# JavaScript Bundling for Rails Use [Bun](https://bun.sh), [esbuild](https://esbuild.github.io), [rollup.js](https://rollupjs.org), or [Webpack](https://webpack.js.org) to bundle your JavaScript, then deliver it via the asset pipeline in Rails. This gem provides installers to get you going with the bundler of your choice in a new Rails application, and a convention to use `app/assets/builds` to hold your bundled output as artifacts that are not checked into source control (the installer adds this directory to `.gitignore` by default). You develop using this approach by running the bundler in watch mode in a terminal with `yarn build --watch` (and your Rails server in another, if you're not using something like [puma-dev](https://github.com/puma/puma-dev)). You can also use `./bin/dev`, which will start both the Rails server and the JS build watcher (along with a CSS build watcher, if you're also using `cssbundling-rails`). Whenever the bundler detects changes to any of the JavaScript files in your project, it'll bundle `app/javascript/application.js` into `app/assets/builds/application.js` (and all other entry points configured). You can refer to the build output in your layout using the standard asset pipeline approach with `<%= javascript_include_tag "application", defer: true %>`. When you deploy your application to production, the `javascript:build` task attaches to the `assets:precompile` task to ensure that all your package dependencies from `package.json` have been installed via your javascript package manager (bun or yarn), and then runs the build script defined in `package.json` to process all the entry points, as it would in development. The latter files are then picked up by the asset pipeline, digested, and copied into public/assets, as any other asset pipeline file. This also happens in testing where the bundler attaches to the `test:prepare` task to ensure the JavaScript has been bundled before testing commences. If your testing library of choice does not call the `test:prepare` Rake task, ensure that your test suite runs `javascript:build` to bundle JavaScript before testing commences. That's it! You can configure your bundler options in the `build` script in `package.json` or via the installer-generated `bun.config.js` for Bun, `rollup.config.js` for rollup.js or `webpack.config.json` for Webpack (esbuild does not have a default configuration format, and we don't intend to use esbuild as an API in order to hack around it). If you're already using [`webpacker`](https://github.com/rails/webpacker) and you're wondering if you should migrate to `jsbundling-rails`, have a look at [the high-level comparison](./docs/comparison_with_webpacker.md). If you're looking to migrate from webpacker, see the [migration guide](https://github.com/rails/jsbundling-rails/blob/main/docs/switch_from_webpacker.md). If you want to use webpack features like [code splitting](https://webpack.js.org/guides/code-splitting/) and [hot module reloading](https://webpack.js.org/concepts/hot-module-replacement/), consider using the official fork of `webpacker`, [`shakapacker`](https://github.com/shakacode/shakapacker). ## Installation If you are installing esbuild, rollup, or webpack, you must already have node and yarn installed on your system. You will also need npx version 7.1.0 or later. If you are using Bun, then you must have the Bun runtime already installed on your system. To get started run: ``` ./bin/bundle add jsbundling-rails ``` ``` ./bin/rails javascript:install:[bun|esbuild|rollup|webpack] ``` Or, in Rails 7+, you can preconfigure your new application to use a specific bundler with `rails new myapp -j [bun|esbuild|rollup|webpack]`. ## FAQ ### Is there a work-around for lack of glob syntax on Windows? The default build script for esbuild relies on the `app/javascript/*.*` glob pattern to compile multiple entrypoints automatically. This glob pattern is not available by default on Windows, so you need to change the build script in `package.json` to manually list the entrypoints you wish to compile. ### Why does bun/esbuild overwrite my application.css? If you [import CSS](https://esbuild.github.io/content-types/#css-from-js) in your application.js while using esbuild or Bun, you'll be creating both an `app/assets/builds/application.js` _and_ `app/assets/builds/application.css` file when bundling. The latter can conflict with the `app/assets/builds/application.css` produced by [cssbundling-rails](https://github.com/rails/cssbundling-rails). The solution is to either change the output file for bun/esbuild (and the references for that) or for cssbundling. Both are specified in `package.json`. ### How can I reference static assets in JavaScript code? Suppose you have an image `app/javascript/images/example.png` that you need to reference in frontend code built with esbuild. 1. Create the image at `app/javascript/images/example.png`. 1. In `package.json`, under `"scripts"` and `"build"`, add the additional arguments: * `--loader:.png=file` This instructs esbuild to copy png files to the build directory. * `--asset-names=[name]-[hash].digested` This tells esbuild to append `.digested` to the file name so that sprockets or propshaft will not append an additional digest hash to the file. 1. When esbuild runs, it will copy the png file to something like `app/assets/builds/example-5SRKKTLZ.digested.png`. 1. In frontend code, the image is available for import by its original name: `import Example from "../images/example.png"`. 1. The image itself can now be referenced by its imported name, e.g. in React, ``. 1. The path of the image resolves to `/assets/example-5SRKKTLZ.digested.png`, which is served by the asset pipeline. ## License JavaScript Bundling for Rails is released under the [MIT License](https://opensource.org/licenses/MIT).