Sha256: 3a24d9601a068c807f4548a56a61535832411ebf6a5b38b81eba218d6e89226d

Contents?: true

Size: 998 Bytes

Versions: 4

Compression:

Stored size: 998 Bytes

Contents

planned features:
add network manager stub
highscore upload system (use from chingu)

change update system to 
on_update do |time|
  # do stuff?
end

allow easy pausing of game and physics
  - fire :pause event w/ a new Director of actors? 
change Polaris to return partial path when step max is reached
update physical objects to use chipmunk_object.rb

make complex Phyiscal behaviors 
  - made up by a group of bodies pinned together
  - easy joints
physical objects should have bodies and shapes body/shape should be shorthand for bodies.first/shapes.first
  
  - solidify rdocs (including tutorial)
SVGS
	create a DynamicPhysicalActor that can be built from external verts
add nice actor debugging
add Extra; actor with a short time to live (TTL); useful for special effects (maybe as a behavior)
	
static deployment bundles (crate, love-clone; custom C project)
	ruby
	SDL
	rubygame
possible features:
AI
	 state machine
	 rule based
optional GUI via rubygoo
gamebox server (content server?)

Version data entries

4 entries across 4 versions & 1 rubygems

Version Path
gamebox-0.1.1 TODO.txt
gamebox-0.1.0 TODO.txt
gamebox-0.0.9 TODO.txt
gamebox-0.0.8 TODO.txt