ? SC.CollectionView.CONTAINER_MAP[get(this, 'tagName')] : itemTagName; set(view, 'tagName', tagName); return view; } }); /** @static A map of parent tags to their default child tags. You can add additional parent tags if you want collection views that use a particular parent tag to default to a child tag. @type Hash @constant */ SC.CollectionView.CONTAINER_MAP = { ul: 'li', ol: 'li', table: 'tr', thead: 'tr', tbody: 'tr', tfoot: 'tr', tr: 'td', select: 'option' }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== })({}); (function(exports) { // ========================================================================== // Project: SproutCore - JavaScript Application Framework // Copyright: ©2006-2011 Strobe Inc. and contributors. // Portions ©2008-2011 Apple Inc. All rights reserved. // License: Licensed under MIT license (see license.js) // ========================================================================== SC.$ = jQuery; })({}); (function(exports) { var get = SC.get, set = SC.set; SC.State = SC.Object.extend({ isState: true, parentState: null, start: null, init: function() { SC.keys(this).forEach(function(name) { var value = this[name]; if (value && value.isState) { set(value, 'parentState', this); set(value, 'name', (get(this, 'name') || '') + '.' + name); } }, this); }, enter: SC.K, exit: SC.K }); })({}); (function(exports) { var get = SC.get, set = SC.set, getPath = SC.getPath, fmt = SC.String.fmt; SC.LOG_STATE_TRANSITIONS = false; SC.StateManager = SC.State.extend({ /** When creating a new storyboard, look for a default state to transition into. This state can either be named `start`, or can be specified using the `initialState` property. */ init: function() { this._super(); var states = get(this, 'states'); if (!states) { states = {}; SC.keys(this).forEach(function(name) { var value = get(this, name); if (value && value.isState) { states[name] = value; } }, this); set(this, 'states', states); } var initialState = get(this, 'initialState'); if (!initialState && get(this, 'start')) { initialState = 'start'; } if (initialState) { this.goToState(initialState); } }, currentState: null, send: function(event, context) { this.sendRecursively(event, get(this, 'currentState'), context); }, sendRecursively: function(event, currentState, context) { var log = SC.LOG_STATE_TRANSITIONS; var action = currentState[event]; if (action) { if (log) { console.log(fmt("STORYBOARDS: Sending event '%@' to state %@.", [event, currentState.name])); } action.call(currentState, this, context); } else { var parentState = get(currentState, 'parentState'); if (parentState) { this.sendRecursively(event, parentState, context); } } }, goToState: function(name) { var currentState = get(this, 'currentState') || this, state, newState; var exitStates = SC.A(); newState = getPath(currentState, name); state = currentState; if (!newState) { while (state && !newState) { exitStates[SC.guidFor(state)] = state; exitStates.push(state) state = get(state, 'parentState') if (!state) { state = get(this, 'states'); } newState = getPath(state, name); } } this.enterState(state, name, exitStates); }, getState: function(name) { var state = get(this, name), parentState = get(this, 'parentState'); if (state) { return state; } else if (parentState) { return parentState.getState(name); } }, asyncEach: function(list, callback, doneCallback) { var async = false, self = this; if (!list.length) { if (doneCallback) { doneCallback.call(this); } return; } var head = list[0]; var tail = list.slice(1); var transition = { async: function() { async = true; }, resume: function() { self.asyncEach(tail, callback, doneCallback); } } callback.call(this, head, transition); if (!async) { transition.resume(); } }, enterState: function(parent, name, exitStates) { var log = SC.LOG_STATE_TRANSITIONS; var parts = name.split("."), state = parent, enterStates = SC.A(); parts.forEach(function(name) { state = state[name]; var guid = SC.guidFor(state); if (guid in exitStates) { exitStates.removeObject(state); delete exitStates[guid]; } else { enterStates.push(state); } }); var stateManager = this; this.asyncEach(exitStates, function(state, transition) { state.exit(stateManager, transition); }, function() { this.asyncEach(enterStates, function(state, transition) { if (log) { console.log("STORYBOARDS: Entering " + state.name); } state.enter(stateManager, transition); }, function() { var startState = state, enteredState; // right now, start states cannot be entered asynchronously while (startState = get(startState, 'start')) { enteredState = startState; startState.enter(stateManager); } set(this, 'currentState', enteredState || state); }); }); } }); })({}); (function(exports) { var get = SC.get, set = SC.set; SC.ViewState = SC.State.extend({ enter: function(stateManager) { var view = get(this, 'view'); if (view) { view.appendTo(stateManager.get('rootElement') || 'body'); } }, exit: function(stateManager) { var view = get(this, 'view'); if (view) { view.remove(); } } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Storyboards // Copyright: ©2011 Living Social Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== })({}); (function(exports) { // ========================================================================== // Project: metamorph // Copyright: ©2011 My Company Inc. All rights reserved. // ========================================================================== (function(window) { var K = function(){}, guid = 0, document = window.document, // Feature-detect the W3C range API, the extended check is for IE9 which only partially supports ranges supportsRange = ('createRange' in document) && (typeof Range !== 'undefined') && Range.prototype.createContextualFragment, // Internet Explorer prior to 9 does not allow setting innerHTML if the first element // is a "zero-scope" element. This problem can be worked around by making // the first node an invisible text node. We, like Modernizr, use ­ needsShy = (function(){ var testEl = document.createElement('div'); testEl.innerHTML = "
"; testEl.firstChild.innerHTML = ""; return testEl.firstChild.innerHTML === ''; })(); // Constructor that supports either Metamorph('foo') or new // Metamorph('foo'); // // Takes a string of HTML as the argument. var Metamorph = function(html) { var self; if (this instanceof Metamorph) { self = this; } else { self = new K(); } self.innerHTML = html; var myGuid = 'metamorph-'+(guid++); self.start = myGuid + '-start'; self.end = myGuid + '-end'; return self; }; K.prototype = Metamorph.prototype; var rangeFor, htmlFunc, removeFunc, outerHTMLFunc, appendToFunc, startTagFunc, endTagFunc; outerHTMLFunc = function() { return this.startTag() + this.innerHTML + this.endTag(); }; startTagFunc = function() { return ""; }; endTagFunc = function() { return ""; }; // If we have the W3C range API, this process is relatively straight forward. if (supportsRange) { // IE 9 supports ranges but doesn't define createContextualFragment if (!Range.prototype.createContextualFragment) { Range.prototype.createContextualFragment = function(html) { var frag = document.createDocumentFragment(), div = document.createElement("div"); frag.appendChild(div); div.outerHTML = html; return frag; }; } // Get a range for the current morph. Optionally include the starting and // ending placeholders. rangeFor = function(morph, outerToo) { var range = document.createRange(); var before = document.getElementById(morph.start); var after = document.getElementById(morph.end); if (outerToo) { range.setStartBefore(before); range.setEndAfter(after); } else { range.setStartAfter(before); range.setEndBefore(after); } return range; }; htmlFunc = function(html, outerToo) { // get a range for the current metamorph object var range = rangeFor(this, outerToo); // delete the contents of the range, which will be the // nodes between the starting and ending placeholder. range.deleteContents(); // create a new document fragment for the HTML var fragment = range.createContextualFragment(html); // inser the fragment into the range range.insertNode(fragment); }; removeFunc = function() { // get a range for the current metamorph object including // the starting and ending placeholders. var range = rangeFor(this, true); // delete the entire range. range.deleteContents(); }; appendToFunc = function(node) { var range = document.createRange(); range.setStart(node); range.collapse(false); var frag = range.createContextualFragment(this.outerHTML()); node.appendChild(frag); }; } else { /** * This code is mostly taken from jQuery, with one exception. In jQuery's case, we * have some HTML and we need to figure out how to convert it into some nodes. * * In this case, jQuery needs to scan the HTML looking for an opening tag and use * that as the key for the wrap map. In our case, we know the parent node, and * can use its type as the key for the wrap map. **/ var wrapMap = { select: [ 1, "" ], fieldset: [ 1, "
", "
" ], table: [ 1, "", "
" ], tbody: [ 2, "", "
" ], tr: [ 3, "", "
" ], colgroup: [ 2, "", "
" ], map: [ 1, "", "" ], _default: [ 0, "", "" ] }; /** * Given a parent node and some HTML, generate a set of nodes. Return the first * node, which will allow us to traverse the rest using nextSibling. * * We need to do this because innerHTML in IE does not really parse the nodes. **/ var firstNodeFor = function(parentNode, html) { var arr = wrapMap[parentNode.tagName.toLowerCase()] || wrapMap._default; var depth = arr[0], start = arr[1], end = arr[2]; if (needsShy) { html = '­'+html; } var element = document.createElement('div'); element.innerHTML = start + html + end; for (var i=0; i<=depth; i++) { element = element.firstChild; } // Look for ­ to remove it. if (needsShy) { var shyElement = element; // Sometimes we get nameless elements with the shy inside while (shyElement.nodeType === 1 && !shyElement.nodeName && shyElement.childNodes.length === 1) { shyElement = shyElement.firstChild; } // At this point it's the actual unicode character. if (shyElement.nodeType === 3 && shyElement.nodeValue.charAt(0) === "\u00AD") { shyElement.nodeValue = shyElement.nodeValue.slice(1); } } return element; }; /** * In some cases, Internet Explorer can create an anonymous node in * the hierarchy with no tagName. You can create this scenario via: * * div = document.createElement("div"); * div.innerHTML = "­
hi
"; * div.firstChild.firstChild.tagName //=> "" * * If our script markers are inside such a node, we need to find that * node and use *it* as the marker. **/ var realNode = function(start) { while (start.parentNode.tagName === "") { start = start.parentNode; } return start; }; /** * When automatically adding a tbody, Internet Explorer inserts the * tbody immediately before the first . Other browsers create it * before the first node, no matter what. * * This means the the following code: * * div = document.createElement("div"); * div.innerHTML = "
hi
* * Generates the following DOM in IE: * * + div * + table * - script id='first' * + tbody * + tr * + td * - "hi" * - script id='last' * * Which means that the two script tags, even though they were * inserted at the same point in the hierarchy in the original * HTML, now have different parents. * * This code reparents the first script tag by making it the tbody's * first child. **/ var fixParentage = function(start, end) { if (start.parentNode !== end.parentNode) { end.parentNode.insertBefore(start, end.parentNode.firstChild); } }; htmlFunc = function(html, outerToo) { // get the real starting node. see realNode for details. var start = realNode(document.getElementById(this.start)); var end = document.getElementById(this.end); var parentNode = end.parentNode; var node, nextSibling, last; // make sure that the start and end nodes share the same // parent. If not, fix it. fixParentage(start, end); // remove all of the nodes after the starting placeholder and // before the ending placeholder. node = start.nextSibling; while (node) { nextSibling = node.nextSibling; last = node === end; // if this is the last node, and we want to remove it as well, // set the `end` node to the next sibling. This is because // for the rest of the function, we insert the new nodes // before the end (note that insertBefore(node, null) is // the same as appendChild(node)). // // if we do not want to remove it, just break. if (last) { if (outerToo) { end = node.nextSibling; } else { break; } } node.parentNode.removeChild(node); // if this is the last node and we didn't break before // (because we wanted to remove the outer nodes), break // now. if (last) { break; } node = nextSibling; } // get the first node for the HTML string, even in cases like // tables and lists where a simple innerHTML on a div would // swallow some of the content. node = firstNodeFor(start.parentNode, html); // copy the nodes for the HTML between the starting and ending // placeholder. while (node) { nextSibling = node.nextSibling; parentNode.insertBefore(node, end); node = nextSibling; } }; // remove the nodes in the DOM representing this metamorph. // // this includes the starting and ending placeholders. removeFunc = function() { var start = realNode(document.getElementById(this.start)); var end = document.getElementById(this.end); this.html(''); start.parentNode.removeChild(start); end.parentNode.removeChild(end); }; appendToFunc = function(parentNode) { var node = firstNodeFor(parentNode, this.outerHTML()); while (node) { nextSibling = node.nextSibling; parentNode.appendChild(node); node = nextSibling; } }; } Metamorph.prototype.html = function(html) { this.checkRemoved(); if (html === undefined) { return this.innerHTML; } htmlFunc.call(this, html); this.innerHTML = html; }; Metamorph.prototype.replaceWith = function(html) { this.checkRemoved(); htmlFunc.call(this, html, true); }; Metamorph.prototype.remove = removeFunc; Metamorph.prototype.outerHTML = outerHTMLFunc; Metamorph.prototype.appendTo = appendToFunc; Metamorph.prototype.startTag = startTagFunc; Metamorph.prototype.endTag = endTagFunc; Metamorph.prototype.isRemoved = function() { var before = document.getElementById(this.start); var after = document.getElementById(this.end); return !before || !after; }; Metamorph.prototype.checkRemoved = function() { if (this.isRemoved()) { throw new Error("Cannot perform operations on a Metamorph that is not in the DOM."); } }; window.Metamorph = Metamorph; })(this); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals Handlebars */ /** @class Prepares the Handlebars templating library for use inside SproutCore's view system. The SC.Handlebars object is the standard Handlebars library, extended to use SproutCore's get() method instead of direct property access, which allows computed properties to be used inside templates. To use SC.Handlebars, call SC.Handlebars.compile(). This will return a function that you can call multiple times, with a context object as the first parameter: var template = SC.Handlebars.compile("my {{cool}} template"); var result = template({ cool: "awesome" }); console.log(result); // prints "my awesome template" Note that you won't usually need to use SC.Handlebars yourself. Instead, use SC.View, which takes care of integration into the view layer for you. */ /** @namespace SproutCore Handlebars is an extension to Handlebars that makes the built-in Handlebars helpers and {{mustaches}} binding-aware. */ SC.Handlebars = SC.create(Handlebars); SC.Handlebars.helpers = SC.create(Handlebars.helpers); /** Override the the opcode compiler and JavaScript compiler for Handlebars. */ SC.Handlebars.Compiler = function() {}; SC.Handlebars.Compiler.prototype = SC.create(Handlebars.Compiler.prototype); SC.Handlebars.Compiler.prototype.compiler = SC.Handlebars.Compiler; SC.Handlebars.JavaScriptCompiler = function() {}; SC.Handlebars.JavaScriptCompiler.prototype = SC.create(Handlebars.JavaScriptCompiler.prototype); SC.Handlebars.JavaScriptCompiler.prototype.compiler = SC.Handlebars.JavaScriptCompiler; SC.Handlebars.JavaScriptCompiler.prototype.namespace = "SC.Handlebars"; SC.Handlebars.JavaScriptCompiler.prototype.initializeBuffer = function() { return "''"; }; /** Override the default buffer for SproutCore Handlebars. By default, Handlebars creates an empty String at the beginning of each invocation and appends to it. SproutCore's Handlebars overrides this to append to a single shared buffer. @private */ SC.Handlebars.JavaScriptCompiler.prototype.appendToBuffer = function(string) { return "data.buffer.push("+string+");"; }; /** Rewrite simple mustaches from {{foo}} to {{bind "foo"}}. This means that all simple mustaches in SproutCore's Handlebars will also set up an observer to keep the DOM up to date when the underlying property changes. @private */ SC.Handlebars.Compiler.prototype.mustache = function(mustache) { if (mustache.params.length || mustache.hash) { return Handlebars.Compiler.prototype.mustache.call(this, mustache); } else { var id = new Handlebars.AST.IdNode(['bind']); // Update the mustache node to include a hash value indicating whether the original node // was escaped. This will allow us to properly escape values when the underlying value // changes and we need to re-render the value. if(mustache.escaped) { mustache.hash = mustache.hash || new Handlebars.AST.HashNode([]); mustache.hash.pairs.push(["escaped", new Handlebars.AST.StringNode("true")]); } mustache = new Handlebars.AST.MustacheNode([id].concat([mustache.id]), mustache.hash, !mustache.escaped); return Handlebars.Compiler.prototype.mustache.call(this, mustache); } }; /** The entry point for SproutCore Handlebars. This replaces the default Handlebars.compile and turns on template-local data and String parameters. @param {String} string The template to compile */ SC.Handlebars.compile = function(string) { var ast = Handlebars.parse(string); var options = { data: true, stringParams: true }; var environment = new SC.Handlebars.Compiler().compile(ast, options); var templateSpec = new SC.Handlebars.JavaScriptCompiler().compile(environment, options, undefined, true); return Handlebars.template(templateSpec); }; /** Registers a helper in Handlebars that will be called if no property with the given name can be found on the current context object, and no helper with that name is registered. This throws an exception with a more helpful error message so the user can track down where the problem is happening. @name Handlebars.helpers.helperMissing @param {String} path @param {Hash} options */ SC.Handlebars.registerHelper('helperMissing', function(path, options) { var error, view = ""; error = "%@ Handlebars error: Could not find property '%@' on object %@."; if (options.data){ view = options.data.view; } throw new SC.Error(SC.String.fmt(error, [view, path, this])); }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== var set = SC.set, get = SC.get; // TODO: Be explicit in the class documentation that you // *MUST* set the value of a checkbox through SproutCore. // Updating the value of a checkbox directly via jQuery objects // will not work. SC.Checkbox = SC.View.extend({ title: null, value: false, disabled: false, classNames: ['sc-checkbox'], defaultTemplate: SC.Handlebars.compile(''), change: function() { SC.run.once(this, this._updateElementValue); // returning false will cause IE to not change checkbox state }, _updateElementValue: function() { var input = this.$('input:checkbox'); set(this, 'value', input.prop('checked')); } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /** @class */ var get = SC.get, set = SC.set; SC.TextSupport = SC.Mixin.create({ value: "", attributeBindings: ['placeholder', 'disabled'], placeholder: null, disabled: false, insertNewline: SC.K, cancel: SC.K, focusOut: function(event) { this._elementValueDidChange(); return false; }, change: function(event) { this._elementValueDidChange(); return false; }, keyUp: function(event) { this.interpretKeyEvents(event); return false; }, /** @private */ interpretKeyEvents: function(event) { var map = SC.TextSupport.KEY_EVENTS; var method = map[event.keyCode]; this._elementValueDidChange(); if (method) { return this[method](event); } }, _elementValueDidChange: function() { set(this, 'value', this.$().val() || ''); } }); SC.TextSupport.KEY_EVENTS = { 13: 'insertNewline', 27: 'cancel' }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /** @class */ var get = SC.get, set = SC.set; SC.TextField = SC.View.extend(SC.TextSupport, /** @scope SC.TextField.prototype */ { classNames: ['sc-text-field'], tagName: "input", attributeBindings: ['type', 'value'], type: "text", /** @private */ _updateElementValue: function() { this.$().val(get(this, 'value')); } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== var get = SC.get, set = SC.set; SC.Button = SC.View.extend(SC.TargetActionSupport, { classNames: ['sc-button'], classNameBindings: ['isActive'], tagName: 'button', attributeBindings: ['type', 'disabled'], type: 'button', disabled: false, propagateEvents: false, mouseDown: function() { if (!get(this, 'disabled')) { set(this, 'isActive', true); this._mouseDown = true; this._mouseEntered = true; } return get(this, 'propagateEvents'); }, mouseLeave: function() { if (this._mouseDown) { set(this, 'isActive', false); this._mouseEntered = false; } }, mouseEnter: function() { if (this._mouseDown) { set(this, 'isActive', true); this._mouseEntered = true; } }, mouseUp: function(event) { if (get(this, 'isActive')) { // Actually invoke the button's target and action. // This method comes from the SC.TargetActionSupport mixin. this.triggerAction(); set(this, 'isActive', false); } this._mouseDown = false; this._mouseEntered = false; return get(this, 'propagateEvents'); }, // TODO: Handle proper touch behavior. Including should make inactive when // finger moves more than 20x outside of the edge of the button (vs mouse // which goes inactive as soon as mouse goes out of edges.) touchStart: function(touch) { this.mouseDown(touch); }, touchEnd: function(touch) { this.mouseUp(touch); } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /** @class */ var get = SC.get, set = SC.set; SC.TextArea = SC.View.extend(SC.TextSupport, { classNames: ['sc-text-area'], tagName: "textarea", /** @private */ didInsertElement: function() { this._updateElementValue(); }, _updateElementValue: SC.observer(function() { this.$().val(get(this, 'value')); }, 'value') }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== })({}); (function(exports) { var set = SC.set, get = SC.get, getPath = SC.getPath; SC.Metamorph = SC.Mixin.create({ isVirtual: true, tagName: '', init: function() { this._super(); set(this, 'morph', Metamorph()); }, beforeRender: function(buffer) { var morph = get(this, 'morph'); buffer.push(morph.startTag()); }, afterRender: function(buffer) { var morph = get(this, 'morph'); buffer.push(morph.endTag()); }, createElement: function() { var buffer = this.renderToBuffer(); set(this, 'outerHTML', buffer.string()); this.clearBuffer(); }, domManagerClass: SC.Object.extend({ remove: function(view) { var morph = getPath(this, 'view.morph'); if (morph.isRemoved()) { return; } getPath(this, 'view.morph').remove(); }, prepend: function(childView) { var view = get(this, 'view'); childView._insertElementLater(function() { var morph = get(view, 'morph'); var script = SC.$("#" + morph.start); script.after(get(childView, 'outerHTML')); childView.set('outerHTML', null); }); }, after: function(nextView) { var view = get(this, 'view'); nextView._insertElementLater(function() { var morph = get(view, 'morph'); var script = SC.$("#" + morph.end); script.after(get(nextView, 'outerHTML')); nextView.set('outerHTML', null); }); }, replace: function() { var view = get(this, 'view'); var morph = getPath(this, 'view.morph'); view.transitionTo('preRender'); view.clearRenderedChildren(); var buffer = view.renderToBuffer(); SC.run.schedule('render', this, function() { if (get(view, 'isDestroyed')) { return; } view._notifyWillInsertElement(); morph.replaceWith(buffer.string()); view.transitionTo('inDOM'); view._notifyDidInsertElement(); }); } }) }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals Handlebars */ var get = SC.get, set = SC.set, getPath = SC.getPath; /** @ignore @private @class SC._BindableSpanView is a private view created by the Handlebars `{{bind}}` helpers that is used to keep track of bound properties. Every time a property is bound using a `{{mustache}}`, an anonymous subclass of SC._BindableSpanView is created with the appropriate sub-template and context set up. When the associated property changes, just the template for this view will re-render. */ SC._BindableSpanView = SC.View.extend(SC.Metamorph, /** @scope SC._BindableSpanView.prototype */{ /** The function used to determine if the `displayTemplate` or `inverseTemplate` should be rendered. This should be a function that takes a value and returns a Boolean. @type Function @default null */ shouldDisplayFunc: null, /** Whether the template rendered by this view gets passed the context object of its parent template, or gets passed the value of retrieving `property` from the previous context. For example, this is true when using the `{{#if}}` helper, because the template inside the helper should look up properties relative to the same object as outside the block. This would be NO when used with `{{#with foo}}` because the template should receive the object found by evaluating `foo`. @type Boolean @default false */ preserveContext: false, /** The template to render when `shouldDisplayFunc` evaluates to true. @type Function @default null */ displayTemplate: null, /** The template to render when `shouldDisplayFunc` evaluates to false. @type Function @default null */ inverseTemplate: null, /** The key to look up on `previousContext` that is passed to `shouldDisplayFunc` to determine which template to render. In addition, if `preserveContext` is false, this object will be passed to the template when rendering. @type String @default null */ property: null, /** Determines which template to invoke, sets up the correct state based on that logic, then invokes the default SC.View `render` implementation. This method will first look up the `property` key on `previousContext`, then pass that value to the `shouldDisplayFunc` function. If that returns true, the `displayTemplate` function will be rendered to DOM. Otherwise, `inverseTemplate`, if specified, will be rendered. For example, if this SC._BindableSpan represented the {{#with foo}} helper, it would look up the `foo` property of its context, and `shouldDisplayFunc` would always return true. The object found by looking up `foo` would be passed to `displayTemplate`. @param {SC.RenderBuffer} buffer */ render: function(buffer) { // If not invoked via a triple-mustache ({{{foo}}}), escape // the content of the template. var escape = get(this, 'isEscaped'); var shouldDisplay = get(this, 'shouldDisplayFunc'), property = get(this, 'property'), preserveContext = get(this, 'preserveContext'), context = get(this, 'previousContext'); var inverseTemplate = get(this, 'inverseTemplate'), displayTemplate = get(this, 'displayTemplate'); var result; // Use the current context as the result if no // property is provided. if (property === '') { result = context; } else { result = getPath(context, property); } // First, test the conditional to see if we should // render the template or not. if (shouldDisplay(result)) { set(this, 'template', displayTemplate); // If we are preserving the context (for example, if this // is an #if block, call the template with the same object. if (preserveContext) { set(this, 'templateContext', context); } else { // Otherwise, determine if this is a block bind or not. // If so, pass the specified object to the template if (displayTemplate) { set(this, 'templateContext', result); } else { // This is not a bind block, just push the result of the // expression to the render context and return. if (result == null) { result = ""; } else { result = String(result); } if (escape) { result = Handlebars.Utils.escapeExpression(result); } buffer.push(result); return; } } } else if (inverseTemplate) { set(this, 'template', inverseTemplate); if (preserveContext) { set(this, 'templateContext', context); } else { set(this, 'templateContext', result); } } else { set(this, 'template', function() { return ''; }); } return this._super(buffer); } }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals Handlebars */ var get = SC.get, getPath = SC.getPath, set = SC.set, fmt = SC.String.fmt; (function() { // Binds a property into the DOM. This will create a hook in DOM that the // KVO system will look for and upate if the property changes. var bind = function(property, options, preserveContext, shouldDisplay) { var data = options.data, fn = options.fn, inverse = options.inverse, view = data.view, ctx = this; // Set up observers for observable objects if ('object' === typeof this) { // Create the view that will wrap the output of this template/property // and add it to the nearest view's childViews array. // See the documentation of SC._BindableSpanView for more. var bindView = view.createChildView(SC._BindableSpanView, { preserveContext: preserveContext, shouldDisplayFunc: shouldDisplay, displayTemplate: fn, inverseTemplate: inverse, property: property, previousContext: ctx, isEscaped: options.hash.escaped }); view.appendChild(bindView); var observer, invoker; observer = function(){ // Double check since sometimes the view gets destroyed after this observer is already queued if (!get(bindView, 'isDestroyed')) { bindView.rerender(); } }; invoker = function() { SC.run.once(observer); }; // Observes the given property on the context and // tells the SC._BindableSpan to re-render. If property // is an empty string, we are printing the current context // object ({{this}}) so updating it is not our responsibility. if (property !== '') { SC.addObserver(ctx, property, invoker); } } else { // The object is not observable, so just render it out and // be done with it. data.buffer.push(getPath(this, property)); } }; /** `bind` can be used to display a value, then update that value if it changes. For example, if you wanted to print the `title` property of `content`: {{bind "content.title"}} This will return the `title` property as a string, then create a new observer at the specified path. If it changes, it will update the value in DOM. Note that if you need to support IE7 and IE8 you must modify the model objects properties using SC.get() and SC.set() for this to work as it relies on SC's KVO system. For all other browsers this will be handled for you automatically. @private @name Handlebars.helpers.bind @param {String} property Property to bind @param {Function} fn Context to provide for rendering @returns {String} HTML string */ SC.Handlebars.registerHelper('bind', function(property, fn) { sc_assert("You cannot pass more than one argument to the bind helper", arguments.length <= 2); var context = (fn.contexts && fn.contexts[0]) || this; return bind.call(context, property, fn, false, function(result) { return !SC.none(result); }); }); /** Use the `boundIf` helper to create a conditional that re-evaluates whenever the bound value changes. {{#boundIf "content.shouldDisplayTitle"}} {{content.title}} {{/boundIf}} @private @name Handlebars.helpers.boundIf @param {String} property Property to bind @param {Function} fn Context to provide for rendering @returns {String} HTML string */ SC.Handlebars.registerHelper('boundIf', function(property, fn) { var context = (fn.contexts && fn.contexts[0]) || this; return bind.call(context, property, fn, true, function(result) { if (SC.typeOf(result) === 'array') { return get(result, 'length') !== 0; } else { return !!result; } } ); }); })(); /** @name Handlebars.helpers.with @param {Function} context @param {Hash} options @returns {String} HTML string */ SC.Handlebars.registerHelper('with', function(context, options) { sc_assert("You must pass exactly one argument to the with helper", arguments.length == 2); sc_assert("You must pass a block to the with helper", options.fn && options.fn !== Handlebars.VM.noop); return SC.Handlebars.helpers.bind.call(options.contexts[0], context, options); }); /** @name Handlebars.helpers.if @param {Function} context @param {Hash} options @returns {String} HTML string */ SC.Handlebars.registerHelper('if', function(context, options) { sc_assert("You must pass exactly one argument to the if helper", arguments.length == 2); sc_assert("You must pass a block to the if helper", options.fn && options.fn !== Handlebars.VM.noop); return SC.Handlebars.helpers.boundIf.call(options.contexts[0], context, options); }); /** @name Handlebars.helpers.unless @param {Function} context @param {Hash} options @returns {String} HTML string */ SC.Handlebars.registerHelper('unless', function(context, options) { sc_assert("You must pass exactly one argument to the unless helper", arguments.length == 2); sc_assert("You must pass a block to the unless helper", options.fn && options.fn !== Handlebars.VM.noop); var fn = options.fn, inverse = options.inverse; options.fn = inverse; options.inverse = fn; return SC.Handlebars.helpers.boundIf.call(options.contexts[0], context, options); }); /** `bindAttr` allows you to create a binding between DOM element attributes and SproutCore objects. For example: imageTitle @name Handlebars.helpers.bindAttr @param {Hash} options @returns {String} HTML string */ SC.Handlebars.registerHelper('bindAttr', function(options) { var attrs = options.hash; sc_assert("You must specify at least one hash argument to bindAttr", !!SC.keys(attrs).length); var view = options.data.view; var ret = []; var ctx = this; // Generate a unique id for this element. This will be added as a // data attribute to the element so it can be looked up when // the bound property changes. var dataId = ++jQuery.uuid; // Handle classes differently, as we can bind multiple classes var classBindings = attrs['class']; if (classBindings !== null && classBindings !== undefined) { var classResults = SC.Handlebars.bindClasses(this, classBindings, view, dataId); ret.push('class="' + classResults.join(' ') + '"'); delete attrs['class']; } var attrKeys = SC.keys(attrs); // For each attribute passed, create an observer and emit the // current value of the property as an attribute. attrKeys.forEach(function(attr) { var property = attrs[attr]; sc_assert(fmt("You must provide a String for a bound attribute, not %@", [property]), typeof property === 'string'); var value = getPath(ctx, property); sc_assert(fmt("Attributes must be numbers, strings or booleans, not %@", [value]), value == null || typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean'); var observer, invoker; observer = function observer() { var result = getPath(ctx, property); sc_assert(fmt("Attributes must be numbers, strings or booleans, not %@", [result]), result == null || typeof result === 'number' || typeof result === 'string' || typeof result === 'boolean'); var elem = view.$("[data-handlebars-id='" + dataId + "']"); // If we aren't able to find the element, it means the element // to which we were bound has been removed from the view. // In that case, we can assume the template has been re-rendered // and we need to clean up the observer. if (elem.length === 0) { SC.removeObserver(ctx, property, invoker); return; } var currentValue = elem.attr(attr); // A false result will remove the attribute from the element. This is // to support attributes such as disabled, whose presence is meaningful. if (result === false && currentValue) { elem.removeAttr(attr); // Likewise, a true result will set the attribute's name as the value. } else if (result === true && currentValue !== attr) { elem.attr(attr, attr); } else if (currentValue !== result) { elem.attr(attr, result); } }; invoker = function() { SC.run.once(observer); }; // Add an observer to the view for when the property changes. // When the observer fires, find the element using the // unique data id and update the attribute to the new value. SC.addObserver(ctx, property, invoker); // Use the attribute's name as the value when it is YES if (value === true) { value = attr; } // Do not add the attribute when the value is false if (value !== false) { // Return the current value, in the form src="foo.jpg" ret.push(attr + '="' + value + '"'); } }, this); // Add the unique identifier ret.push('data-handlebars-id="' + dataId + '"'); return new SC.Handlebars.SafeString(ret.join(' ')); }); /** Helper that, given a space-separated string of property paths and a context, returns an array of class names. Calling this method also has the side effect of setting up observers at those property paths, such that if they change, the correct class name will be reapplied to the DOM element. For example, if you pass the string "fooBar", it will first look up the "fooBar" value of the context. If that value is YES, it will add the "foo-bar" class to the current element (i.e., the dasherized form of "fooBar"). If the value is a string, it will add that string as the class. Otherwise, it will not add any new class name. @param {SC.Object} context The context from which to lookup properties @param {String} classBindings A string, space-separated, of class bindings to use @param {SC.View} view The view in which observers should look for the element to update @param {String} id Optional id use to lookup elements @returns {Array} An array of class names to add */ SC.Handlebars.bindClasses = function(context, classBindings, view, id) { var ret = [], newClass, value, elem; // Helper method to retrieve the property from the context and // determine which class string to return, based on whether it is // a Boolean or not. var classStringForProperty = function(property) { var split = property.split(':'), property = split[0], className = split[1]; var val = getPath(context, property); // If value is a Boolean and true, return the dasherized property // name. if (val === YES) { if (className) { return className; } // Normalize property path to be suitable for use // as a class name. For exaple, content.foo.barBaz // becomes bar-baz. var parts = property.split('.'); return SC.String.dasherize(parts[parts.length-1]); // If the value is not NO, undefined, or null, return the current // value of the property. } else if (val !== NO && val !== undefined && val !== null) { return val; // Nothing to display. Return null so that the old class is removed // but no new class is added. } else { return null; } }; // For each property passed, loop through and setup // an observer. classBindings.split(' ').forEach(function(binding) { // Variable in which the old class value is saved. The observer function // closes over this variable, so it knows which string to remove when // the property changes. var oldClass; var observer, invoker; // Set up an observer on the context. If the property changes, toggle the // class name. observer = function() { // Get the current value of the property newClass = classStringForProperty(binding); elem = id ? view.$("[data-handlebars-id='" + id + "']") : view.$(); // If we can't find the element anymore, a parent template has been // re-rendered and we've been nuked. Remove the observer. if (elem.length === 0) { SC.removeObserver(context, binding, invoker); } else { // If we had previously added a class to the element, remove it. if (oldClass) { elem.removeClass(oldClass); } // If necessary, add a new class. Make sure we keep track of it so // it can be removed in the future. if (newClass) { elem.addClass(newClass); oldClass = newClass; } else { oldClass = null; } } }; invoker = function() { SC.run.once(observer); }; property = binding.split(':')[0]; SC.addObserver(context, property, invoker); // We've already setup the observer; now we just need to figure out the // correct behavior right now on the first pass through. value = classStringForProperty(binding); if (value) { ret.push(value); // Make sure we save the current value so that it can be removed if the // observer fires. oldClass = value; } }); return ret; }; })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals Handlebars sc_assert */ // TODO: Don't require the entire module var get = SC.get, set = SC.set; var PARENT_VIEW_PATH = /^parentView\./; /** @private */ SC.Handlebars.ViewHelper = SC.Object.create({ viewClassFromHTMLOptions: function(viewClass, options, thisContext) { var extensions = {}, classes = options['class'], dup = false; if (options.id) { extensions.elementId = options.id; dup = true; } if (classes) { classes = classes.split(' '); extensions.classNames = classes; dup = true; } if (options.classBinding) { extensions.classNameBindings = options.classBinding.split(' '); dup = true; } if (dup) { options = jQuery.extend({}, options); delete options.id; delete options['class']; delete options.classBinding; } // Look for bindings passed to the helper and, if they are // local, make them relative to the current context instead of the // view. var path; for (var prop in options) { if (!options.hasOwnProperty(prop)) { continue; } // Test if the property ends in "Binding" if (SC.IS_BINDING.test(prop)) { path = options[prop]; if (!SC.isGlobalPath(path)) { // Deprecation warning for users of beta 2 and lower, where // this facility was not available. The workaround was to bind // to parentViews; since this is no longer necessary, issue // a notice. if (PARENT_VIEW_PATH.test(path)) { SC.Logger.warn("As of SproutCore 2.0 beta 3, it is no longer necessary to bind to parentViews. Instead, please provide binding paths relative to the current Handlebars context."); } else { if (path === 'this') { options[prop] = 'bindingContext'; } else { options[prop] = 'bindingContext.'+path; } } } } } // Make the current template context available to the view // for the bindings set up above. extensions.bindingContext = thisContext; return viewClass.extend(options, extensions); }, helper: function(thisContext, path, options) { var inverse = options.inverse, data = options.data, view = data.view, fn = options.fn, hash = options.hash, newView; if ('string' === typeof path) { newView = SC.getPath(thisContext, path); sc_assert("Unable to find view at path '" + path + "'", !!newView); } else { newView = path; } sc_assert(SC.String.fmt('You must pass a view class to the #view helper, not %@ (%@)', [path, newView]), SC.View.detect(newView)); newView = this.viewClassFromHTMLOptions(newView, hash, thisContext); var currentView = data.view; var viewOptions = {}; if (fn) { sc_assert("You cannot provide a template block if you also specified a templateName", !get(viewOptions, 'templateName') && !newView.PrototypeMixin.keys().indexOf('templateName') >= 0); viewOptions.template = fn; } currentView.appendChild(newView, viewOptions); } }); /** @name Handlebars.helpers.view @param {String} path @param {Hash} options @returns {String} HTML string */ SC.Handlebars.registerHelper('view', function(path, options) { sc_assert("The view helper only takes a single argument", arguments.length <= 2); // If no path is provided, treat path param as options. if (path && path.data && path.data.isRenderData) { options = path; path = "SC.View"; } return SC.Handlebars.ViewHelper.helper(this, path, options); }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals Handlebars sc_assert */ // TODO: Don't require all of this module var get = SC.get, fmt = SC.String.fmt; /** @name Handlebars.helpers.collection @param {String} path @param {Hash} options @returns {String} HTML string */ SC.Handlebars.registerHelper('collection', function(path, options) { // If no path is provided, treat path param as options. if (path && path.data && path.data.isRenderData) { options = path; path = undefined; sc_assert("You cannot pass more than one argument to the collection helper", arguments.length === 1); } else { sc_assert("You cannot pass more than one argument to the collection helper", arguments.length === 2); } var fn = options.fn; var data = options.data; var inverse = options.inverse; // If passed a path string, convert that into an object. // Otherwise, just default to the standard class. var collectionClass; collectionClass = path ? SC.getPath(this, path) : SC.CollectionView; sc_assert(fmt("%@ #collection: Could not find %@", data.view, path), !!collectionClass); var hash = options.hash, itemHash = {}, match; // Extract item view class if provided else default to the standard class var itemViewClass, itemViewPath = hash.itemViewClass; var collectionPrototype = get(collectionClass, 'proto'); delete hash.itemViewClass; itemViewClass = itemViewPath ? SC.getPath(collectionPrototype, itemViewPath) : collectionPrototype.itemViewClass; sc_assert(fmt("%@ #collection: Could not find %@", data.view, itemViewPath), !!itemViewClass); // Go through options passed to the {{collection}} helper and extract options // that configure item views instead of the collection itself. for (var prop in hash) { if (hash.hasOwnProperty(prop)) { match = prop.match(/^item(.)(.*)$/); if(match) { // Convert itemShouldFoo -> shouldFoo itemHash[match[1].toLowerCase() + match[2]] = hash[prop]; // Delete from hash as this will end up getting passed to the // {{view}} helper method. delete hash[prop]; } } } var tagName = hash.tagName || get(collectionClass, 'proto').tagName; if (fn) { itemHash.template = fn; delete options.fn; } if (inverse && inverse !== Handlebars.VM.noop) { hash.emptyView = SC.View.extend({ template: inverse, tagName: itemHash.tagName }); } if (hash.preserveContext) { itemHash.templateContext = SC.computed(function() { return get(this, 'content'); }).property('content'); delete hash.preserveContext; } hash.itemViewClass = SC.Handlebars.ViewHelper.viewClassFromHTMLOptions(itemViewClass, itemHash); return SC.Handlebars.helpers.view.call(this, collectionClass, options); }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals Handlebars */ var getPath = SC.getPath; /** `unbound` allows you to output a property without binding. *Important:* The output will not be updated if the property changes. Use with caution.
{{unbound somePropertyThatDoesntChange}}
@name Handlebars.helpers.unbound @param {String} property @returns {String} HTML string */ SC.Handlebars.registerHelper('unbound', function(property, fn) { var context = (fn.contexts && fn.contexts[0]) || this; return getPath(context, property); }); })({}); (function(exports) { // ========================================================================== // Project: SproutCore Handlebar Views // Copyright: ©2011 Strobe Inc. and contributors. // License: Licensed under MIT license (see license.js) // ========================================================================== /*globals Handlebars */ var getPath = SC.getPath; /** `log` allows you to output the value of a value in the current rendering context. {{log myVariable}} @name Handlebars.helpers.log @param {String} property */ SC.Handlebars.registerHelper('log', function(property, fn) { var context = (fn.contexts && fn.contexts[0]) || this; SC.Logger.log(getPath(context, property)); }); /** The `debugger` helper executes the `debugger` statement in the current context. {{debugger}} @name Handlebars.helpers.debugger @param {String} property */ SC.Handlebars.registerHelper('debugger', function() { debugger; }); })({}); (function(exports) { SC.Handlebars.EachView = SC.CollectionView.extend(SC.Metamorph, { itemViewClass: SC.View.extend(SC.Metamorph) }); SC.Handlebars.registerHelper('each', function(path, options) { options.hash.contentBinding = path; options.hash.preserveContext = true; return SC.Handlebars.helpers.collection.call(this, 'SC.Handlebars.EachView', options); }); })({}); (function(exports) { /** `template` allows you to render a template from inside another template. This allows you to re-use the same template in multiple places. For example: This helper looks for templates in the global SC.TEMPLATES hash. If you add