# Copyright (c) 2007-2021 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require 'glimmer-dsl-swt' require 'bigdecimal' class HelloCanvasAnimation include Glimmer::UI::CustomShell attr_accessor :animation_every, :animation_fps, :animation_frame_count, :animation_duration_limit, :animation_started, :animation_finished before_body { @animation_every = 0.050 # seconds @animation_fps = 0 @animation_frame_count = 100 @animation_duration_limit = 0 # seconds @animation_started = true @animation_finished = false } body { shell { grid_layout(2, true) text 'Hello, Canvas Animation!' # row 1 button { layout_data(:fill, :center, true, false) text <= [self, :animation_started, on_read: ->(value) { value ? 'Stop' : 'Resume' }] enabled <= [self, :animation_finished, on_read: :!] on_widget_selected do if @animation.started? @animation.stop else @animation.start end end } button { layout_data(:fill, :center, true, false) text 'Restart' on_widget_selected do @animation.restart end } # row 2 label { text 'every' } label { text 'frames per second' } # row 3 spinner { layout_data(:fill, :center, true, false) digits 3 minimum 0 maximum 100 selection <=> [self, :animation_every, on_read: ->(v) {(BigDecimal(v.to_s)*1000).to_f}, on_write: ->(v) {(BigDecimal(v.to_s)/1000).to_f}] } spinner { layout_data(:fill, :center, true, false) minimum 0 maximum 100 selection <=> [self, :animation_fps] } # row 4 label { text 'frame count (0=unlimited)' } label { text 'duration limit (0=unlimited)' } # row 5 spinner { layout_data(:fill, :center, true, false) minimum 0 maximum 100 selection <=> [self, :animation_frame_count] } spinner { layout_data(:fill, :center, true, false) minimum 0 maximum 10 selection <=> [self, :animation_duration_limit] } canvas { layout_data(:fill, :fill, true, true) { horizontal_span 2 width_hint 320 height_hint 320 } @animation = animation { every <= [self, :animation_every] fps <= [self, :animation_fps] frame_count <= [self, :animation_frame_count] duration_limit <= [self, :animation_duration_limit] started <=> [self, :animation_started] finished <=> [self, :animation_finished] frame { |index| background rgb(index%100, index%100 + 100, index%55 + 200) oval(index*3%300, index*3%300, 20, 20) { background :yellow } } } } } } def animation_every=(value) @animation_every = value self.animation_fps = 0 if @animation_every.to_f > 0 end def animation_fps=(value) @animation_fps = value self.animation_every = 0 if @animation_fps.to_f > 0 end end HelloCanvasAnimation.launch