# Copyright (c) 2007-2022 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require_relative 'cylinder' require_relative 'cube' class Quarto module View class Piece include Glimmer::UI::CustomShape SIZE_SHORT = 28 SIZE_TALL = 48 BASIC_SHAPE_WIDTH = 48 BASIC_SHAPE_HEIGHT = 28 LINE_THICKNESS = 2 options :game, :model, :location_x, :location_y before_body do @background_color = model.light? ? COLOR_LIGHT_WOOD : COLOR_DARK_WOOD @size = model.short? ? SIZE_SHORT : SIZE_TALL @shape_location_x = 0 @shape_location_y = model.short? ? 20 : 0 end body { shape(location_x, location_y) { if model.is_a?(Model::Piece::Cylinder) cylinder(location_x: @shape_location_x, location_y: @shape_location_y, cylinder_height: @size, oval_width: BASIC_SHAPE_WIDTH, oval_height: BASIC_SHAPE_HEIGHT, pitted: model.pitted?, background_color: @background_color, line_thickness: LINE_THICKNESS) else cube(location_x: @shape_location_x, location_y: @shape_location_y, cube_height: @size, rectangle_width: BASIC_SHAPE_WIDTH, rectangle_height: BASIC_SHAPE_HEIGHT, pitted: model.pitted?, background_color: @background_color, line_thickness: LINE_THICKNESS) end } } end end end