//- Copyright (c) 2010 James Grenning and Contributed to Unity Project /* ========================================== Unity Project - A Test Framework for C Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams [Released under MIT License. Please refer to license.txt for details] ========================================== */ #ifndef UNITY_FIXTURE_MALLOC_OVERRIDES_H_ #define UNITY_FIXTURE_MALLOC_OVERRIDES_H_ #include #ifdef UNITY_EXCLUDE_STDLIB_MALLOC // Define this macro to remove the use of stdlib.h, malloc, and free. // Many embedded systems do not have a heap or malloc/free by default. // This internal unity_malloc() provides allocated memory deterministically from // the end of an array only, unity_free() only releases from end-of-array, // blocks are not coalesced, and memory not freed in LIFO order is stranded. #ifndef UNITY_INTERNAL_HEAP_SIZE_BYTES #define UNITY_INTERNAL_HEAP_SIZE_BYTES 256 #endif #endif // These functions are used by the Unity Fixture to allocate and release memory // on the heap and can be overridden with platform-specific implementations. // For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc() // and UNITY_FIXTURE_FREE becomes vPortFree(). #if !defined(UNITY_FIXTURE_MALLOC) || !defined(UNITY_FIXTURE_FREE) #define UNITY_FIXTURE_MALLOC(size) malloc(size) #define UNITY_FIXTURE_FREE(ptr) free(ptr) #else extern void* UNITY_FIXTURE_MALLOC(size_t size); extern void UNITY_FIXTURE_FREE(void* ptr); #endif #define malloc unity_malloc #define calloc unity_calloc #define realloc unity_realloc #define free unity_free void* unity_malloc(size_t size); void* unity_calloc(size_t num, size_t size); void* unity_realloc(void * oldMem, size_t size); void unity_free(void * mem); #endif /* UNITY_FIXTURE_MALLOC_OVERRIDES_H_ */