# Copyright (c) 2007 McClain Looney # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # Implements a color (r,g,b + a) with conversion to/from web format (eg #aabbcc), and # with a number of utilities to lighten, darken and blend values. class Color attr_reader :r, :g, :b, :a # Table for conversion to hex HEXVAL = (('0'..'9').to_a).concat(('A'..'F').to_a).freeze # Default value for #darken, #lighten etc. BRIGHTNESS_DEFAULT = 0.2 # Constructor. Inits to white (#FFFFFF) by default, or accepts any params # supported by #parse. def initialize(*args) @r = 255 @g = 255 @b = 255 @a = 255 if args.size.between?(3,4) self.r = args[0] self.g = args[1] self.b = args[2] self.a = args[3] if args[3] else set(*args) end end # All-purpose setter - pass in another Color, '#000000', rgb vals... whatever def set(*args) val = Color.parse(*args) unless val.nil? self.r = val.r self.g = val.g self.b = val.b self.a = val.a end self end # Test for equality, accepts string vals as well, eg Color.new('aaa') == '#AAAAAA' => true def ==(val) val = Color.parse(val) return false if val.nil? return r == val.r && g == val.g && b == val.b && a == val.a end # Setters for individual channels - take 0-255 or '00'-'FF' values def r=(val); @r = from_hex(val); end def g=(val); @g = from_hex(val); end def b=(val); @b = from_hex(val); end def a=(val); @a = from_hex(val); end # Attempt to read in a string and parse it into values def self.parse(*args) case args.size when 0 then return nil when 1 then val = args[0] # Trivial parse... :-) return val if val.is_a?(Color) # Single value, assume grayscale return Color.new(val, val, val) if val.is_a?(Fixnum) # Assume string str = val.to_s.upcase str = str[/[0-9A-F]{3,8}/] || '' case str.size when 3, 4 then r, g, b, a = str.scan(/[0-9A-F]/) when 6,8 then r, g, b, a = str.scan(/[0-9A-F]{2}/) else return nil end return Color.new(r,g,b,a || 255) when 3,4 then return Color.new(*args) end nil end def inspect to_s(true) end def to_s(add_hash = true) trans? ? to_rgba(add_hash) : to_rgb(add_hash) end def to_rgb(add_hash = true) (add_hash ? '#' : '') + to_hex(r) + to_hex(g) + to_hex(b) end def to_rgba(add_hash = true) to_rgb(add_hash) + to_hex(a) end def opaque? @a == 255 end def trans? @a != 255 end def grayscale? @r == @g && @g == @b end # Lighten color towards white. 0.0 is a no-op, 1.0 will return #FFFFFF def lighten(amt = BRIGHTNESS_DEFAULT) return self if amt <= 0 return WHITE if amt >= 1.0 val = Color.new(self) val.r += ((255-val.r) * amt).to_i val.g += ((255-val.g) * amt).to_i val.b += ((255-val.b) * amt).to_i val end # In place version of #lighten def lighten!(amt = BRIGHTNESS_DEFAULT) set(lighten(amt)) self end # Darken a color towards full black. 0.0 is a no-op, 1.0 will return #000000 def darken(amt = BRIGHTNESS_DEFAULT) return self if amt <= 0 return BLACK if amt >= 1.0 val = Color.new(self) val.r -= (val.r * amt).to_i val.g -= (val.g * amt).to_i val.b -= (val.b * amt).to_i val end # In place version of #darken def darken!(amt = BRIGHTNESS_DEFAULT) set(darken(amt)) self end # Convert to grayscale, using perception-based weighting def grayscale val = Color.new(self) val.r = val.g = val.b = (0.2126 * val.r + 0.7152 * val.g + 0.0722 * val.b) val end # In place version of #grayscale def grayscale! set(grayscale) self end # Blend to a color amt % towards another color value, eg # red.blend(blue, 0.5) will be purple, white.blend(black, 0.5) will be gray, etc. def blend(other, amt) other = Color.parse(other) return Color.new(self) if amt <= 0 || other.nil? return Color.new(other) if amt >= 1.0 val = Color.new(self) val.r += ((other.r - val.r)*amt).to_i val.g += ((other.g - val.g)*amt).to_i val.b += ((other.b - val.b)*amt).to_i val end # In place version of #blend def blend!(other, amt) set(blend(other, amt)) self end # Class-level version for explicit blends of two values, useful with constants def self.blend(col1, col2, amt) col1 = Color.parse(col1) col2 = Color.parse(col2) col1.blend(col2, amt) end protected # Convert int to string hex, eg 255 => 'FF' def to_hex(val) HEXVAL[val / 16] + HEXVAL[val % 16] end # Convert int or string to int, eg 80 => 80, 'FF' => 255, '7' => 119 def from_hex(val) if val.is_a?(String) # Double up if single char form val = val + val if val.size == 1 # Convert to integer val = val.hex end # Clamp val = 0 if val < 0 val = 255 if val > 255 val end public # Some constants for general use WHITE = Color.new(255,255,255).freeze BLACK = Color.new(0,0,0).freeze end # "Global" method for creating Color objects, eg: # new_color = rgb(params[:new_color]) # style="border: 1px solid <%= rgb(10,50,80).lighten %>" def rgb(*args) Color.parse(*args) end