Sha256: 3a24d9601a068c807f4548a56a61535832411ebf6a5b38b81eba218d6e89226d
Contents?: true
Size: 998 Bytes
Versions: 4
Compression:
Stored size: 998 Bytes
Contents
planned features: add network manager stub highscore upload system (use from chingu) change update system to on_update do |time| # do stuff? end allow easy pausing of game and physics - fire :pause event w/ a new Director of actors? change Polaris to return partial path when step max is reached update physical objects to use chipmunk_object.rb make complex Phyiscal behaviors - made up by a group of bodies pinned together - easy joints physical objects should have bodies and shapes body/shape should be shorthand for bodies.first/shapes.first - solidify rdocs (including tutorial) SVGS create a DynamicPhysicalActor that can be built from external verts add nice actor debugging add Extra; actor with a short time to live (TTL); useful for special effects (maybe as a behavior) static deployment bundles (crate, love-clone; custom C project) ruby SDL rubygame possible features: AI state machine rule based optional GUI via rubygoo gamebox server (content server?)
Version data entries
4 entries across 4 versions & 1 rubygems
Version | Path |
---|---|
gamebox-0.1.1 | TODO.txt |
gamebox-0.1.0 | TODO.txt |
gamebox-0.0.9 | TODO.txt |
gamebox-0.0.8 | TODO.txt |