require 'matrix' require_relative '../rotator' require_relative '../helper' require_relative '../line' require_relative 'face_element_factory' module GridGenerator module Megaminx class FaceProjection COLOURS = { fill: "#d0d0d0", stroke: "#404040" } # units 30 - pentagon 90 - megaminx - 150 # units * 5 def initialize(x:, y:, units:, front_face_elements: "", top_right_face_elements: "", right_face_elements: "", down_face_elements: "", left_face_elements: "", top_left_face_elements: "", rotation_offset: 0) @x, @y = x, y @units = units @front_face_elements = front_face_elements.split(',') @top_right_face_elements = top_right_face_elements.split(',') @right_face_elements = right_face_elements.split(',') @down_face_elements = down_face_elements.split(',') @left_face_elements = left_face_elements.split(',') @top_left_face_elements = top_left_face_elements.split(',') @rotation_offset = rotation_offset end attr_reader :x, :y, :units, :front_face_elements, :top_right_face_elements, :right_face_elements, :down_face_elements, :left_face_elements, :top_left_face_elements, :rotation_offset def outside_face_elements [ top_right_face_elements, right_face_elements, down_face_elements, left_face_elements, top_left_face_elements ] end def offset @offset ||= Matrix.column_vector([x, y]) end def offset_rotator @offset_rotator ||= GridGenerator::Rotator.new(angle: rotation_offset, rotation_point: rotation_point) end def decagon_radius 5 * units end def decagon_top_point Matrix.column_vector([ decagon_radius, 0 ]) end def rotation_point Matrix.column_vector([ decagon_radius, decagon_radius ]) end def decagon_points @decagon_points ||= (0..9).map do |i| angle = 2.0 * Math::PI * i / 10.0 rotator = GridGenerator::Rotator.new(angle: angle, rotation_point: rotation_point) rotator.rotate(decagon_top_point) end end # also equal to pentagon radius def decagon_side_length @decagon_side_length ||= GridGenerator::Helper.distance(decagon_points[0], decagon_points[1]) end def pentagon_top_point @pentagon_top_point ||= Matrix.column_vector([ decagon_radius, decagon_radius - decagon_side_length ]) end def pentagon_points @pentagon_points ||= (0..4).map do |i| angle = 2.0 * Math::PI * i / 5.0 rotator = GridGenerator::Rotator.new(angle: angle, rotation_point: rotation_point) rotator.rotate(pentagon_top_point) end end def top_right_pentagon_points @top_right_pentagon_points ||= [ decagon_points[1], decagon_points[2], pentagon_points[1], pentagon_points[0], decagon_points[0], ] end def outside_pentagon_points @outside_pentagon_points ||= (0..4).map do |i| rotator = GridGenerator::Rotator.new(angle: Math::PI * i * 0.4, rotation_point: rotation_point) top_right_pentagon_points.map { |p| rotator.rotate(p) } end end def front_face_lines_raw (0..4).map do |i| a = pentagon_points[i-1] # offset one so first line is top right b = pentagon_points[(i)%5] c = pentagon_points[(i+1)%5] d = pentagon_points[(i+2)%5] ab_intervals = GridGenerator::Helper.intervals(a,b,2) cd_intervals = GridGenerator::Helper.intervals(c,d,2) GridGenerator::Line.new(a: ab_intervals[-1], b: cd_intervals[0]) end end def top_right_face_lines_raw @top_right_face_lines_raw ||= (0..4).map do |i| a = outside_pentagon_points[0][i-1] # offset by one so first line is top right b = outside_pentagon_points[0][(i)%5] c = outside_pentagon_points[0][(i+1)%5] d = outside_pentagon_points[0][(i+2)%5] ab_intervals = GridGenerator::Helper.intervals(a,b,2) cd_intervals = GridGenerator::Helper.intervals(c,d,2) GridGenerator::Line.new(a: ab_intervals[-1], b: cd_intervals[0]) end end def outside_face_lines_raw @outside_face_lines_raw ||= (0..4).map do |i| rotator = GridGenerator::Rotator.new(angle: Math::PI * i * 0.4, rotation_point: rotation_point) top_right_face_lines_raw.map { |l| rotator.rotate(l) } end end def top_left_face_lines_raw rotator = GridGenerator::Rotator.new(angle: Math::PI * 1.6, rotation_point: rotation_point) @top_left_face_lines_raw ||= outside_face_lines_raw[0].map { |l| rotator.rotate(l) } end # for svg def decagon_points_string decagon_points.map { |p| offset_rotator.rotate(p) + offset }.map { |p| "#{p[0,0].round},#{p[1,0].round}" }.join(' ') end # for svg def pentagon_points_string pentagon_points.map { |p| offset_rotator.rotate(p) + offset }.map { |p| "#{p[0,0].round},#{p[1,0].round}" }.join(' ') end # for svg def connecting_lines pentagon_points.each_with_index.map do |p, i| d = decagon_points[i*2] offset_rotator.rotate(GridGenerator::Line.new(a: p, b: d)) + offset end end # for svg def front_face_lines front_face_lines_raw.map { |l| offset_rotator.rotate(l) + offset } end # for svg def outside_face_lines outside_face_lines_raw.map do |face_lines| face_lines.map { |l| offset_rotator.rotate(l) + offset } end end # for svg def front_face_element_shapes front_face_elements.each_with_index.map do |element, i| GridGenerator::Megaminx::FaceElementFactory.new( x: x, y: y, index: i, face_points: pentagon_points, face_lines: front_face_lines_raw, face: element, rotator: offset_rotator ).build unless element == '-' end.compact end # for svg def outside_face_element_shapes outside_face_elements.each_with_index.map do |face_elements, face_index| face_elements.each_with_index.map do |element, element_index| GridGenerator::Megaminx::FaceElementFactory.new( x: x, y: y, index: element_index, face_points: outside_pentagon_points[face_index], face_lines: outside_face_lines_raw[face_index], face: element, rotator: offset_rotator ).build unless element == '-' end.compact end end def to_svg output = "" output += "" for line in connecting_lines do output += "" end for line in front_face_lines do output += "" end for face in outside_face_lines do for line in face do output += "" end end for shape in front_face_element_shapes do output += "" end for face in outside_face_element_shapes do for shape in face do output += "" end end output end end end end