/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.physics3d.constraints; import toxi.geom.AxisAlignedCylinder; import toxi.geom.Vec3D; import toxi.physics3d.VerletParticle3D; /** * * @author tux */ public class CylinderConstraint implements ParticleConstraint3D { /** * */ protected AxisAlignedCylinder cylinder; /** * */ protected Vec3D centroid = new Vec3D(); /** * */ protected Vec3D.Axis axis; /** * * @param cylinder */ public CylinderConstraint(AxisAlignedCylinder cylinder) { setCylinder(cylinder); } @Override public void apply(VerletParticle3D p) { if (cylinder.containsPoint(p)) { centroid.setComponent(axis, p.getComponent(axis)); p.set(centroid.add(p.sub(centroid) .normalizeTo(cylinder.getRadius()))); } } /** * @return the cylinder */ public AxisAlignedCylinder getCylinder() { return cylinder; } /** * @param cylinder * the cylinder to set */ public void setCylinder(AxisAlignedCylinder cylinder) { this.cylinder = cylinder; centroid.set(cylinder.getPosition()); axis = cylinder.getMajorAxis(); } }